Did a little test flight, started with Metelson, flew around, engaged in some fights, did a few missions. It's cool to have mining/industry focused faction in the game, as most other factions are military mostly or scientific/military. Really liked design of the vessels, fit very well with factions focus. In combat didn't notice anything overpowered (yet), as well as anything weird, on the opposite, felt very natural to vanilla content. Can you elaborate a bit why you think it's weird? And please, don't make it OP, balanced factions are always more welcome.
Thank you, and I belive that Alfonzo took that thunder from me a bit... But:
It's something that popped up in NaemoNemo's video series.
The main strength of Metellson is that the main ship system that you tend to see on their ships is their unique damper fields. In the past, they were obscene in how much damage a ship could tank. What's more, there was a frigate that could shoot really far, with a really powerful shot, while having the damper field active. Tacked onto that was a few squiffy stats on many ships that, although slightly off, made certain ships ridiculously good (The Varingur pre-fix comes to mind). Overall Metellson was a faction that was OP, but in a really subtle way. Azmond has, since then, gone back and done several fixes to tweak the playstyle so the faction is no longer overly OP, but it's an ongoing process.
He is correct. During a Pirate Nemo's Adventures, he would prey on Metelson's fleets. easily popping them for some quick profit. And in previous adventures refered to them as Lemmings (heh x3). So, diretly answering that. I upped the ante and developed my mod further to have a few more Military-style vessles. Prime among them was "Actel H35". It was the main-ship I sort of teased at, and I KNEW it was very strong. it was what lead to the Rostor-Field actually as I wanted something similar to the Damper-feild that would still allow movement/turret useage to allow the tank. To actually tank.
So, during his adventures, he found a Metelson patrol with the rare Actel (I made it as likely to be met as a Tempest in a Neutral's fleet!) and decided "I can do it!". He did it, but it took half his fleet to kill it... So, there's that. An the Kinetic Damage bullet was too fast at a speed of 3000, making it... Near, damn impossible for the AI to miss and be forever annoying at a ludicrous range.
Since then, with the public embarrassment at somewhat broken items. Despite it's hilarity, I toned things down and did significant feild-tests, tweaks, tinkerings, and redefined things. An threw in a few other goodies as an apology for those who had to deal with my mod's frustrations. (some new Graphics, and a new weapon... )
And, as stated before, it's weird. Because it's still growing, still changing, that's why it's in that catalog of weird. In fact, I'm wondering how to shove it more in the direction of mining/slavage. But, that's for another thread- not this one -so. Again, Metelson's is weird in that it is likely to change for some time to come, as the gears never stop.
EDIT:: For any further questions on Metelson, PM me or go to the Metelson thread please.