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Starsector 0.9.1a is out! (05/10/19); Updated the Forum Rules and Guidelines (02/29/20); Blog post: GIF Roundup (04/11/20)

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Author Topic: [0.9.1a] Dassault-Mikoyan Engineering v.1.18a  (Read 451662 times)

havocdrake

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Re: [0.8.1a] Dassault-Mikoyan Engineering v.0.9.5f
« Reply #345 on: September 29, 2017, 04:36:44 PM »

Please integrate with DynaSector.
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Harmful Mechanic

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Re: [0.8.1a] Dassault-Mikoyan Engineering v.0.9.5f
« Reply #346 on: September 29, 2017, 04:53:21 PM »

That's not up to me. I will, however, cheerfully assist DR when he has the time to integrate my mod.
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Harmful Mechanic

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Re: [0.8.1a] Dassault-Mikoyan Engineering v.0.9.6
« Reply #347 on: October 01, 2017, 10:51:40 PM »

Content update! Will break saves. Get it >HERE<.

Spoiler
0.9.6 - The slog forward continues. Will break your saves.
- First pass on Blade Breaker ships (not available in campaign, not remotely final).
- Added AMM-3 launcher to Shalaika, should make it a little bit more combat-capable without being too strong.
- Fixed Harridan Hybrid Scrambler EMP arc frequency. Should be less of an instant shutdown tool, still good.
- Reduced size of Peremohy combined market to 6.
- Doubled charge time of all rail accelerators.
- Increased shot damage for Light Rail Accelerator, adjusted fire rate to retain 120/145 DPS/flux.
- Adjustments to Lens DEM; now more of a long-range softening-up weapon.
- Added Mouflon Assault Lander.
- Added Bouclier Armored Courier.
- Added Rafale Torpedo/Missile Bomber. Comes in two flavors, Frappeur and Hellrider.
- Added Hybrid Repeater.
- Redesigned Chamois Utility Rig. Even less combat capable!
- Nexerelin carrier start options are now available.
- Some minor adjustments to star systems.
[close]
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havocdrake

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Re: [0.8.1a] Dassault-Mikoyan Engineering v.0.9.6
« Reply #348 on: October 01, 2017, 11:00:21 PM »

Noice.
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Nia Tahl

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Re: [0.8.1a] Dassault-Mikoyan Engineering v.0.9.6
« Reply #349 on: October 02, 2017, 04:45:31 AM »

That Storm Kestrel is one sexy ship that I can't wait to use as a flagship. Looks like that's what it's designed for, too.

edit: Not to mention that sexy phase ship. Really looking forward to this line of ships
« Last Edit: October 02, 2017, 04:56:18 AM by Nia.Tahl »
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Harmful Mechanic

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Re: [0.8.1a] Dassault-Mikoyan Engineering v.0.9.6
« Reply #350 on: January 02, 2018, 08:41:44 AM »

Closing in on That Time Again: update time. No promises, but I'm having fun and things are happening.

Tease:
Spoiler
A first batch of skins.



[close]
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Solinarius

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Re: [0.8.1a] Dassault-Mikoyan Engineering v.0.9.6
« Reply #351 on: January 02, 2018, 12:13:53 PM »

This mod is HOT HOT HOT!!!

I admit to my bias for EVNova's Starbridge as the most supergreen, shiny, sleek, beautimous spacecraft ever. A line of ships with those aethetics, though. Just wow... can't wait to try this!

Spoiler
Pirate Manticore some day?
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Harmful Mechanic

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Re: [0.8.1a] Dassault-Mikoyan Engineering v.0.9.6a
« Reply #352 on: January 11, 2018, 07:24:19 PM »

All good things come... well, quicker than I expected, really. Get it >HERE<.

Spoiler
0.9.6a - Polish polish polish - oops, also a content update!
- Increased ammo counts of Raker, Ripper, and Flak Discharger.
- Various tweaks to Blade Breaker content (incl. tweaks to Storm Kestrel, renamed Sparrowhawk, layout). Tagged all weapons for salvage groups, and for exclusion generally (useful for tournaments).
- Hellrider version of Rafale removed from campaign.
- Adjusted Perforator damage (235->240) and DPS (150->160) slightly. Raised DPS (250->320) of Katyusha Perforator.
- Added Marteau MLRM, a multi-warhead LRM dealing energy damage.
- In light of the above, reworked the AMM Blister Launcher as a faster-firing close-range anti-fighter weapon.
- Increased Microlaser projectile speed. Fighters beware.
- Increased range of Traceur random damage slightly (was 20-200, is now 50-250). You people weren't afraid enough for your engines.
- Improved all PD beam SFX.
- Misc adjustments to SFX here and there.

- Added a few new discoverables to existing systems. Get that Neutrino Detector powered up!
- Added non-econ market (Cousteau Base) to Nikolaev, because why not.
- Added two new, uninhabited systems. Mostly for flavor, some plot hooks for later.
- Added Nex battlestation variants. Yeah, I'll probably talk myself into custom stations later...
- Added Kormoran, Tunguska, and Vesper elite skins, which show up in the Nikolaev and Kostroma system as part of Sixth Bureau fleets.
- Added a few 'export' skins.
- Fixed Version Checker support.
[close]
« Last Edit: January 11, 2018, 08:01:58 PM by Soren »
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Dudok22

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Re: [0.8.1a] Dassault-Mikoyan Engineering v.0.9.6a
« Reply #353 on: January 12, 2018, 09:49:06 AM »

For people that will try the update on their existing save file, use the save transfer first as it's not save compatible with older version. I get an error on load.
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Harmful Mechanic

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Re: [0.8.1a] Dassault-Mikoyan Engineering v.0.9.6a
« Reply #354 on: January 12, 2018, 10:16:23 AM »

Whoops. Yeah, my fault; I thought I'd tested it, but when I do new campaign stuff I tend to go through a lot of saves.
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00lewnor

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Re: [0.8.1a] Dassault-Mikoyan Engineering v.0.9.6a
« Reply #355 on: January 12, 2018, 02:01:04 PM »

I updated this mod, Shadowyards and combat chatter and now am getting a crash when I try to start the game. The crash says “Fatal: Ship hull spec [nex_asgard] not found!” the game loads fine when I disable DME.

Starsector log:
Spoiler
17410 [Thread-7] INFO  com.fs.starfarer.loading.scripts.ScriptStore  - Class [com.fs.starfarer.api.impl.campaign.terrain.StarCoronaAkaMainyuTerrainPlugin] already loaded (perhaps from jar file, or due to a reference from another class), skipping compilation.
17411 [Thread-7] INFO  com.fs.starfarer.loading.scripts.ScriptStore  - Class [com.fs.starfarer.api.impl.campaign.terrain.EventHorizonPlugin] already loaded (perhaps from jar file, or due to a reference from another class), skipping compilation.
17413 [Thread-7] INFO  com.fs.starfarer.loading.scripts.ScriptStore  - Class [com.fs.starfarer.api.impl.campaign.terrain.RadioChatterTerrainPlugin] already loaded (perhaps from jar file, or due to a reference from another class), skipping compilation.
17414 [Thread-7] INFO  com.fs.starfarer.loading.scripts.ScriptStore  - Class [com.fs.starfarer.api.impl.campaign.terrain.StarCoronaTerrainPlugin] already loaded (perhaps from jar file, or due to a reference from another class), skipping compilation.
17415 [Thread-7] INFO  com.fs.starfarer.loading.scripts.ScriptStore  - Class [com.fs.starfarer.api.impl.campaign.terrain.AsteroidFieldTerrainPlugin] already loaded (perhaps from jar file, or due to a reference from another class), skipping compilation.
17419 [Thread-7] INFO  com.fs.starfarer.loading.scripts.ScriptStore  - Class [com.fs.starfarer.api.impl.campaign.terrain.HyperspaceTerrainPlugin] already loaded (perhaps from jar file, or due to a reference from another class), skipping compilation.
17422 [Thread-7] INFO  com.fs.starfarer.loading.scripts.ScriptStore  - Class [com.fs.starfarer.api.impl.campaign.terrain.MagneticFieldTerrainPlugin] already loaded (perhaps from jar file, or due to a reference from another class), skipping compilation.
17424 [Thread-7] INFO  com.fs.starfarer.loading.scripts.ScriptStore  - Class [com.fs.starfarer.api.impl.campaign.terrain.SpatialAnomalyTerrainPlugin] already loaded (perhaps from jar file, or due to a reference from another class), skipping compilation.
[close]

At first glance the error message suggests something to do with Nexerelin’s battle stations update but I don’t have that installed (I had it installed but inactive to start with but deleted it to be sure it wasn’t the cause)
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Harmful Mechanic

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Re: [0.8.1a] Dassault-Mikoyan Engineering v.0.9.6a
« Reply #356 on: January 12, 2018, 02:07:20 PM »

Like an idiot, I didn't comment out the Nex battlestation line after I tested it out; you can go to the folder data/config/exerelinFactionConfig/dassault-mikoyan.json and delete the line ' "defenceStations" ' for now; I'll have a fix up over the weekend, along with some new goodies by way of apology.

Just some derp on my part; sorry guys.
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00lewnor

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Re: [0.8.1a] Dassault-Mikoyan Engineering v.0.9.6a
« Reply #357 on: January 12, 2018, 02:40:11 PM »

Got rid of that but no change, and it is certainly DME's fault as the game runs fine with it disabled.

Also have I been really unlucky or is the e-Vulcan not spawning?
« Last Edit: January 12, 2018, 02:43:04 PM by 00lewnor »
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Harmful Mechanic

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Re: [0.8.1a] Dassault-Mikoyan Engineering v.0.9.6a
« Reply #358 on: January 12, 2018, 02:48:29 PM »

Hmm, it's probably the variant files, then; fortunately, they're in folders: 'asgard' and 'smallstation'. delete those and hopefully things should work.

Again, will have this fixed soon.
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00lewnor

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Re: [0.8.1a] Dassault-Mikoyan Engineering v.0.9.6a
« Reply #359 on: January 12, 2018, 02:54:55 PM »

Success!
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