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Author Topic: Plentysector v1.1  (Read 5066 times)

gruberscomplete

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Plentysector v1.1
« on: November 28, 2016, 01:34:06 PM »

Hello!

Now compatible with Nexerelin, Dynasector, SS+, Ironclads!


This mod increases the amount of ships/cargo sold at markets.

Everything is still in the same proportion as vanilla - making this mod vanilla friendly.
Plentysector does not change the ratio of the tiers of ships/cargo sold.


Here is the mod (Version 1.1):
DOWNLOAD HERE!


warning:
  • Dynasector - requires disabling "Market Integration" in DYNASECTOR_OPTIONS.ini
  • Requires a new game in order to function properly
  • Use "ForcePlentyMarketUpdate" instead of Console Commands' "ForceMarketUpdate"  


Updates:
v1.1
Now compatible with Dynasector.
Reduced same ship count to 5.
Increased number of fighters sold.

v1.0
Added a console command: ForcePlentyMarketUpdate which updates all Plentysector markets

v0.0.5
Loads instantly at markets. No more than 10 of same type of ship sold at markets.

v0.0.4
Works with Ironclads and Nexerelin -- Plentysector is now configured to be a utility mod.
Now loads faster when viewing ships for sale at a market.


Welcoming all feedback, criticism and suggestions.

Enjoy,
gruberscomplete
« Last Edit: March 10, 2017, 09:25:53 AM by gruberscomplete »
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gruberscomplete

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Re: Plentysector v0.0.1
« Reply #1 on: December 03, 2016, 12:06:23 PM »

Got it to work! Uploaded new version.

Welcoming all feedback!
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MesoTroniK

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Re: Plentysector v0.0.1
« Reply #2 on: December 03, 2016, 02:51:25 PM »

You shouldn't make a mod that requires JRE8, it is buggy and causes issues. Not to mention that it means that a mod won't work with a "stock" SS install at all.
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gruberscomplete

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Re: Plentysector v0.0.1
« Reply #3 on: December 03, 2016, 03:27:18 PM »

What version should I compile with then? Do you know which version of Java that Janino is compatible with?
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MesoTroniK

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Re: Plentysector v0.0.1
« Reply #4 on: December 03, 2016, 03:51:21 PM »

7
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gruberscomplete

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Re: Plentysector v0.0.2
« Reply #5 on: December 03, 2016, 05:07:39 PM »

Rebuilt / compiled with JRE 1.7 - no longer requires modifying "jre" folder
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gruberscomplete

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Re: Plentysector v0.0.4
« Reply #6 on: December 18, 2016, 09:30:42 AM »

Released v0.0.4:

Update notes:

reduced the quantity of ships sold
 
==> viewing ships for sale no longer lags
==> probably a lot less memory usage
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gruberscomplete

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Re: Plentysector v0.0.5
« Reply #7 on: January 26, 2017, 04:37:22 PM »

Released 0.0.5

fixed lag from loading hundreds of same ships ==> no longer generates more than 10 of the same ship at markets.
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gruberscomplete

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Re: Plentysector v0.1.0
« Reply #8 on: February 19, 2017, 09:16:46 PM »

I guess this mod is about all that I wanted it to be...

so its time to release v0.1.0 !!

This is the "full" release of the mod (out of alpha)

Now comes with the "ForcePlentyMarketUpdate" console command!
« Last Edit: February 20, 2017, 07:17:39 AM by gruberscomplete »
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gruberscomplete

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Re: Plentysector v1.1
« Reply #9 on: March 10, 2017, 09:25:22 AM »

Fixed bugs, increased compatibility, streamlined markets.

Now compatible with Nexerelin, Dynasector, SS+, Ironclads!

Change Log:
v1.1
Now compatible with Dynasector - just disable DS "Market Integration"
Reduced same ship count to 5.
Increased number of fighters sold.
« Last Edit: March 10, 2017, 09:33:17 AM by gruberscomplete »
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majorfreak

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Re: Plentysector v1.1
« Reply #10 on: March 10, 2017, 04:55:24 PM »

definitely would like to try this once i'm no longer a n00b and would be interested in disabling my omnifactory (which, imho, is OP)

Omnifactory is great because i can test drive all the things! But would just feel like cheating once i get a feel for the loadout variations (with all the mods i've stuffed into the poor game)

and, besides, i've been stubbornly playing this same player character through various 'savecopy' iterations for months. don't wanna give it up. lol
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