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News: Updated in-dev patch notes for Starsector 0.8a; New blog post: Building Better Worlds (2/21/17)
 
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Author Topic: Starsector 0.8a (In Development) Patch Notes  (Read 46938 times)
ErKeL
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« Reply #240 on: January 05, 2017, 08:00:48 PM »

Personally I think if hand weapons were to have a use and effect it would be outfitting rebel factions or supplying the legitimate government of a colony.
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Toxcity
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« Reply #241 on: January 08, 2017, 11:21:47 AM »

Is Advanced Optics going to get an OP price decrease like DTC and ITU?
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Nader
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« Reply #242 on: January 09, 2017, 07:00:48 PM »

I remember seeing something about them becoming the Persian league which is coming next patch
The Persean League, yes. (If it helps, I pronounce it "Per-see-an", as in a word derived from the name Perseus.)

How many factions are planned to be in the final game?
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Toxcity
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« Reply #243 on: January 09, 2017, 07:39:36 PM »

Based on the faction flags in the game folder, it seems like we're getting 2 more; Persean League and Ko Combine.
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Mini S
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« Reply #244 on: January 10, 2017, 10:13:34 AM »

Based on the faction flags in the game folder, it seems like we're getting 2 more; Persean League and Ko Combine.

Where do you find the Ko Combine?

Besides the normal factions i only find the Persean League, the Lions Guard and the Knights of Ludd(currently in the game as Luddic Church Military market)


* Factions.jpg (90.05 KB, 588x404 - viewed 122 times.)
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Toxcity
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« Reply #245 on: January 10, 2017, 10:24:16 AM »

They don't have a .faction file, but they do have a flag in the logo folder (iirc) in the graphics folder.
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Nader
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« Reply #246 on: January 10, 2017, 07:58:19 PM »

Is the Ko Combine a renamed Lion's Guard or vice versa? 
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Toxcity
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« Reply #247 on: January 10, 2017, 08:56:45 PM »

To my knowledge, Ko Combine and Lion's Guard are completely different factions. Lion's Guard are already in the game as part of the Sindrian Diktat.
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Midnight Kitsune
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« Reply #248 on: January 12, 2017, 12:15:19 PM »

How exactly will the armor changes work? Does that mean that a ship with 1000 armor would always have 50? What about hull mods, would they influence it? And what exactly WAS the equation for armor damage again? ^^;
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Stop trying to balance the game around a few minmaxers...
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One mistake and you have to support it for the rest of your life.

Tired of having your game crash because of out of date mods? Then click here!
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Thaago
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« Reply #249 on: January 12, 2017, 04:31:44 PM »

The armor formula is/was:

final damage = (damage)*(damage)/(damage+armor)

(where 'damage' includes boosts/penalties from being HE or Kinetic)

The minimum damage is going to seriously reduce the damage done by low per shot weapons... like lmg's and vulcans.
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Alex
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« Reply #250 on: January 12, 2017, 09:11:13 PM »

Right, yep. And now the armor value in that formula will be max(armor, baseArmor * 0.05) instead.

The minimum damage is going to seriously reduce the damage done by low per shot weapons... like lmg's and vulcans.

As much as that's true, I think it probably affects stuff like the needler (and indeed lmgs more than it does the vulcan. The vulcan's insane vs-hull dps becomes merely very high.


Is Advanced Optics going to get an OP price decrease like DTC and ITU?

Wasn't planning on it, no.


1) Can I get the .csv file IDs for the heavy mortar, hammer barrage, and devastator cannon?


heavymortar, hammerrack, and devastator

2) Only if spoiler-free answers are possible of course: the new fighter hull IDs?

Not possible, I'm afraid Smiley
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Cik
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« Reply #251 on: January 12, 2017, 10:42:15 PM »

hello alex when are you going to update the patch notes thx
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Midnight Kitsune
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« Reply #252 on: January 12, 2017, 11:23:25 PM »

hello alex when are you going to update the patch notes thx
Now that you've said that, he just most likely set it back a week!
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Stop trying to balance the game around a few minmaxers...
Programming is like sex:
One mistake and you have to support it for the rest of your life.

Tired of having your game crash because of out of date mods? Then click here!
Get Version Checker today! Now with 90% less hassle! Simply toss it into your mod folder, activate the mod like a normal one and BINGO you will now be informed of any and all updates when you start SS campaign up!
djcian
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« Reply #253 on: January 12, 2017, 11:37:25 PM »

hello alex when are you going to update the patch notes thx


how about this,

Alex, are you guys still adding new content and large features to this patch, or are you guys just bug testing and polishing it?

When determining how far away the release is, would you estimate it using days, weeks, or months?
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DownTheDrain
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« Reply #254 on: January 13, 2017, 09:37:15 AM »

When determining how far away the release is, would you estimate it using days, weeks, or months?

Millennia.
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