Fractal Softworks Forum
December 15, 2017, 11:09:24 PM *
Welcome, Guest. Please login or register.
Did you miss your activation email?

Login with username, password and session length
News: New blog post: Population Growth (11/19/17); Starsector 0.8.1a is out!
 
   Home   Help Search Login Register  
Pages: [1]
  Print  
Author Topic: The Toybox  (Read 4180 times)
Tartiflette
Admiral
*****
Posts: 2270


Kickstarter is NOT a magic spring of free money!


View Profile Email
« on: November 15, 2016, 10:32:48 AM »

This is a hub for all of my resources, tutorials and smaller mods on the forum, that were cluttering my signature.






Unknown Skies: Essentially implementing into the randomly generated sectors a good part of the Texture Pack down bellow.




Target Practice: A small collection of passive simulator meat-ships to test out your loadouts on.




Upgraded Rotary Weapons: An utility mod modifying the vanilla rotary weapons with a smoother animation and spin-down.




Lightshow: An utility mod modifying the vanilla beams to better differentiate them.




Torchships: A mini-mod that gives a slower acceleration to bigger fleets in campaign, making them easier to evade in smaller ones. OUTDATED




Seeker: A wip mod that ultimately aims to add some mystery to the Sector by adding unique and very scripted encounters with unknown objects.




Kitbash database: A collection of some weapon-less vanilla ships for easier kitbashing.




Texture Pack for New Systems: A collection of planet, ring and background textures.
Also includes a tutorial on how to convert space pictures into painterly somewhat Starsector-friendly backgrounds.



Paint-job Tutorial: A presentation of a Photoshop technique allowing to easily create various paint jobs for a ship.
Also provides a lot of tips and spriting techniques.



Animation Tutorial: An tutorial about the specifics of sprite animation in the context of Starsector.
« Last Edit: April 26, 2017, 03:19:05 AM by Tartiflette » Logged

 
DownTheDrain
Commander
***
Posts: 148


View Profile
« Reply #1 on: November 16, 2016, 10:43:16 PM »

Heh, I clicked on the SEEKER link and got all kinds of excited looking at the spoilers before I noticed the [0.65.2a] in the title.
Seems really promising.

On a different note, love the layout and design of your OP here, I'm assuming you do this kind of stuff for a living.
Logged
Deshara
Admiral
*****
Posts: 658



View Profile Email
« Reply #2 on: November 17, 2016, 12:39:08 AM »

I %1000 understand not updating Seeker right before the procedural sector update comes out, which Alex is probably gonna be releasing any time now..
Logged
Tartiflette
Admiral
*****
Posts: 2270


Kickstarter is NOT a magic spring of free money!


View Profile Email
« Reply #3 on: November 17, 2016, 01:12:14 AM »

Thanks, and yes I'm waiting 0.8 to start the real implementation of Seeker. I also was pretty much booked with the big Scyan update for the pas 9 months. Still, I have a fair amount of content ready for it so we'll see how that goes. As for the OP, I'm not really doing that for a living but I have had some bits of formation and understanding. (If you are curious, I'm an animator in the VFX industry) Plus I find it pleasing to make, it's so satisfying to have a tidy eye-catching presentation.
« Last Edit: November 17, 2016, 01:19:28 PM by Tartiflette » Logged

 
Sy
Admiral
*****
Posts: 1105



View Profile Email
« Reply #4 on: November 17, 2016, 12:56:05 PM »

Plus I find it pleasing to make, it's so satisfying to have a tidy eye-catching presentation.
i know that feeling. even as someone who can't do any professional art, making things look shiny and clean is just really satisfying.

...digitally, at least. for some reason i'm always too lazy to put the same amount of time and effort into making things look nice irl. ^^
Logged
Pages: [1]
  Print  
 
Jump to:  

Powered by MySQL Powered by PHP Powered by SMF 1.1.20 | SMF © 2006-2011, Simple Machines
Simple Audio Video Embedder
Valid XHTML 1.0! Valid CSS!