https://epicdeal.gamesrepublic.com/Space strategy game.
Simple mechanics that manifest surprisingly strategic gameplay.
- Different size star systems (1-4), giving space for ground troops (1-4), and support capacity for fleets.
- star systems are connected with hyperlanes.
- Some star systems have bases, where you can construct fleets.
- Some star systems have mines, that produce resources (resources travel in autonomous cargo fleets to where constructions are taking place)
- Some star systems have repair yards, where damaged fleets can be repaired.
- 3 types of fleets:
- battle, 5hp, specialize in ship to ship combat
- siege, 2hp, destroy star systems (leaving it useless to all players)
- invasion, 3hp, conquer star systems.
- combat is super simple; each ship has a timer, after which it deals 1 damage to a random opposing ship. Duration of timer is determined by a fleet's type, and XP level.
- star systems can only be sieged/invaded when there are no defenders present.
- cargo fleets that enter a system in which a battle is taking place are destroyed, thus you can cut off supplies with strategic offensives.
- planets can be fortified with shields (super strong, and have to be knocked down before defending fleets can be damaged directly), and battlestations (not so impressive, but gives some firepower without consuming supply cap)
It's fluid and intuitive; IMO worth paying for, so even better free!