Starsector > Announcements

Starsector 0.8a (Released) Patch Notes

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Cik:
yes thank you god for this gift of patch notes

Morgan Rue:
No changes to flak?

Morgan Rue:

--- Quote from: Alex on December 03, 2016, 10:36:56 AM ---
* Fixed infinite loop related to system-activated engines being disabled on a ship with no normal engines
--- End quote ---
You caught this one when moving stations around with systems?

Alex:

--- Quote from: Tartiflette on December 03, 2016, 11:12:47 AM ---Given the changes to Hullmods, I would bet one of those "big features" is the still unconfirmed Skill revamp...

--- End quote ---

:-X



--- Quote from: Morgan Rue on December 03, 2016, 11:21:40 AM ---No changes to flak?

--- End quote ---

Nope. "Not much if anything gets through" is flak working as intended. The window of opportunity for using missiles etc is overloads, being distracted by something else (another ship, decoy flares), etc. Plus it now gets a newly important threat to counter in fighters.



--- Quote from: Network Pesci on December 03, 2016, 11:23:58 AM ---No changes to Proximity Charge Launcher?

--- End quote ---

No. It's always been a bit of an oddball; probably needs another look but I wouldn't want to make it too good.



--- Quote from: Morgan Rue on December 03, 2016, 11:25:30 AM ---You caught this one when moving stations around with systems?

--- End quote ---

Caught it when someone reported it a while back :)

Bastion.Systems:
Ohshit its of happening

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