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Author Topic: [0.9.1a] Dassault-Mikoyan Engineering v.1.18a  (Read 524170 times)

Alphascrub

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Re: [0.9.1a] Dassault-Mikoyan Engineering v.1.0a
« Reply #795 on: August 29, 2019, 02:58:31 AM »

I'm actually kinda sad that this mod gets so many updates because it means each time I'm gonna have to abandon my old game and make a new one to look at all the cool stuff

Just don't update all the time. Baring a bug thats making you crash play it out. No harm there. Part of the awesome that is starsector is you pretty much decide when you need to update what. If you got a great campaign going then keep it going and update later after you accomplished your goal or just decide to start fresh.
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Taverius

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Re: [0.9.1a] Dassault-Mikoyan Engineering v.1.0a
« Reply #796 on: August 29, 2019, 04:09:44 AM »

Also 99% of updates don't break saves - if they do it won't load, so just try and if it fails go back to the old version.
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Harmful Mechanic

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Re: [0.9.1a] Dassault-Mikoyan Engineering v.1.0a
« Reply #797 on: August 29, 2019, 10:12:08 AM »

I'm actually kinda sad that this mod gets so many updates because it means each time I'm gonna have to abandon my old game and make a new one to look at all the cool stuff

Part of what I'm hoping to do is slow down updates and take care of a bunch of save-breaking stuff all at once. Certain things I want for later may require absolutely save-shattering changes, so I'm trying to figure out the best way to do that in as few updates as possible.
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Peanut Man

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Re: [0.9.1a] Dassault-Mikoyan Engineering v.1.0a
« Reply #798 on: August 31, 2019, 02:02:27 AM »

I have to say. I love the mods to bits! The ships are beautiful! Although, the super dreadnoughts look Oddly familiar... MMMMMMM... of course I'm speaking of sajuuk from homeworld. What a lovely sight it was!... before it blew me up. v:
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Ced23Ric

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Re: [0.9.1a] Dassault-Mikoyan Engineering v.1.0a
« Reply #799 on: September 02, 2019, 04:18:58 AM »

I've been informed to tell you about Nia's typos causing issues with Varya's unique bounty system, Soren.

Niebelung, really.

Make with that information what you will. Don't shoot the messenger.
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Harmful Mechanic

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Re: [0.9.1a] Dassault-Mikoyan Engineering v.1.0a
« Reply #800 on: September 02, 2019, 06:34:41 AM »

I've been informed to tell you about Nia's typos causing issues with Varya's unique bounty system, Soren.

Niebelung, really.

Make with that information what you will. Don't shoot the messenger.

(incoherent screaming, explosions)

(Never change.)
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Ced23Ric

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Re: [0.9.1a] Dassault-Mikoyan Engineering v.1.0a
« Reply #801 on: September 02, 2019, 06:44:41 AM »

(Never change.)
Haven't since the olde rowbutt days, won't do any of that nonsense now. Stability, tradition. Strong, conservative values - that's me.

Gonna pick up Star Sector again aaaaaaand I wanna give DME a whirl for my hopefully triumphant, possibly disastrous return. Any hot protips, other than the lead-in brief of your shiny Franco-Russian brick-build microscale backgineered sleek ships?
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Starareo

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Re: [0.9.1a] Dassault-Mikoyan Engineering v.1.0a
« Reply #802 on: September 02, 2019, 03:37:23 PM »

Do Blade Breakers still spawn in Nex random sectors? As far as I can see, I have the right settings in the mod file.
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Harmful Mechanic

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Re: [0.9.1a] Dassault-Mikoyan Engineering v.1.0a
« Reply #803 on: September 02, 2019, 03:39:39 PM »

Right now, no, but that's something I need to fix for my next update.
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Starareo

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Re: [0.9.1a] Dassault-Mikoyan Engineering v.1.0a
« Reply #804 on: September 02, 2019, 04:25:21 PM »

Gotcha. Also, if I were to whitelist various the Blade Breaker hulls/fighters/weapons, what would I delete from the settings? I do not want to accidentally add in the deserter stuff or special DME hulls.
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Harmful Mechanic

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Re: [0.9.1a] Dassault-Mikoyan Engineering v.1.0a
« Reply #805 on: September 02, 2019, 04:29:34 PM »

It's not something you do in settings. You'd want to remove all the UNBOARDABLE tags from their ships in ship_data.csv at minimum (so the ships can be recovered), and create a blueprint pack in special_items.csv if you want them to be buildable. You may discover other problems along the way.

EDIT: Yeah, the blacklist files for Nex are grouped by faction. It should be pretty obvious which are which.
« Last Edit: September 02, 2019, 04:34:45 PM by Soren »
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Starareo

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Re: [0.9.1a] Dassault-Mikoyan Engineering v.1.0a
« Reply #806 on: September 02, 2019, 04:33:33 PM »

I just want to make them recoverable, no need for blueprint. I already found the blacklist files in the mod data. I can't encounter them in my current save because of random sector so I'll just settle for paying extra at prism freeport. I assume that three sections of names in those files correspond to DME, Blade Breakers, and Deserters respectively?

Edit: I figure it out, just cross-referenced with the csv files in the hull/weapon folders
« Last Edit: September 02, 2019, 05:03:32 PM by Starareo »
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Starareo

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Re: [0.9.1a] Dassault-Mikoyan Engineering v.1.0a
« Reply #807 on: September 03, 2019, 11:38:06 AM »

You probably get this a ton, but is there a general ETA for next update. Interested in fix for Blade Breaker spawning in Nex random sector.
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SCC

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Re: [0.9.1a] Dassault-Mikoyan Engineering v.1.0a
« Reply #808 on: September 03, 2019, 11:55:03 AM »

Once Soren runs out of quarters when playing Ikaruga.

Harmful Mechanic

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Re: [0.9.1a] Dassault-Mikoyan Engineering v.1.0a
« Reply #809 on: September 03, 2019, 12:54:28 PM »

You probably get this a ton, but is there a general ETA for next update. Interested in fix for Blade Breaker spawning in Nex random sector.

I have no idea, this is a very busy week. Next week might also be packed. It's fairly low on my to-do list, and honestly I might leave it out of this next update to avoid slogging through testing it (the problem is that I can't quite see why the current code doesn't produce the desired behavior already, so it's going to be hairy to fix).
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