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Starsector 0.9.1a is out! (05/10/19); Blog post: Raiding for Fun and Profit (11/27/19)

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Author Topic: [0.9.1a] Dassault-Mikoyan Engineering v.1.18a  (Read 370912 times)

A Random Jolteon

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Re: [0.8.1a] Dassault-Mikoyan Engineering v.0.9.8a
« Reply #390 on: February 12, 2018, 07:11:59 PM »

Tell me honestly, do I have poor taste if I prefer the flight deck shape from the previous version of the mod.
I dunno.

I don't even remember what the old sprites looked like. :p
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Harmful Mechanic

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Re: [0.8.1a] Dassault-Mikoyan Engineering v.0.9.8b
« Reply #391 on: February 24, 2018, 07:43:51 PM »

Update time! Shouldn't, but might, break your saves, get it >HERE<.

Spoiler
0.9.8b - More little stuff, some not-so-little stuff. May break saves.
- Cut down per-burst smart flare counts to 3 for ship, 1 for fighter versions. Mostly a visual thing, but makes fighter flares less potent.
- Added Defense Screen, a Damper Field clone that (hopefully) fixes some of the more egregious issues with the vanilla system. Used on Zelenograd and Kobra Mk. 3.
- Added Ramming Mode system for Baikal (Brone). Slower, but allows steering, and uses charges.
- Custom sigma nebula texture for relevant systems.
- Reduced Frappeur torpedo damage to 1350.
- Redid Quad Hybrid Blaster a bit - now does 800 DPS in four-round bursts of 400-dmg projectiles, no more charges.
- Layout/design surgery on the Jeanne d'Arc; should be both better, and more interesting to fit out. Also much prettier.
- Replaced the Sparrowhawk's Plasma Jets with Stutterwarp Jump, a fast-cycling phase skimmer.
[close]
« Last Edit: February 25, 2018, 04:30:52 PM by Soren »
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jn_xyp

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Re: [0.8.1a] Dassault-Mikoyan Engineering v.0.9.8b
« Reply #392 on: February 24, 2018, 10:24:54 PM »

Hello,

I've played this mod for a while, and really like the ship's appearance and weapons. Thanks for your hard work!

In order to let more players be able to enjoy this mod, can you give me permission to translate the texts of this mod to Chinese?
I promise that I will only translate the text contents as their original meanings (as far as I can), and will not change any setting, data, graphic and other stuffs in this mod.
I will also keep the author information and provide the link to the English version.

Because of the limitation of my English understanding, the translation may not be very precise, and it may take a long time for me to working on it, but I promise I will try my best. :)

Thank you very much.
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Github: https://github.com/jnxyp/

Harmful Mechanic

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Re: [0.8.1a] Dassault-Mikoyan Engineering v.0.9.8b
« Reply #393 on: February 24, 2018, 10:36:30 PM »

Hi! You're very welcome.

Absolutely, it would be my pleasure; you've got my permission and my blessing. Feel free to ask me questions if something isn't clear. And thank you, for thinking my mod is worth the difficulty and time of translating.

I'd like to include a link to the translated version here, as well ;).
« Last Edit: February 24, 2018, 10:38:31 PM by Soren »
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Bastion.Systems

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Re: [0.8.1a] Dassault-Mikoyan Engineering v.0.9.8b
« Reply #394 on: February 27, 2018, 03:19:28 PM »

- Replaced the Sparrowhawk's Plasma Jets with Stutterwarp Jump, a fast-cycling phase skimmer.

Are DME scientists using Liir tech  ;D
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Turdicus

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Re: [0.8.1a] Dassault-Mikoyan Engineering v.0.9.8b
« Reply #395 on: February 28, 2018, 08:04:17 AM »

- Replaced the Sparrowhawk's Plasma Jets with Stutterwarp Jump, a fast-cycling phase skimmer.

Are DME scientists using Liir tech  ;D

We go into the black.
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NightfallGemini

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Re: [0.8.1a] Dassault-Mikoyan Engineering v.0.9.8b
« Reply #396 on: March 01, 2018, 11:05:58 PM »

All the 'interdicted' systems feel very creepy in a Freelancer way. Loving the atmosphere, loving the questions it raises in the lore.
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BYarchitect

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Re: [0.8.1a] Dassault-Mikoyan Engineering v.0.9.8b
« Reply #397 on: March 03, 2018, 03:52:21 AM »

Hi!
I love this mod and this is my design for capital missile-gun-ship, without IMBA fighters :)
Magadan - Heavy Battleship
Spoiler
[close]
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A Random Jolteon

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Re: [0.8.1a] Dassault-Mikoyan Engineering v.0.9.8b
« Reply #398 on: March 03, 2018, 07:04:23 AM »

Hi!
I love this mod and this is my design for capital missile-gun-ship, without IMBA fighters :)
Magadan - Heavy Battleship
Spoiler
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WOW! Amazing job! I could easily see this being in DME with that sprite!
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Takion Kasukedo

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Re: [0.8.1a] Dassault-Mikoyan Engineering v.0.9.8b
« Reply #399 on: March 03, 2018, 08:59:12 AM »

Hi!
I love this mod and this is my design for capital missile-gun-ship, without IMBA fighters :)
Magadan - Heavy Battleship
Spoiler
[close]

The Magadan needs more flow to it. The colours are off by a pretty big margin, the medium mounts are sticking out way too much (on the sides of the bridge, where the dark crevasses joining the wings are) and don't blend very well with the rest of the ship.

The front also has a bit of a problem as well, and it's that small area joining the wings (again). It's more in need of being subtle. Specifically the point where the ship's wings are touching it.

The back is almost ok, however, the small rods behind what looks like the generator holding the back engine in place being the problem. They stick out a lot.

The very front has a nose problem, not blended very well on those "eraser things" at the front. Again, more subtlety needed on that part, doesn't match the colour at all.

Overall, probably a 5/10 most for effort, not insanely horrible, but not too good either. Curious about the systems on the ship.
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BYarchitect

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Re: [0.8.1a] Dassault-Mikoyan Engineering v.0.9.8b
« Reply #400 on: March 04, 2018, 04:01:18 AM »

Thanks for feedback.
Magadan is the first ship drawn by me. I think most of problems with guns grouped in wings (2 large ballistic + 3 small synergy + 3 small rocket) on each. I'll try to rework wings design, in the style of modern fighters with a swept wing. I like the concept of three large guns in one line, for better control of the fire, as a reason design front part becomes boxy.
« Last Edit: March 04, 2018, 04:20:37 AM by BYarchitect »
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Harmful Mechanic

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Re: [0.8.1a] Dassault-Mikoyan Engineering v.0.9.8b
« Reply #401 on: March 04, 2018, 06:31:35 AM »

I'm glad you had fun bashing from DME bits and pieces; I'm surprised it worked out as well as it did, given that the original artwork is all vector shapes. (I don't have any plans for a DME battleship, but I appreciate the concept of a mega-Baikal).

However, I think further discussion belongs in the Spriter's Judgment Thread. There are a lot of aliasing, scaling artifacts, and other little production issues with your sprite, and that thread is a great place to learn how to fix problems like those.
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Harmful Mechanic

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Re: [0.8.1a] Dassault-Mikoyan Engineering v.0.9.8c
« Reply #402 on: March 17, 2018, 03:32:14 PM »

Tournament balance patch, get it >HERE<.

Spoiler
0.9.8c - Tournament balance tweaks.
- Reduced Hybrid Scrambler shot damage (15>10).
- Adjusted Zelenograd deployment costs to 45/45.
- Reduced Jeanne d'Arc flux capacity to 18000, changed system to Target Datalink.
- Removed third fighter bay on Zelenograd, swapped system back to MIRAGE Recall.
- Increased fire time of Med Pulsed Laser by 50% - longer burst (300>450), same total DPS.
- Improved SFX of Raker and Ripper.
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Harmful Mechanic

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Re: [0.8.1a] Dassault-Mikoyan Engineering v.0.9.8d
« Reply #403 on: March 28, 2018, 12:13:24 AM »

More tournament balance, get it >HERE<. EDIT: if your version is broken, redownload, it's hotfixed.

Spoiler
0.9.8d - Minor balance!
- Perforator rocket damage reduced to 150 from 240, ammo and burst counts (9 for Damselfly, 18 for Katyusha) tweaked where relevant. DPS values remain the same. Missile HP reduced to 40.
- Jeanne d'Arc costs raised to 60/60.
- Samoyed built-in AMMs forked from fighter AMMs (more ammo).
[close]
« Last Edit: March 28, 2018, 02:16:28 AM by Soren »
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smithtrlane

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Re: [0.8.1a] Dassault-Mikoyan Engineering v.0.9.8d
« Reply #404 on: April 05, 2018, 05:29:16 AM »

First off, thanks for another cool mod  ;)

In v0.9.8d I've noticed that the "Hellrider" equipped Rafale costs 40 OP to field. Seems a bit excessive, I assume it's a mistake? Also, the central medium turret of the Jeanne d'Arc faces to the left, I also assume it's not intentional.

On a more balance related note, the Jeanne d'Arc seems a bit on the strong side, with heavier armor, better shield and dissipation AND a lot more OP than the Astral (yes, I know its recovery cost is 60 vs 45, but still). That is not even counting the integrated targeting hullmod. That being said I'm probably not the best source for balance-related feedback ^^
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