Hello, first off just want to say I love your mod, the style of the ships is great and really gives me a Earth "space force" feel. I have a lot of faction and ship pack mods plugged in, though, and I wanted a better chance to find the capitals among hundreds of potential bps, so I went and made a custom blueprint package called "istl_dmecapital_package" with similar rarity and value as the deserter package, gave it order 224, included the 2 DME capitals and the weapons not included in the other blueprints, and tried spawning it in game. Initially, I received a "sigma matter" item. I renamed the blueprint to just "dmecapital_package" and was able to spawn it in successfully.
While testing the new bp package, I tried spawning the others and also received sigma_matter_all for several of the packages, even after renaming the new capital blueprint. Figuring I messed up the mod, I went and deleted the mod and reinstalled it. On the fresh 1.18a, I'm still only able to spawn istl_dmecore_package, istl_dmeadv_package, and istl_bladewood_package. The 6th bureau, civil, ballistic, energy, deserter, missile, and refit packages all give me sigma matter (actually, the bureau package gave me "secure data" commodity and I believe missile gave me "sigma matter 2")
The strange part is, I renamed all the blueprint packages that weren't working by removing "istl_" (except deserter package, because that package successfully spawns with the deserter start on nexerelin anyways) and I'm now able to spawn them in with console commands.
My question is...has renaming these to allow them to spawn via console broken anything else anywhere in the mod? And is there any reason for this problem in the first place?