Starsector 0.97a is out! (02/02/24); New blog post: Simulator Enhancements (03/13/24)
It would be really help if it could be possible to have a mouseover for the transponder showing what kind of relationship/reputation changes would happen if you flip it on/off right now.Or at least have the button pulse red if changing it's status would have a negative impact on any rep.
For example: When you're running with transponder on, put a little number on that transponder icon that shows how many fleets are currently detecting you. A captain should know this. We're limited by the little radar circles, and you essentially have to leave someone's detection range to realize they'd been there in the first place. This makes safely dropping off the radar harder where it shouldn't be.
From another thread..QuoteFor example: When you're running with transponder on, put a little number on that transponder icon that shows how many fleets are currently detecting you. A captain should know this. We're limited by the little radar circles, and you essentially have to leave someone's detection range to realize they'd been there in the first place. This makes safely dropping off the radar harder where it shouldn't be.
It would be really help if it could be possible to have a mouseover for the transponder showing what kind of relationship/reputation changes would happen if you flip it on/off right now.Or at least have the button pulse red if changing it's status would have a negative impact on any rep. I'm getting a little frustrated by the -ve rep events for "having my identity revealed".The latest one was a visit to Umbra. I was outside sensor range of anything and not a ship in sight, but as soon as I turned the transponder back on I got tagged by the independants and went from +70 to -60, lost a huge stockpile of stuff and quit in disgust. And I don't even know why it happened.
Does the planet or market count as an object with sensor range? If so, it would be nice to see their detection range (which I assume is obscenely large) on the map. That said, I wonder why pirates (at Umbra) would alert the independents (an enemy of pirates) of any wrongdoing by the player?
...I tend to double-click transponder without looking...
Yeah, this has come up before - I've got a todo item to add a confirmation dialog in this case.