Hi, welcome to the forum
Since these are more ideas than impressions, I'll move the thread to the suggestions board.
You make many good points. Let me address a few:
A mission starts, and too often I fly right into an
asteroid while still on autopilot. Ouch.
Strange, ships entering the map should stop their burn when an asteroid is near, and for me they do. Are you seeing this under certain conditions or always?
Regarding Missions, "Random Battles" should come in smaller sizes, e.g. only up to Frigates, Destroyers, Cruisers, i.e. not always include Capitals Ships.
Good idea, that would help training for the early phase of the campaign.
When setting a course for a remote star on the map, any click while flying the ship there (e.g. to avoid a hyperspace storm or investigate a radar blip), resets the course to that click. Maybe introduce a shift-click or so to fly there and then resume the previous course?
I believe that travel is only going to become more varied and complex, so straight line-of-sight traveling will become less and less viable. A new mini-map/radar widget in the next version will help with navigating complex environments.
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