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Starsector 0.8a (Released) Patch Notes

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Sordid:

--- Quote from: orost on May 23, 2017, 06:36:30 PM ---(By the way - WTF is with taking screenshots of Starsector? Pressing Print Screen doesn't actually capture what's on the screen at the moment, but something that used to be there a while ago - I kept getting the loading bar or a pause screen, and had to download Fraps to get a proper screenshot)

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There's a screenshot folder in your Starsector folder. Print Screen puts a .png file in there.

SCC:

--- Quote from: Sordid on May 23, 2017, 03:09:06 PM ---For example the new features, planet surveying and ship recovery/salvage. I get it, gotta give the player something else to do besides just constantly fighting. An alternative way of earning XP and money. Good idea in principle. Thing is, the combat path involves actual gameplay, whereas surveying and salvaging is just clicking through menus. If you choose to be a prospector who avoids combat and goes around scanning things, you remove the interesting part of SS's gameplay and you're left with nothing but the laggy and tedious overworld map navigation punctuated by occasionally clicking through a menu. As far as I can tell those features are a complete waste of everyone's time, the dev's as well as the players'. And sure, you can say "you don't have to do it". That's true, but the development time used to implement these things could have been used to do something more worthwhile instead.
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Well, for some people reading text in menus is actually fun and enough motivation to go around the sector. There aren't just menus to go through, but also lorebits, feelings of loneliness in space and of wonder of discovery.


--- Quote ---Speaking of the overworld map, that's actually been made worse as well. I don't think I'm alone in hating how laggy and rubberbandy it feels. Instead of working on that and making it more responsive, the dev introduced Sustained Burn. The speed bonus from this is so good that it's basically mandatory to use it, and it makes your fleet feel even more laggy and unresponsive than before. And it stops you for a couple seconds as it activates. Wanna go fast? You gotta wait for that! Same thing with the Active Sensor Burst. Wanna know what's around you? Better stop and wait! So two more things for you to click on that will annoy you every single time you do.
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What do you mean by "laggy and rubberbandy"? Do you mean ship inertia? By the way, Sustained Burn is MASSIVE improvement, it makes going anywhere actually bearable. Also, you know that reduced manoeuvrability and wind-up are there for a good reason. Namely, to stop you from having godlike mobility even with battleships and not to make Emergency Burn redundant (because Sustained Burn without wind-up would be a better EB).


--- Quote ---Every new feature seems to just be an item in a menu somewhere or a button to click. While I appreciate the complexity that goes on behind the scenes, clicking menu options and buttons isn't exactly engaging gameplay.
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Like I said - maybe not for you if you skip any and all text, but for some it's actually engaging. *insert EVE Online spreadsheet simulator meme here*

zaimoni:

--- Quote from: Sordid on May 23, 2017, 06:20:24 PM ---Well part of it is that I'm comparing ally/enemy, not player/enemy. But your colors do indeed look much more vivid than mine. WTF is going on with this.
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Could be GraphicsLib; it's advertised as doing that sort of thing.  I certainly would have intentionally disabled it as part of trying to estimate context, just like I tested the color blindness configuration.

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