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Author Topic: [0.9.1a] Dassault-Mikoyan Engineering v.1.18a  (Read 506474 times)

Harmful Mechanic

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Re: [0.8a] Dassault-Mikoyan Engineering v.0.9.5a
« Reply #225 on: May 19, 2017, 08:31:24 PM »

Dammit, now I have to come up with a new idea for a faction style  ;D

Honestly though I love the look. I'm getting a sort of Saturn V mixed with Star Wars vibe and I love it.

You snooze, you lose ;). Fortunately we live in a galaxy of aesthetic possibility.

Glad you enjoy it.
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Bastion.Systems

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Re: [0.8a] Dassault-Mikoyan Engineering v.0.9.5a
« Reply #226 on: May 19, 2017, 08:43:16 PM »

Spoiler
[close]

No idea what's going on in here, supplies also cost 0 credits.
« Last Edit: May 19, 2017, 08:47:52 PM by Bastion.Systems »
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Surge

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Re: [0.8a] Dassault-Mikoyan Engineering v.0.9.5a
« Reply #227 on: May 19, 2017, 09:24:47 PM »

For some reason the Peremohy economy is really fragile and certain fluctuations basically break various commodities. My fix has been to disable Templar but ymmv
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Harmful Mechanic

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Re: [0.8a] Dassault-Mikoyan Engineering v.0.9.5a
« Reply #228 on: May 19, 2017, 10:57:32 PM »

Pretty sure this is a Templar issue and not a DME issue. It's something I can look at, but a/the solution may be out of my hands.
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Bastion.Systems

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Re: [0.8a] Dassault-Mikoyan Engineering v.0.9.5a
« Reply #229 on: May 19, 2017, 11:52:21 PM »

Thanks for the quick response, I will disable templar until it is sorted out.
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arwan

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Re: [0.8a] Dassault-Mikoyan Engineering v.0.9.5a
« Reply #230 on: May 20, 2017, 06:52:10 AM »

i would love to see a "super carrier" for the mod to field a couple very expensive fighter wings with, something in line with an astral would be neat. as it stands the cruiser sized carrier feels a bit under powered IMHO with i think it was 101 OP with the 10% boost. in comparison to the other cruisers in the mod its quite low.


anyway just my 2 cents on carriers.
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Alex
You won't be able to refit fighters and bombers at all. They're designed/balanced around having a particular set of weapons and would be very broken if you could change it. Which ones you pick for your fleet -out of quite a few that are available- is the choice here, not how they're outfitted.

Hussar

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Re: [0.8a] Dassault-Mikoyan Engineering v.0.9.5a
« Reply #231 on: May 20, 2017, 07:04:34 AM »

Perhaps but I think that DME fighters are stronger than of any other faction. Agriggete wings mop up the floor in mere seconds.
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Harmful Mechanic

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Re: [0.8a] Dassault-Mikoyan Engineering v.0.9.5a
« Reply #232 on: May 20, 2017, 10:56:08 AM »

A supercarrier is on the to-do list, as is another bomber. Things just take time.

Keep in mind, the Mindanao has a built-in 12OP missile launcher and lots of overlapping turret arcs. If it feels 'underpowered', it's likely because of the way you're fitting and flying it. It shouldn't be a great close combatant, just by nature, but it's extremely effective loaded up with bombers.
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Hussar

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Re: [0.8a] Dassault-Mikoyan Engineering v.0.9.5a
« Reply #233 on: May 20, 2017, 12:45:54 PM »

A supercarrier is on the to-do list, as is another bomber. Things just take time.

Keep in mind, the Mindanao has a built-in 12OP missile launcher and lots of overlapping turret arcs. If it feels 'underpowered', it's likely because of the way you're fitting and flying it. It shouldn't be a great close combatant, just by nature, but it's extremely effective loaded up with bombers.

My thoughts exactly. I got mine with Agriggete wing and two Damesfllie's, and they're all over the place mopping the floor for me (cuz how I could jump off my precious Kormoran? :D ) - so I got no complaints here.

A supercarier tho. Sounds interesting. :)
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SainnQ

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Re: [0.8a] Dassault-Mikoyan Engineering v.0.9.5a
« Reply #234 on: May 20, 2017, 02:18:31 PM »

Super Carrier? Yes Please.

Yes. Very much.

Edit:I forgot to ask, would this Super-Carrier be similar to the Astral in it's Fighter Bay quantity?
« Last Edit: May 20, 2017, 08:05:52 PM by SainnQ »
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Drokkath

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Re: [0.8a] Dassault-Mikoyan Engineering v.0.9.5a
« Reply #235 on: May 20, 2017, 08:05:18 PM »

Okay, I think I may have to restart that new game of mine with this mod. The curved but bulky edges of the ships alone remind of the Kadeshi from Homeworld 1. Heck, apart from that beige stripe here or there, that white with black under-armor lines between the white hulls of the ships and occasional red on white here and there for numbers and signs just scream Kadeshi-esque to me.

Anyhow I have a mod to install now before I explode into talking about the Kadeshi and their overwhelming foreboding dread and steamroll. :D
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Harmful Mechanic

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Re: [0.8a] Dassault-Mikoyan Engineering v.0.9.5a
« Reply #236 on: May 20, 2017, 11:49:52 PM »

I hope you enjoy it.

I'd just like to make one request; if you feel the need to modify it for personal enjoyment, that you please not share that content around or post screenshots. It's much easier to deal with balance issues if people aren't looking at crazy stats with my graphics and assuming I put the mod together that way.
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Drokkath

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Re: [0.8a] Dassault-Mikoyan Engineering v.0.9.5a
« Reply #237 on: May 21, 2017, 02:00:20 AM »

@Soren

Aye, loud and clear. It's fine by me as I'm not keen on sharing even my own stuff all that much or at all in fact.
Thanks for making the request, reminds me why I myself prefer to keep my own things as intended and a secret.
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Marsxxxxxxxx

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Re: [0.8a] Dassault-Mikoyan Engineering v.0.9.5a
« Reply #238 on: May 21, 2017, 02:07:32 PM »

Can you teach me how to draw weapons?
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Takion Kasukedo

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Re: [0.8a] Dassault-Mikoyan Engineering v.0.9.5a
« Reply #239 on: May 21, 2017, 02:09:20 PM »

The Multi-Node PD lasers on the Shalaika don't fire on drones, strangely... not sure if it's just drones but... it's worth looking into.

Oh, and they're on Autofire as well
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