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News: Starsector 0.9a is out! (11/16/18)
 
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Author Topic: [0.9.0a] Dassault-Mikoyan Engineering v.0.9.9c  (Read 168582 times)
Surge
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« Reply #390 on: February 04, 2018, 07:43:53 PM »

Is Dassault supposed to reject prisoners in Nex?
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Soren
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« Reply #391 on: February 04, 2018, 08:58:22 PM »

Sounds like hotfix time, whoops.

And yeah, no prisoner interactions.
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A Random Jolteon
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« Reply #392 on: February 04, 2018, 09:00:06 PM »

Sounds like hotfix time, whoops.

And yeah, no prisoner interactions.
Wait, none at all?
Sorry, haven't played with that part of Nex that much, and not with this mod.
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Soren
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« Reply #393 on: February 05, 2018, 12:03:13 AM »

And patched, shouldn't break saves, get it >HERE<.

0.9.8a - Minor improvements, bugfixes. Should be non-savebreaky.
- Tweaked some system stuff. Mostly aesthetic, some different salvage.
- Removed steering ability from Skipjet Injector.
- Fixed Jeanne d'Arc hull typo. How embarrassing.
- Reduced Baikal (Brone) shield efficiency.
- Reduced module armor health, armor rating, on all playable ships.
- Added Thermal Scatter PD, a workhorse energy flak shotgun. (BB)
« Last Edit: February 24, 2018, 07:44:42 PM by Soren » Logged

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Dudok22
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« Reply #394 on: February 05, 2018, 07:55:02 AM »

Is it normal that I get 15 second overloads with Kormoran even with all the skills that reduce the duration? I thought the mono hullmod should reduce it even further. Without those skills I can imagine it being over 20 seconds.
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« Reply #395 on: February 05, 2018, 08:58:44 AM »

Well overload time is based on how much your flux would have increased over the max by the shot that overloaded you (so for example a needler bullet will barely overload you but a gauss shot will cause a long overload). What did you get hit by?
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Amie
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« Reply #396 on: February 05, 2018, 10:03:51 AM »

Hello there,everyone.

Ive been lurking around these forums long enough,so i decided to make an account.

I have a question,i really LOVE this mod,its a faction i love the most with blackrock on 2nd place (i love agile ships),but Soren,now that we have 2 BB class ships,are you going to add like an actual flagship or dreadnought of some sorts for DME ?
It could have really bad armor with low hull integrity,but good all around gun coverage with 3 large mounts and great mobility.

Thanks for your answer in advance ! =3
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Soren
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« Reply #397 on: February 05, 2018, 10:13:35 AM »

Glad you like it!

I still have a bunch of work to do on the Jeanne d'Arc, so if ever, not soon.

I am thinking about it, though, mostly because I blew through my update checklist so fast. A tanky capital for taking on stations is one of the niches the game might badly need filled; depending on how a few other things shake out, the Zelenograd might get a powerful defensive system (likely), or I might think up another capital ship. Don't hold your breath, though; capitals are a lot of work to sprite and properly balance (at least, if you don't want them to become barely mobile, uninteresting slabs).

Additionally, I find most capitals kind of boring to fly; I really prefer destroyers and cruisers, ships where mobility and positioning matters more than brute throw weight. Not that brute throw weight, done well, isn't a ton of fun...
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« Reply #398 on: February 05, 2018, 10:22:49 AM »

Additionally, I find most capitals kind of boring to fly; I really prefer destroyers and cruisers, ships where mobility and positioning matters more than brute throw weight. Not that brute throw weight, done well, isn't a ton of fun...

I HATE slow ships aswell,hats exactly why Blackrock is on 2nd place,1st of all it has capital that is fun to play (Karkinos) and capital-like destroyer (morpheus),thats why i asked for a battleship,something that plays like Karkinos but differently or make something like morpheus if you know what im trying to say.^^
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A Random Jolteon
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« Reply #399 on: February 05, 2018, 11:18:55 AM »

(Don't know how to quote multiple comments. This one is aimed at Soren)

Why not make a ship with poor hull and Armor, but extreme amounts of flux and a super tough shield? It isn't meant to kill Caps or Stations, just tank them so that others can kill the Caps or Stations.
Additionally, I find most capitals kind of boring to fly; I really prefer destroyers and cruisers, ships where mobility and positioning matters more than brute throw weight. Not that brute throw weight, done well, isn't a ton of fun...

I HATE slow ships aswell,hats exactly why Blackrock is on 2nd place,1st of all it has capital that is fun to play (Karkinos) and capital-like destroyer (morpheus),thats why i asked for a battleship,something that plays like Karkinos but differently or make something like morpheus if you know what im trying to say.^^
I prefer slower, tanky ships with lot's of Dakka that have burst mobility systems to help get them into combat. Like the Onslaught. I can get what you mean though. Coming out of nowhere to give a massive burst of death is so satisfying. >Smiley
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Dudok22
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« Reply #400 on: February 05, 2018, 11:38:52 AM »

Well overload time is based on how much your flux would have increased over the max by the shot that overloaded you (so for example a needler bullet will barely overload you but a gauss shot will cause a long overload). What did you get hit by?
ohhhhhhhh bloody Actel Cannon! I was getting sniped from a great distance and I didnt even see it at first.
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Bastion.Systems
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« Reply #401 on: February 12, 2018, 03:19:27 PM »

Tell me honestly, do I have poor taste if I prefer the flight deck shape from the previous version of the mod.
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Soren
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« Reply #402 on: February 12, 2018, 07:00:43 PM »

Tell me honestly, do I have poor taste if I prefer the flight deck shape from the previous version of the mod.

You are officially a bad person and you should feel bad.

(I totally get it - but I really do think this is better).
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« Reply #403 on: February 12, 2018, 07:11:59 PM »

Tell me honestly, do I have poor taste if I prefer the flight deck shape from the previous version of the mod.
I dunno.

I don't even remember what the old sprites looked like. :p
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Soren
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« Reply #404 on: February 24, 2018, 07:43:51 PM »

Update time! Shouldn't, but might, break your saves, get it >HERE<.

0.9.8b - More little stuff, some not-so-little stuff. May break saves.
- Cut down per-burst smart flare counts to 3 for ship, 1 for fighter versions. Mostly a visual thing, but makes fighter flares less potent.
- Added Defense Screen, a Damper Field clone that (hopefully) fixes some of the more egregious issues with the vanilla system. Used on Zelenograd and Kobra Mk. 3.
- Added Ramming Mode system for Baikal (Brone). Slower, but allows steering, and uses charges.
- Custom sigma nebula texture for relevant systems.
- Reduced Frappeur torpedo damage to 1350.
- Redid Quad Hybrid Blaster a bit - now does 800 DPS in four-round bursts of 400-dmg projectiles, no more charges.
- Layout/design surgery on the Jeanne d'Arc; should be both better, and more interesting to fit out. Also much prettier.
- Replaced the Sparrowhawk's Plasma Jets with Stutterwarp Jump, a fast-cycling phase skimmer.
« Last Edit: February 25, 2018, 04:30:52 PM by Soren » Logged

"The law, in its majestic equality, forbids the rich as well as the poor to sleep under bridges, to beg in the streets, and to steal bread."
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