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Starsector 0.9.1a is out! (05/10/19); Updated the Forum Rules and Guidelines (02/29/20); Blog post: GIF Roundup (04/11/20)

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Author Topic: [0.9.1a] Dassault-Mikoyan Engineering v.1.18a  (Read 431727 times)

Harmful Mechanic

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Re: [0.7.2a] Dassault-Mikoyan Engineering v.0.9.4c
« Reply #150 on: April 14, 2017, 06:52:47 PM »

That's one of two things I don't want to update again without.
« Last Edit: April 14, 2017, 07:26:46 PM by Soren »
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PyroFuzz

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Re: [0.7.2a] Dassault-Mikoyan Engineering v.0.9.4c
« Reply #151 on: April 15, 2017, 06:47:27 AM »

Are you planning to add any new weapons?
I mean there are only 9 guns, and to me it seems pretty limited.

(No rush)
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PyroFuzz

Inventor Raccoon

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Re: [0.7.2a] Dassault-Mikoyan Engineering v.0.9.4c
« Reply #152 on: April 15, 2017, 07:10:24 AM »

Are you planning to add any new weapons?
I mean there are only 9 guns, and to me it seems pretty limited.

(No rush)
The main post just has 3 examples from each weapon type, there are more.
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Elaron

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Re: [0.7.2a] Dassault-Mikoyan Engineering v.0.9.4c
« Reply #153 on: April 16, 2017, 08:13:41 AM »

That's one of two things I don't want to update again without.
Any hints relating to this DME heavy ship that you care to share?
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SainnQ

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Re: [0.7.2a] Dassault-Mikoyan Engineering v.0.9.4c
« Reply #154 on: April 16, 2017, 08:28:58 AM »


Am I the only one who finds things like one small mount on a Cruiser sized vessel kind of useless? Unless they're say a 260 degree + coverage mount?
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ahrenjb

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Re: [0.7.2a] Dassault-Mikoyan Engineering v.0.9.4c
« Reply #155 on: April 20, 2017, 04:58:00 PM »

Are you planning to add any new weapons?
I mean there are only 9 guns, and to me it seems pretty limited.

(No rush)

The mod has a pretty good arsenal of weaponry. I recently completed a Nexerelin campaign with these guys, using only DME ships and weapons, and didn't find it lacking in any way.

That's one of two things I don't want to update again without.

Excellent, if it's as well thought out as the cruisers it'll be an instant classic of SS capitals.


Am I the only one who finds things like one small mount on a Cruiser sized vessel kind of useless? Unless they're say a 260 degree + coverage mount?

A single small fixed mount, at a odd angle? Sure. A narrow sec rear facing turret? Incredibly useful. No mount is useless.
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Harmful Mechanic

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Re: [0.7.2a] Dassault-Mikoyan Engineering v.0.9.4c
« Reply #156 on: April 22, 2017, 12:54:10 PM »

When Will DME Update: An Uplifting Educational Mini-FAQ.

Q: It's busted!
A: I know. Working on it.

Q: When will it be not busted?
A: As soon as I have some time to sit down and implement all the required changes plus new ships plus testing. Soon but not that soon.

Q: But I want it now!
A: Would you rather have garbage now, or the good stuff a little later?

Q: When will [exciting new stuff] using [exciting new mechanics] go in?
A: The spirit is willing, the flesh is only mortal.
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SainnQ

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Re: [0.7.2a] Dassault-Mikoyan Engineering v.0.9.4c
« Reply #157 on: April 22, 2017, 01:52:38 PM »

Now see, I was being patient, I figured the new update turned a lot of things inside out.
So I also figured it'd take like two weeks to release a .8a friendly build is not a month even.

Now you just got me hyped now that you've mentioned new stuff.

Thanks alot.
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Harmful Mechanic

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Re: [0.7.2a] Dassault-Mikoyan Engineering v.0.9.4c
« Reply #158 on: April 24, 2017, 12:06:18 AM »

Well, you know how it goes. Stuff breaks; right now I've got it to the point where only the campaign is broken, which I'm gonna call solid progress.
« Last Edit: April 24, 2017, 12:12:43 AM by Soren »
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AxleMC131

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Re: [0.7.2a] Dassault-Mikoyan Engineering v.0.9.4c
« Reply #159 on: April 24, 2017, 01:44:34 AM »

... Right now I've got it to the point where only the campaign is broken, which I'm gonna call solid progress.

My kind of progress.  ;D
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Jonlissla

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Re: [0.7.2a] Dassault-Mikoyan Engineering v.0.9.4c
« Reply #160 on: April 24, 2017, 10:51:49 AM »

Out of curiosity since I'm not a modder myself, how much work is needed to upgrade a mod from 0.7 to 0.8?
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Harmful Mechanic

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Re: [0.7.2a] Dassault-Mikoyan Engineering v.0.9.4c
« Reply #161 on: April 24, 2017, 12:51:17 PM »

It's substantial. Everything needs to be rebalanced for the new OP values, and so all variants need to be adjusted, fighter bays need to be added, autofit tags need to be added... It's a decently sized list. And I haven't got campaign integration working yet, so I can't tell you what all that entails (besides the vague 'procgen changes a lot of things').

The best news, from my perspective, is that none of the DME flavored REDACTED fun I concepted out years ago have been made obsolete; it'll fit in just fine.
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SainnQ

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Re: [0.7.2a] Dassault-Mikoyan Engineering v.0.9.4c
« Reply #162 on: April 24, 2017, 01:19:07 PM »

Damn that sucks
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Harmful Mechanic

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Re: [0.7.2a] Dassault-Mikoyan Engineering v.0.9.4c
« Reply #163 on: April 24, 2017, 01:28:03 PM »

No? I stayed up late last night getting non-campaign stuff working. That means I can start adding new content right away, and once the campaign is unsnarled it'll be ready.

The speed of ORA's update should tell you what's possible, although most mods are going to be slower. It's really not too bad.
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SainnQ

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Re: [0.7.2a] Dassault-Mikoyan Engineering v.0.9.4c
« Reply #164 on: April 24, 2017, 01:34:02 PM »

No? I stayed up late last night getting non-campaign stuff working. That means I can start adding new content right away, and once the campaign is unsnarled it'll be ready.

The speed of ORA's update should tell you what's possible, although most mods are going to be slower. It's really not too bad.

I only from MesoTronic apparently the .8 update borked Exigency pretty badly.
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