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Starsector 0.97a is out! (02/02/24); New blog post: Simulator Enhancements (03/13/24)

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Author Topic: Starsector 0.8a (Released) Patch Notes  (Read 639167 times)

Nader

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Re: Starsector 0.8a (In Development) Patch Notes
« Reply #240 on: January 09, 2017, 07:00:48 PM »

I remember seeing something about them becoming the Persian league which is coming next patch
The Persean League, yes. (If it helps, I pronounce it "Per-see-an", as in a word derived from the name Perseus.)

How many factions are planned to be in the final game?
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Toxcity

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Re: Starsector 0.8a (In Development) Patch Notes
« Reply #241 on: January 09, 2017, 07:39:36 PM »

Based on the faction flags in the game folder, it seems like we're getting 2 more; Persean League and Ko Combine.
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Mini S

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Re: Starsector 0.8a (In Development) Patch Notes
« Reply #242 on: January 10, 2017, 10:13:34 AM »

Based on the faction flags in the game folder, it seems like we're getting 2 more; Persean League and Ko Combine.

Where do you find the Ko Combine?

Besides the normal factions i only find the Persean League, the Lions Guard and the Knights of Ludd(currently in the game as Luddic Church Military market)

[attachment deleted by admin]
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Toxcity

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Re: Starsector 0.8a (In Development) Patch Notes
« Reply #243 on: January 10, 2017, 10:24:16 AM »

They don't have a .faction file, but they do have a flag in the logo folder (iirc) in the graphics folder.
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Nader

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Re: Starsector 0.8a (In Development) Patch Notes
« Reply #244 on: January 10, 2017, 07:58:19 PM »

Is the Ko Combine a renamed Lion's Guard or vice versa? 
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Toxcity

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Re: Starsector 0.8a (In Development) Patch Notes
« Reply #245 on: January 10, 2017, 08:56:45 PM »

To my knowledge, Ko Combine and Lion's Guard are completely different factions. Lion's Guard are already in the game as part of the Sindrian Diktat.
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Midnight Kitsune

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Re: Starsector 0.8a (In Development) Patch Notes
« Reply #246 on: January 12, 2017, 12:15:19 PM »

How exactly will the armor changes work? Does that mean that a ship with 1000 armor would always have 50? What about hull mods, would they influence it? And what exactly WAS the equation for armor damage again? ^^;
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Thaago

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Re: Starsector 0.8a (In Development) Patch Notes
« Reply #247 on: January 12, 2017, 04:31:44 PM »

The armor formula is/was:

final damage = (damage)*(damage)/(damage+armor)

(where 'damage' includes boosts/penalties from being HE or Kinetic)

The minimum damage is going to seriously reduce the damage done by low per shot weapons... like lmg's and vulcans.
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Alex

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Re: Starsector 0.8a (In Development) Patch Notes
« Reply #248 on: January 12, 2017, 09:11:13 PM »

Right, yep. And now the armor value in that formula will be max(armor, baseArmor * 0.05) instead.

The minimum damage is going to seriously reduce the damage done by low per shot weapons... like lmg's and vulcans.

As much as that's true, I think it probably affects stuff like the needler (and indeed lmgs more than it does the vulcan. The vulcan's insane vs-hull dps becomes merely very high.


Is Advanced Optics going to get an OP price decrease like DTC and ITU?

Wasn't planning on it, no.


1) Can I get the .csv file IDs for the heavy mortar, hammer barrage, and devastator cannon?


heavymortar, hammerrack, and devastator

2) Only if spoiler-free answers are possible of course: the new fighter hull IDs?

Not possible, I'm afraid :)
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Cik

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Re: Starsector 0.8a (In Development) Patch Notes
« Reply #249 on: January 12, 2017, 10:42:15 PM »

hello alex when are you going to update the patch notes thx
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Midnight Kitsune

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Re: Starsector 0.8a (In Development) Patch Notes
« Reply #250 on: January 12, 2017, 11:23:25 PM »

hello alex when are you going to update the patch notes thx
Now that you've said that, he just most likely set it back a week!
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djcian

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Re: Starsector 0.8a (In Development) Patch Notes
« Reply #251 on: January 12, 2017, 11:37:25 PM »

hello alex when are you going to update the patch notes thx


how about this,

Alex, are you guys still adding new content and large features to this patch, or are you guys just bug testing and polishing it?

When determining how far away the release is, would you estimate it using days, weeks, or months?
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DownTheDrain

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Re: Starsector 0.8a (In Development) Patch Notes
« Reply #252 on: January 13, 2017, 09:37:15 AM »

When determining how far away the release is, would you estimate it using days, weeks, or months?

Millennia.
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Grievous69

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Re: Starsector 0.8a (In Development) Patch Notes
« Reply #253 on: January 13, 2017, 10:25:12 AM »

We still have one more blog post ahead of us so it's probably months (maybe just one if we're lucky).
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Gothars

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Re: Starsector 0.8a (In Development) Patch Notes
« Reply #254 on: January 13, 2017, 10:28:41 AM »

Supposedly there is one outstanding blog post about one more feature. After that, probably "just" getting ready for release.

But since we're at the release date guessing game again, I'll lock the thread for now.
« Last Edit: February 04, 2017, 03:02:40 AM by Gothars »
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