Starsector 0.97a is out! (02/02/24); New blog post: Simulator Enhancements (03/13/24)
1) This doesn't mean the release is imminent, though naturally it's getting fairly close. There are a few things to work through before then - one or two I'd probably call big features, a lot of content creation, and a good amount of playtesting. And a few modability improvements.
Fixed infinite loop related to system-activated engines being disabled on a ship with no normal engines
Given the changes to Hullmods, I would bet one of those "big features" is the still unconfirmed Skill revamp...
No changes to flak?
No changes to Proximity Charge Launcher?
You caught this one when moving stations around with systems?
I am officially an epoch.
Note: please sacrifice your goats responsibly, look up the proper pronunciation of Alex's name. We wouldn't want some other project receiving mystic power.
AUUUUUGH~!!!! GOODY,GOODY,GOODY,GOODY,GOODY,GOODY,GOODY,GOODY,GOODY,GOODY,GOODY~!!! AAAUHAHHAHAHAHAHAHAAA-UUAAGH!