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Starsector 0.9.1a is out! (05/10/19); Blog post: Personal Contacts (08/13/20)

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Author Topic: [0.9.1a] Dassault-Mikoyan Engineering v.1.18a  (Read 480911 times)

Starareo

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Re: [0.9.1a] Dassault-Mikoyan Engineering v.1.0a
« Reply #810 on: September 03, 2019, 02:21:53 PM »

Take your time, mod is fantastic. Just discovered the miracle of Normandie carriers.
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Wyvern

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Re: [0.9.1a] Dassault-Mikoyan Engineering v.1.0a
« Reply #811 on: September 03, 2019, 04:53:24 PM »

I do find it amusing that the Normandie and d'Erlon are basically opposites - the Normandie pretty much just flat out-performs vanilla cruiser-carriers at carrier-ing, but has next to nothing for logistical stats.  Meanwhile, the d'Erlon is good - but not as good as a Drover - and in tradeoff has about half a freighter's worth of cargo capacity.
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Harmful Mechanic

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Re: [0.9.1a] Dassault-Mikoyan Engineering v.1.0a
« Reply #812 on: September 03, 2019, 05:08:39 PM »

Yeah... there are some problems with that (namely, the d'Erlon's logistical stats are far enough out of balance that it makes them spammable in the bad way, and Drovers aren't my idea of a good balance point), so I've changed those numbers to something more reasonable and given the Normandie a less volatile ship system (four decks should come with a tradeoff).
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Starareo

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Re: [0.9.1a] Dassault-Mikoyan Engineering v.1.0a
« Reply #813 on: September 03, 2019, 06:01:58 PM »

From personal experience, Normandie is very fast for a carrier, but the defenses are subpar. Grain of salt, the enemy AI was piloting the Normandie and I was piloting probably one of the best ships you can obtain from the Sylphon mod.
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tanith

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Re: [0.9.1a] Dassault-Mikoyan Engineering v.1.0a
« Reply #814 on: September 05, 2019, 04:28:27 AM »

Could you add a 5 degree traverse to the Sparrowhawk's small universal wing mounts? I'd like to try them with something other than missiles, and they're a bit far apart if you're looking to hit something smaller than a cruiser with any degree of regularity.
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krisslanza

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Re: [0.9.1a] Dassault-Mikoyan Engineering v.1.0a
« Reply #815 on: September 05, 2019, 11:29:30 AM »

This could just be me not understanding how missiles and tracking works, but it feels like the Calliope Missiles don't actually have any tracking despite the mouseover saying otherwise.
Regardless of that, this mod has always been a ton of fun for me. The Dassault ships are fun, and the new <REDACTED> stuff is fun, even if I've still barely scratched it since they terrify me. Doesn't help they really protect those access points!
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Harmful Mechanic

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Re: [0.9.1a] Dassault-Mikoyan Engineering v.1.0a
« Reply #816 on: September 05, 2019, 11:37:43 AM »

Could you add a 5 degree traverse to the Sparrowhawk's small universal wing mounts? I'd like to try them with something other than missiles, and they're a bit far apart if you're looking to hit something smaller than a cruiser with any degree of regularity.

My current thinking is that they're going to go back to being missile slots, actually.

This could just be me not understanding how missiles and tracking works, but it feels like the Calliope Missiles don't actually have any tracking despite the mouseover saying otherwise.
Regardless of that, this mod has always been a ton of fun for me. The Dassault ships are fun, and the new <REDACTED> stuff is fun, even if I've still barely scratched it since they terrify me. Doesn't help they really protect those access points!

They're two-stage dumbfire, like the Squall; in practice, yeah, they're rockets. One thing that might happen to them in the far future is custom missile AI that has just a wee bit of terminal guidance, but I wouldn't count on it.

Glad you're enjoying it. (I did test sneaking into those systems with a single frigate; it's not for the faint of heart, but it's possible.)
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123nick

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Re: [0.9.1a] Dassault-Mikoyan Engineering v.1.0a
« Reply #817 on: September 07, 2019, 08:55:27 PM »

is any nexerelin faction-alligned start supposed too make you neutral or friendly with the blade breakers? i WANNA get butchered by them but the fact that they dont attack me makes it sorta... easy. its like being aligned with tri-tachyon and being friendly too remnants. i did a diable-aligned start btw, if it matters. maybe its on their end?
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Ed

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Re: [0.9.1a] Dassault-Mikoyan Engineering v.1.0a
« Reply #818 on: September 08, 2019, 10:19:53 AM »

I think they are friendly to Diable

I know that starting as Bladebreaker Deserter makes them hostile
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krisslanza

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Re: [0.9.1a] Dassault-Mikoyan Engineering v.1.0a
« Reply #819 on: September 08, 2019, 10:31:09 AM »

is any nexerelin faction-alligned start supposed too make you neutral or friendly with the blade breakers? i WANNA get butchered by them but the fact that they dont attack me makes it sorta... easy. its like being aligned with tri-tachyon and being friendly too remnants. i did a diable-aligned start btw, if it matters. maybe its on their end?

Blade Breaker Deserters start out at +35 with Diable, so odds are that carries over to Blade Breakers if you play as Diable?
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Harmful Mechanic

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Re: [0.9.1a] Dassault-Mikoyan Engineering v.1.0a
« Reply #820 on: September 08, 2019, 12:12:30 PM »

If you guys can give me some screenshots of starting relations (with random faction relationships turned off), I can take a look at it; in the mean time, here's a dump of the code that sets those relationships:

Spoiler
Code
        breakerdeserter.setRelationship(dassault.getId(), RepLevel.INHOSPITABLE);
        breakerdeserter.setRelationship(dassault2.getId(), RepLevel.VENGEFUL);
        breakerdeserter.setRelationship(hegemony.getId(), RepLevel.INHOSPITABLE);
        breakerdeserter.setRelationship(tritachyon.getId(), RepLevel.HOSTILE);
        breakerdeserter.setRelationship(pirates.getId(), RepLevel.VENGEFUL);
        breakerdeserter.setRelationship(independent.getId(), RepLevel.SUSPICIOUS);
        breakerdeserter.setRelationship(kol.getId(), RepLevel.HOSTILE);
        breakerdeserter.setRelationship(church.getId(), RepLevel.HOSTILE);
        breakerdeserter.setRelationship(path.getId(), RepLevel.VENGEFUL);
        breakerdeserter.setRelationship(diktat.getId(), RepLevel.HOSTILE);
        breakerdeserter.setRelationship(league.getId(), RepLevel.INHOSPITABLE);
        breakerdeserter.setRelationship(remnants.getId(), RepLevel.VENGEFUL);
       
        breakerdeserter.setRelationship("blade_breakers", RepLevel.HOSTILE);
        breakerdeserter.setRelationship("shadow_industry", RepLevel.HOSTILE);
        breakerdeserter.setRelationship("blackrock_driveyards", RepLevel.INHOSPITABLE);
        breakerdeserter.setRelationship("exigency", RepLevel.HOSTILE);
        breakerdeserter.setRelationship("tiandong", RepLevel.INHOSPITABLE);
        breakerdeserter.setRelationship("diableavionics", RepLevel.HOSTILE);
        breakerdeserter.setRelationship("ORA", RepLevel.SUSPICIOUS);
        breakerdeserter.setRelationship("SCY", RepLevel.HOSTILE);
        breakerdeserter.setRelationship("neutrinocorp", RepLevel.INHOSPITABLE);
        breakerdeserter.setRelationship("interstellarimperium", RepLevel.HOSTILE);
        breakerdeserter.setRelationship("syndicate_asp", RepLevel.INHOSPITABLE);
        breakerdeserter.setRelationship("pack", RepLevel.INHOSPITABLE);
        breakerdeserter.setRelationship("junk_pirates", RepLevel.HOSTILE);
        breakerdeserter.setRelationship("fob", RepLevel.HOSTILE);
        breakerdeserter.setRelationship("sylphon", RepLevel.HOSTILE);
        breakerdeserter.setRelationship("nullorder", RepLevel.HOSTILE);
        breakerdeserter.setRelationship("Coalition", RepLevel.HOSTILE);
        breakerdeserter.setRelationship("vass_shipyards", RepLevel.HOSTILE);
        breakerdeserter.setRelationship("nomads", RepLevel.HOSTILE);
        breakerdeserter.setRelationship("crystanite", RepLevel.HOSTILE);
        breakerdeserter.setRelationship("sad", RepLevel.HOSTILE);
        breakerdeserter.setRelationship("new_galactic_order", RepLevel.VENGEFUL);
[close]

My guess is that something is wrapping back around to positive, so anything that could illuminate that means a faster fix on my end.

(Speaking of fixes, I got the issues with Nex random mode sorted out.)
« Last Edit: September 08, 2019, 01:22:26 PM by Soren »
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Offensive_Name

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Re: [0.9.1a] Dassault-Mikoyan Engineering v.1.0a
« Reply #821 on: September 08, 2019, 01:41:30 PM »

I am getting Crashes when trying to enter Sigma Systems and trying to play the last of the missions you made(cant remember it's name).

This is from the Log

ERROR com.fs.starfarer.combat.CombatMain  - java.lang.RuntimeException: Ship hull [istl_devilray] variant [istl_devilray_strike]: slot id [WS0024] not found for weapon [istl_impulsor]
java.lang.RuntimeException: Ship hull [istl_devilray] variant [istl_devilray_strike]: slot id [WS0024] not found for weapon [istl_impulsor]

ERROR com.fs.starfarer.combat.CombatMain  - java.lang.RuntimeException: Slot id [WS0024] not found on hull [istl_devilray]
java.lang.RuntimeException: Slot id [WS0024] not found on hull [istl_devilray]


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Harmful Mechanic

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Re: [0.9.1a] Dassault-Mikoyan Engineering v.1.0a
« Reply #822 on: September 08, 2019, 01:43:22 PM »

You're probably using an old save from before I made changes to the Devil Ray hull. It's one of those save-breaky update things.
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Offensive_Name

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Re: [0.9.1a] Dassault-Mikoyan Engineering v.1.0a
« Reply #823 on: September 08, 2019, 01:54:18 PM »

It is not an old save though, I made this save after I updated.
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Harmful Mechanic

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Re: [0.9.1a] Dassault-Mikoyan Engineering v.1.0a
« Reply #824 on: September 08, 2019, 02:03:00 PM »

Weird. You might have to delete your mission progress?
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