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News: New blog post: Raids, Bombardments, and Planetary Defenses (08/16/18); In-dev patch notes for Starsector 0.9a (06/01/18);Starsector 0.8.1a is out!
 
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Author Topic: [0.8.1a] Dassault-Mikoyan Engineering v.0.9.8f  (Read 131357 times)
Hussar
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« Reply #180 on: April 28, 2017, 06:49:37 PM »

Vesper looks fantastic Soren! I've been playing a lot with DME in 0.72 so I'm really anxious to see what you'll change & add for 0.8. Speaking of skipjets, I remember there was no prettier sight than skipjet'ing Kormoran in a full 360 shield blasting away from his 3 turrets of twin linear cannons among enemies Smiley

Wouldn't you mind sharing what kind of mods are you adding/changing/swapping around on some of the ships? I mean things like will we see surveying equipment on Tereshkova etc? Or what you'll change at carrier-borne craft? Things like that, if it's not a bother ofc.
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Soren
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« Reply #181 on: April 28, 2017, 07:07:55 PM »

Why thank you. Lots of stuff has changed; I've added a lot to the changelog and will no doubt add more, and forget a few little things.

Tereshkova has Surveying Equipment, yeah. It was designed the night of the blogpost about surveying Smiley. It's also got a flight deck now, and the right-side hardpoint is a Composite. It should be a good early exploration flagship. The Shalaika got SE as well, and a wider shield.

(New capital is going to be a survey battlecruiser, so it'll be geared up with SE. I'm hoping it proves effective and useful for players who really want to get their jollies discovering cool new stuff and ripping it to bits for those sweet sweet credits.)

Chamois and Baikal have the Salvage Gantry. Chamois also has a fighter bay now, which makes it a bit more survivable in those pinches where you end up taking one into combat.

Fighters; I will be doing a heavier bomber wing at some point. Most fighters have been tweaked a little. Dassault-Mikoyan doesn't do 0-OP fighters, but there's a 0-OP defense drone, and a 2-OP wing of shockbeam drones, so you have some cheapie options.



After all that is out... probably going to start working on the DME version of REDACTED content (which has been planned for a while). I'm mulling over how much of a surprise I want it to be, but over the summer I should be able to rig a lot of that up.
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"The law, in its majestic equality, forbids the rich as well as the poor to sleep under bridges, to beg in the streets, and to steal bread."
Hussar
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« Reply #182 on: April 28, 2017, 07:29:37 PM »

Well, I guess Tereshkova won't kick Leyete out of it's job but this adds a lot of flexiblity and affordability for a small exploration fleet. Especially if Tereshkova's will keep some of their cargo space, I can imagine a setup of 2 with fighters and a strike Leyete escorted by 2 Shalaikas and 2 other frigates to be surprisingly tough. Especially if Leyete will get something with a punch. All that with one of the freighters and we got a really nice & cost-effective little exploration fleet. Especially if both Shalaika and Tereshkova will keep their enhanced sensors, this should give a nice range and buffer area for detection even without taking the sensor skill.

And a survey battlecruiser... Mmm this sounds really really interesting and I cannot wait to see the design (:
« Last Edit: April 28, 2017, 07:31:21 PM by Hussar » Logged
Soren
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« Reply #183 on: April 28, 2017, 07:38:56 PM »

Not remotely, the Leyte has two bays and Reserve Deployment. And yeah I'm hoping it's fun to cruise around out there in.
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AxleMC131
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« Reply #184 on: April 28, 2017, 07:59:58 PM »

It's a Wolf clone. Should handily address the lack of medium missile action, among other things.

Huh, if you say so. Still gives out very Vapour-y vibes to me.  Wink
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"I ain't one to punch first, but if the mil' wants a piece of me tonight, then they're sure as hell gonna regret it in the morning!"
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Soren
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« Reply #185 on: April 28, 2017, 08:17:33 PM »

I'm not the first person to make a Wolf clone Smiley.
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Kitfox88
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« Reply #186 on: May 03, 2017, 03:08:29 PM »

Super excited to see this hit .8, it's one of my favorite faction mods!
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Soren
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« Reply #187 on: May 03, 2017, 05:13:13 PM »

I'm making good progress! Soontm.
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Dasnewten
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« Reply #188 on: May 04, 2017, 09:14:21 PM »

Great to hear, can't wait. MMMmm Snow Goose..
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Argonaut
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« Reply #189 on: May 05, 2017, 05:49:14 AM »

Can't wait to pit these ships against Diable until not a single speck of crimson remains in the sector!
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adimetro00
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« Reply #190 on: May 05, 2017, 07:56:01 AM »

Any plans for a capital ship?
This mod is seriously lacking without a capital.
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Hussar
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« Reply #191 on: May 05, 2017, 08:00:33 AM »

Any plans for a capital ship?
This mod is seriously lacking without a capital.
(New capital is going to be a survey battlecruiser, so it'll be geared up with SE. I'm hoping it proves effective and useful for players who really want to get their jollies discovering cool new stuff and ripping it to bits for those sweet sweet credits.)
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Soren
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« Reply #192 on: May 08, 2017, 10:55:15 PM »

I'm so close.



Capital is literally the last thing left to do right now. I'd say the sprite is another solid evening or two away from done...
« Last Edit: May 09, 2017, 08:33:09 PM by Soren » Logged

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Bastion.Systems
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« Reply #193 on: May 09, 2017, 02:23:21 AM »

Excellent, I foresee my next town leave to include great deal of finely vector drawn white and blue spaceships.
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Hussar
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« Reply #194 on: May 09, 2017, 03:28:30 AM »

I'm so close.

Capital is literally the last thing left to do right now. I'd say the sprite is another solid evening or two away from done...

Damn, now I literally can't wait Cheesy
(take your time ofc Wink )
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