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Starsector 0.9.1a is out! (05/10/19); Blog post: Personal Contacts (08/13/20)

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Author Topic: [0.9.1a] Dassault-Mikoyan Engineering v.1.18a  (Read 480699 times)

Captain Trek

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Re: [0.9.1a] Dassault-Mikoyan Engineering v.1.18a
« Reply #1035 on: December 08, 2019, 08:47:28 PM »

So I've started looking into what each mod brings to the table for Nexerelin's mining mechanic, and I feel like the small handful of DME items that contribute might be fairly overpowered...

Baikal: Even accepting that the non-gantry version of the Baikal still contributes mining strength given that its description still mentions "aggressive salvaging", 28 before weapon fit is way too much. I'd suggest something like 6 would be more reasonable, given the Venture's 8 and that the Baikal is a full-spec combat-rated cruiser, whereas the Venture is a semi-civilian cruiser of questionable combat utility.

Chamois: There is, frankly, absolutely no Earthly reason whatsoever for this thing to provide the titanic 45 mining strength that it does given that the Salvage Rig only provides 4 and the Chamois already offers a ton of other greatly superior features compared to the Rig (including the ability to fit a mining laser and mining drones for an additional 9.5 strength). It would honestly be totally fine for this ship to provide a base 4 strength the exact same as the Rig. Maybe 6 or 8 if you feel like you haven't already done enough to compensate the Chaomois' higher maintenance cost and inability to boost its burn level with mil. subsystems.

Pulsed Lasers: Given that these are better combat weapons than the standard mining weapons, they should, if anything, provide less mining strength than their standard mining counterparts, not the same (in the case of the Medium) or far more (in the case of the Small). I don't think it would be unreasonable at all for the Small Pulsed to provide 0.75 (meaning a Thunderhead Wing would than provide 3 instead of the ridiculous 20 it does now, which as far as combat squadrons with an auxiliary mining capability go compares favorably to the Perdition Wing's 1.5) and the Medium Pulsed to provide 5.
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Harmful Mechanic

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Re: [0.9.1a] Dassault-Mikoyan Engineering v.1.18a
« Reply #1036 on: December 09, 2019, 12:45:16 PM »

Thunderheads are unavailable without Console Commands, so I don't regard them as meaningfully relevant to a balance discussion. I do think the values of those two weapons could stand a cut, though.

The Baikal is no longer really suited to be a mining ship and the value is too high anyway.

The Chamois is a mining rig first and foremost (it used to be classed as 'Mining Rig' explicitly). It's part of the general DME trend of using dedicated hulls for tasks. It has a high mining strength to make it desirable. I'll drop it a bit but it's intended to be a good pick for this particular task.

Finally, these are simple .csv file values affecting a mod feature that you can change yourself. They're not high priorities for me and haven't been touched in many, many versions.
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VanillaMast3r

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Re: [0.9.1a] Dassault-Mikoyan Engineering v.1.18a
« Reply #1037 on: December 13, 2019, 05:04:00 PM »

Hello!

When attempting to download this mod and launching, it gives me an error:

http://prntscr.com/qalrqw

I have it in the same place as my other mods, and enabled in the launcher screen.

Attached below will be an image of my mod folder.

[attachment deleted by admin]
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TimeDiver

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Re: [0.9.1a] Dassault-Mikoyan Engineering v.1.18a
« Reply #1038 on: December 13, 2019, 06:43:15 PM »

Hello!

When attempting to download this mod and launching, it gives me an error:

http://prntscr.com/qalrqw
You need to download and enable Ship/Weapon Pack (the 'swp' in the error message refers to that mod, which is not present in your mod list).
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Avanitia

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Re: [0.9.1a] Dassault-Mikoyan Engineering v.1.18a
« Reply #1039 on: December 13, 2019, 07:43:49 PM »

It's not DME that's the issue, it's Hullmods Expansion. One of bosses added by it uses assets from Ship/Weapons Pack which makes SWP a requirement.
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Captain Trek

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Re: [0.9.1a] Dassault-Mikoyan Engineering v.1.18a
« Reply #1040 on: December 14, 2019, 05:36:04 AM »

Huh. It seems that after the last update, sigma matter isn't really worth anything to sell anymore. Is that intentional?
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Harmful Mechanic

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Re: [0.9.1a] Dassault-Mikoyan Engineering v.1.18a
« Reply #1041 on: December 14, 2019, 05:43:00 PM »

Not intentional, but also not really much of a problem as far as I'm concerned. It'll get more uses as I keep developing mechanics for it.
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xucthclu

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Re: [0.9.1a] Dassault-Mikoyan Engineering v.1.18a
« Reply #1042 on: December 22, 2019, 01:00:57 PM »

So I tried out this faction mod, and I gotta say, it definitely has some good-looking ships, and I do like DME being carrier-focused, since I generally prefer to play around with carriers and battlecarriers. The escort d'Erlon carriers are quite nice (though I think they still get outclassed by the Drover).

Beside that, I tried a deserter start, and, currently, Sparrowhawk is my absolute favorite ship. Sure, in the beginning, I just stashed it away while doing some exploration, smuggling and trading, but once I got it out of storage due to being able to afford the upkeep, gosh, it is the absolutely most fun ship I've flown.
Probably in part cause I'm biased towards ships with mobility systems, and that's where this one absolutely excels. It makes it easy to flank targets, to pull out of trouble to vent, as well as to dodge some armor destroying shots.

That said, I do have a question. Are the other blueprints besides the starting deserter pack available from exploration drops? I would absolutely love to try out some of the other ships Blade Breakers have.
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Harmful Mechanic

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Re: [0.9.1a] Dassault-Mikoyan Engineering v.1.18a
« Reply #1043 on: December 22, 2019, 01:49:31 PM »

So I tried out this faction mod, and I gotta say, it definitely has some good-looking ships, and I do like DME being carrier-focused, since I generally prefer to play around with carriers and battlecarriers. The escort d'Erlon carriers are quite nice (though I think they still get outclassed by the Drover).

Beside that, I tried a deserter start, and, currently, Sparrowhawk is my absolute favorite ship. Sure, in the beginning, I just stashed it away while doing some exploration, smuggling and trading, but once I got it out of storage due to being able to afford the upkeep, gosh, it is the absolutely most fun ship I've flown.
Probably in part cause I'm biased towards ships with mobility systems, and that's where this one absolutely excels. It makes it easy to flank targets, to pull out of trouble to vent, as well as to dodge some armor destroying shots.

Glad you like it, and yeah, that's how mobility systems work.

That said, I do have a question. Are the other blueprints besides the starting deserter pack available from exploration drops? I would absolutely love to try out some of the other ships Blade Breakers have.

Console Commands only, I'm afraid. They're not balanced for the player, just to challenge the player.
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Valikdu

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Re: [0.9.1a] Dassault-Mikoyan Engineering v.1.18a
« Reply #1044 on: December 25, 2019, 05:12:42 AM »

Question: are you supposed to get anything out of destroying a Blade Breaker Dreadnought? I've just got one and there was only supplies, fuel and metal in the loot :/
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xucthclu

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Re: [0.9.1a] Dassault-Mikoyan Engineering v.1.18a
« Reply #1045 on: December 26, 2019, 08:39:59 AM »

Blade Breaker loot drops are super stingy. They only seem to drop some weapons, usually some DME ones, sometimes phase lances. They also drop some fighters, one a disabler bomber, other one a damage bomber, but that is all. They use a lot of gear that they never seem  to drop, such as the phase fighters and some of their weapons. I was a bit bummed out about that, too, since I was hoping to get my hands on some more of their gear, but all I ever get are the bombers, mostly.
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Harmful Mechanic

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Re: [0.9.1a] Dassault-Mikoyan Engineering v.1.18a
« Reply #1046 on: December 26, 2019, 08:45:34 AM »

I should take a look at that; it shouldn't be quite so stingy, it's true.

EDIT: For some reason I had BB weaponry all tagged with 'no_drop' (I think I was testing something out) - I'll fix that for the next release, in the mean time you can fix it yourself in weapon_data.csv.
« Last Edit: December 26, 2019, 10:21:17 PM by Harmful Mechanic »
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xucthclu

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Re: [0.9.1a] Dassault-Mikoyan Engineering v.1.18a
« Reply #1047 on: December 27, 2019, 04:51:57 AM »

Oh, I thought you left them at no-drop for balance purposes. Are all of them supposed to be available from drops?

Also, that support attack on the BB battlecarrier, the one that launches missiles with an AoE attack, is the main reason to have resistant flux conduits and a good shield arc.
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Harmful Mechanic

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Re: [0.9.1a] Dassault-Mikoyan Engineering v.1.18a
« Reply #1048 on: December 27, 2019, 06:33:29 PM »

I've been messing around with various ways of having them drop; one of the ideas I had was for them to only drop via script, so they can never show up in loot drops from ordinary research stations, etc.

It's a work in progress, I'll keep fiddling with it.
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xucthclu

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Re: [0.9.1a] Dassault-Mikoyan Engineering v.1.18a
« Reply #1049 on: December 28, 2019, 06:58:43 PM »

After digging around, I found that there's a blueprint for bladewood, but doesn't seem to be one for Proto-Sparrowhawk. If the bladewood BP supposed to be dropping from somewhere? If yes, what about Proto-Sparrowhawk?
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