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Starsector 0.97a is out! (02/02/24); New blog post: Simulator Enhancements (03/13/24)

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Author Topic: Orbital Stations in Combat  (Read 95834 times)

Tartiflette

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Re: Orbital Stations in Combat
« Reply #210 on: November 07, 2016, 04:26:02 PM »

Alex did mentioned that it was one of the more extreme tests with the procedural generation. The "normal" size will probably be much closer to the current hyper. Additionally, maybe ships travel faster now?
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CrashToDesktop

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Re: Orbital Stations in Combat
« Reply #211 on: November 07, 2016, 07:17:39 PM »

Alex did mentioned that it was one of the more extreme tests with the procedural generation. The "normal" size will probably be much closer to the current hyper. Additionally, maybe ships travel faster now?

I honestly wouldn't mind such a massive world, even if I never get to visit most of them, having such a large world with that many opportunities just feels good.
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Clockwork Owl

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Re: Orbital Stations in Combat
« Reply #212 on: November 07, 2016, 09:01:15 PM »

I honestly wouldn't mind such a massive world
Your CPU might have a different opinion...
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CrashToDesktop

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Re: Orbital Stations in Combat
« Reply #213 on: November 07, 2016, 09:28:58 PM »

Your CPU might have a different opinion...
Not really, I've got an i7-6700K with an overclockable motherboard, so I'm set for it. :D
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Midnight Kitsune

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Re: Orbital Stations in Combat
« Reply #214 on: November 08, 2016, 01:25:16 AM »

Your CPU might have a different opinion...
Not really, I've got an i7-6700K with an overclockable motherboard, so I'm set for it. :D
Doesn't really help with SS as the game isn't really set up for multi cores. Raw core per core speed is better. Or so I've heard
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CrashToDesktop

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Re: Orbital Stations in Combat
« Reply #215 on: November 08, 2016, 07:24:55 AM »

Guess we'll find out when the update hits, and I can tweak the settings to get as massive a sector as possible. :)
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Phyroks

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Re: Orbital Stations in Combat
« Reply #216 on: November 08, 2016, 09:38:19 AM »

Alex, when do we get our very early christmas new year present?  ;D
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DMinatrix

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Re: Orbital Stations in Combat
« Reply #217 on: April 26, 2017, 04:23:04 PM »

So I decided to go back through and read some older articles on the website and lo and behold I find something about orbital stations with separate components.  As I read on I got a recollection of a certain new ship type I had fought in my recent scavenging travels with the .8a update, the Domain Survey Mothership.  I really like what was said about potential because one, ideas can be volatile and always changing and trying to interpret a single idea at it's time of conception as a steady thing is impossible to do, and two: that ship definitely isn't an orbital station by any means but it did have the several disable-able parts and sections on it that were mentioned in the blog post.  Anyways, just a neat thing I found during my time in the game and it was related to this thread.  Cheers
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Alex

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Re: Orbital Stations in Combat
« Reply #218 on: April 26, 2017, 04:59:46 PM »

:D Keep looking, and you'll find more built on that same foundation.

(Welcome to the forum, btw!)
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