As for piracy, unrepentant pirates will need to answer to God someday.
Ha. No.
Like you've never heard a song or other that isn't supposed to be on YouTube.
I used to pirate all the time when I was a kiddo with no money. Do I think that was unethical? No. And considering the percentage of folks that do/did (read on!), in spite of how utterly vile and God condemning it is, I don't think Alex will ban me for doing it as a kiddo.
Now I own 400 games on the platform. I do a lot to support developers, albeit I'm still pretty poor so I get a lot of games via sales or humble bundles. I'm a proud supporter of StarSector and maybe a dozen or so other games outside of steam too.
There is a study that shows piraters turn out to be larger consumers in the long run. I have a brilliant (and much older) economist friend that predicted where YouTube would go back when developers (of many industries) didn't want any of their stuff there. As data continued to show that getting your material to the world via social media is more important than having absolute control over it, people relaxed a lot. Many people will want to own your song slash whatever if they like it compared to never being exposed in the first place.
And nearly half of americans pirate casually. Seriously. If you understand piracy, you know offering convenience (Netflix, Steam, Spotify) or a multiplayer aspect is an excellent way to combat it.
Here's a link to an article that summarizes a study done by a college:
http://www.dailytech.com/Nearly+Half+of+Americans+Pirate+Casually+But+Pirates+Purchase+More+Legal+Content/article29702.htmAnyways. Back to the point. I'm saying, as someone who understands pirating from personal experience, how convenience (steam in general without steam workshop does a lot to dissuade it, it's a form of DRM that is actually a rewarding experience) is a really important factor. Sure, there are piraters that will go the hardest route. In my teens, there was an awesome mod that checked the crc32 of the executable to ensure it wasn't pirated. Nobody had a fix for it. I independently figured that that's what it was doing, researched how to change the crc32 value, downloaded a patch to be able to get a look at the original .exe, and then made the pirated .exe match. Not as complicated as it was time consuming. There will always be people willing to spend many hours. There will always be people who will blah blah blah. These people grow up though. They get jobs, and suddenly their time is at a premium. And maybe they're a bit insecure about needing to support cool stuff too, so give them an excuse to spend. Some will continue to be scrubs for the rest of their lives, but in the world of gimme gimme gimme it really does come down to convenience, even for piraters. And is steam workshop convenient?
Yes. Asking if it rewards a player for buying as opposed to pirating is just as valid. I think Space Engineers is the best example of a game where the steam workshop really makes the game. There are so many mods, and in many different formats like blueprints (additional building parts or other aren't in a BP, it's just a
convenient hologram in game that makes building the ship easy). There are probably illegal mod packs or whatever, but where there is something cool and new on the workshop every day, and mods are constantly being updated... it would conversely be very inconvenient to go the pirating route. Games like Fallout walk the middle ground. A pirater could download a ton of mods without it being too inconvenient, and indeed not all mods are available on the steam workshop (possibly due to the respectable stance some modders here take), but it is still more convenient to own it on steam and have your mods automatically update opposed to uninstalling each one and downloading the latest update on Nexus all the time. And that brings up another point that I'll reiterate.
Modders that don't want steam workshop can still be supported. I'd advocate for that, even. When a person sees 'steam workshop,' and takes a look at the modding scene for the game there, they may not nessarily know how easy it is to get mods on StarSector outside of steam too. Most piraters are casual piraters. I'd translate that to lazy piraters who want to consume more than your average Joe. That means seeing StarSector during a steam sale, and seeing that it has steam workshop support, can literally make the difference between just getting the cool game on steam with all of these cool accessible mods vs checking some pirating site for it.