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Starsector 0.9.1a is out! (05/10/19); Blog post: Raiding for Fun and Profit (11/27/19)

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Author Topic: [0.9.1a] Dassault-Mikoyan Engineering v.1.18  (Read 343449 times)

ThePollie

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Re: [0.9.0a] Dassault-Mikoyan Engineering v.0.9.9e
« Reply #645 on: February 12, 2019, 05:56:24 PM »

Yeah, I play with Frigates, in the early game at least.

The problem isn't really killing a SO ship, the problem is escaping one when I can't. DME ships aren't durable enough to face tank, but that's exactly what you're forced to do if you can't out-pace the opposition. If I get jumped by a 220 speed SO'd frigate against my 160 Star Sylph, my only option is to dump flux and try to slag him with one salvo. If I fail that, I basically die while I vent in front of him. Even if I succeed, the second SO'd frigate behind him slags me while I vent.

Once I get carriers and additional frigates, it becomes a lot less of an issue. Early game? When it's just me and maybe a wingman? It's easy to get into unwinnable fights with no chance to avoid them and just get wiped then and there.
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Shad

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Re: [0.9.0a] Dassault-Mikoyan Engineering v.0.9.9e
« Reply #646 on: February 16, 2019, 07:16:55 AM »

Is it just me, or did Blade Breaker fighter get a lot more expensive? I could not find it in the the changelog, but Firesprays at 18 OP, Lycosids at 12 OP etc? It seems a little much. As good as BB fighters are, waves on conventional DME fighters now feel better value.
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Harmful Mechanic

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Re: [0.9.0a] Dassault-Mikoyan Engineering v.0.9.9e
« Reply #647 on: February 16, 2019, 09:09:01 AM »

I upped some costs, yeah. It's part of a general push to make them more of a niche option than a straight upgrade. If you have relatively high OP, or a low bay count, they're a more attractive option. Some of this also has to do with AI/autofit balance and keeping NPC Blade Breaker fleets from being completely insane.

(I'm generally bad about remembering to note Blade Breaker stuff in changelogs, a relic of the days when they were in development but not implemented in any real player-facing context.)
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Harmful Mechanic

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Re: [0.9.0a] Dassault-Mikoyan Engineering v.0.9.9f
« Reply #648 on: February 16, 2019, 11:07:23 AM »

Another balance and QoL update with some goodies here and there. Get it >HERE<. SOFT-BREAKS SAVES (IE, you'll need to start a new save to enjoy the benefit of the campaign improvements). Fixes some irritating bugs re: Blade Breaker durability.

As with the last updates, DME now requires MagicLib; you can get that over >HERE<. I promise to stop repeating this warning... eventually.

Spoiler
0.9.9f - Balance and QoL.

Content:
- New Mystère sprite.
- Added DME Refit blueprint package.
- Added Targeting Optics hullmod (built-in)
- Sound tuneups and alterations.
- Added a few weapon FX.

Balance:
- Added 0-flux speed bonuses to Monobloc Construction and Skipspace Reaction Furnace. Monobloc ships get half-again the vanilla boost, while Reaction Furnace ships get a doubled 0-flux boost at up to 5% flux (6% with Helm 3).
- Adjusted bomber refitting times upwards 3-5 seconds.
- Rearranged Maskirovka slot types to better match the Harbinger; one Large Universal, two medium Hybrids. Better commit with that large!
- Kobra, Tunguska, and Baikal now have a built-in hullmod to increase range threshold slightly and autoaim accuracy.
- Reduced per-shot damage and flux of Obusier Shock Artillery to make it slightly less of a no-brainer/more effective in AI hands.
- Redesigned Mystère as a better support bomber.
- Removed Salvage Gantry on base Baikal, added it to Baikal (Brone).
- Changed some fighter OP costs (reduced cost: Aigrette, Demoiselle, increased cost: Harridan, Mystère).

Campaign:
- Integrated refit and export DME hulls into indie and pirate fleets.
[close]
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Shad

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Re: [0.9.0a] Dassault-Mikoyan Engineering v.0.9.9e
« Reply #649 on: February 16, 2019, 11:45:47 AM »

I upped some costs, yeah. It's part of a general push to make them more of a niche option than a straight upgrade. If you have relatively high OP, or a low bay count, they're a more attractive option. Some of this also has to do with AI/autofit balance and keeping NPC Blade Breaker fleets from being completely insane.

(I'm generally bad about remembering to note Blade Breaker stuff in changelogs, a relic of the days when they were in development but not implemented in any real player-facing context.)
I can relate to the BB fleets being insane in my last playthrough but the current costs seem to just make them too expenisve to bother with.

Example Lycosid vs Spark, since they are both short-range interceptor drones.

With the old cost 9 vs 8 you effectively were choosing between the tankier Sparks and the glass cannon Lycosids. The 1 OP difference was not too much issue. Now Sparks are straight up better investment of OP, if you are short. If you have lots of OP, I would still not be getting the Lycosids, since there a lot of competition at the 12 OP price level and it feels too fragile compared to that competition.
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Harmful Mechanic

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Re: [0.9.0a] Dassault-Mikoyan Engineering v.0.9.9f
« Reply #650 on: February 16, 2019, 12:13:46 PM »

Hmm. You might be right; I'll see if there's a good solution. I'm more likely to make the Lycosid stronger in some way than to reduce the OP cost, but I think there's space to fix the utility issue vs. Sparks.
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Troika

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Re: [0.9.0a] Dassault-Mikoyan Engineering v.0.9.9f
« Reply #651 on: February 17, 2019, 05:30:57 AM »

In my current game, Blade Breakers seem to be murdering IBB bounties.
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Shad

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Re: [0.9.0a] Dassault-Mikoyan Engineering v.0.9.9f
« Reply #652 on: February 17, 2019, 05:59:26 AM »

Looking at DME fleets, I noticed the 6B fleets seem to be using Shrikes, which makes the the only non-faction ship in DME fleets. Is this intended?

Also I have been struggling to find a 6B Kormoran. I devmode teleported between spawned 6B fleets for about 10 battles and did not see a single one.
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ThePollie

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Re: [0.9.0a] Dassault-Mikoyan Engineering v.0.9.9f
« Reply #653 on: February 17, 2019, 04:29:56 PM »

Officially in love with the Snow Goose. Three light carriers and four pickets to escort them, while I work the flanks in the Snow Goose as a hunter/killer of priority targets. Great fun.
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Harmful Mechanic

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Re: [0.9.0a] Dassault-Mikoyan Engineering v.0.9.9f
« Reply #654 on: February 19, 2019, 08:49:53 PM »

In my current game, Blade Breakers seem to be murdering IBB bounties.

Just hotfixed it, redownload and you should be golden.

Looking at DME fleets, I noticed the 6B fleets seem to be using Shrikes, which makes the the only non-faction ship in DME fleets. Is this intended?

Yes, there are a few vanilla high-tech ships sprinkled in for variety.

Officially in love with the Snow Goose. Three light carriers and four pickets to escort them, while I work the flanks in the Snow Goose as a hunter/killer of priority targets. Great fun.

Yup, that's exactly what the ship is for, glad you enjoy it.
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FreedomFighter

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Re: [0.9.0a] Dassault-Mikoyan Engineering v.0.9.9f
« Reply #655 on: February 19, 2019, 09:59:49 PM »

Officially in love with the Snow Goose. Three light carriers and four pickets to escort them, while I work the flanks in the Snow Goose as a hunter/killer of priority targets. Great fun.

DME is a mobile faction but Snow Goose crank that up a lot. Honestly, I like DME clean and polish sprite the most. They're all white but not white that stab your eyeball while playing a space game with mostly dark background. Standout and pretty.
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Shad

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Re: [0.9.0a] Dassault-Mikoyan Engineering v.0.9.9f
« Reply #656 on: February 23, 2019, 08:18:48 AM »

Whatever that fast picket is doing, I'm pretty sure it does not need a Mouflon.
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solardawning

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Re: [0.9.0a] Dassault-Mikoyan Engineering v.0.9.9f
« Reply #657 on: February 26, 2019, 02:39:54 PM »

I like the new Blaze Gun. It fills a neat niche (short range, small energy efficient Anti-Armor gun) that isn't covered by any vanilla content.
I've gotten some use out of it on mobile midtech ships using a mix of various short range weaponry. It's especially good paired with vulcans or Linear CIWS (flux permitting), or against unshielded fighters, too.
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Harmful Mechanic

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Re: [0.9.0a] Dassault-Mikoyan Engineering v.0.9.9f
« Reply #658 on: March 07, 2019, 06:51:46 PM »

I like the new Blaze Gun. It fills a neat niche (short range, small energy efficient Anti-Armor gun) that isn't covered by any vanilla content.
I've gotten some use out of it on mobile midtech ships using a mix of various short range weaponry. It's especially good paired with vulcans or Linear CIWS (flux permitting), or against unshielded fighters, too.

I like it too. It was one of those flavor weapons that was hanging around waiting to really find a niche; I think it's found a niche now.
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AudaciousBS

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Re: [0.9.0a] Dassault-Mikoyan Engineering v.0.9.9f
« Reply #659 on: March 13, 2019, 01:20:52 AM »


- Removed Salvage Gantry on base Baikal, added it to Baikal (Brone).


The description of the Baikal still references having the Salvage Gantry even though it doens't have it anymore.
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