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News: New blog post: Revisiting the Intel UI (05/07/18); Starsector 0.8.1a is out!
 
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Author Topic: [0.8.1a] Dassault-Mikoyan Engineering v.0.9.8e  (Read 114846 times)
AxleMC131
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« Reply #165 on: April 24, 2017, 01:44:34 AM »

... Right now I've got it to the point where only the campaign is broken, which I'm gonna call solid progress.

My kind of progress.  Grin
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Jonlissla
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« Reply #166 on: April 24, 2017, 10:51:49 AM »

Out of curiosity since I'm not a modder myself, how much work is needed to upgrade a mod from 0.7 to 0.8?
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Soren
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« Reply #167 on: April 24, 2017, 12:51:17 PM »

It's substantial. Everything needs to be rebalanced for the new OP values, and so all variants need to be adjusted, fighter bays need to be added, autofit tags need to be added... It's a decently sized list. And I haven't got campaign integration working yet, so I can't tell you what all that entails (besides the vague 'procgen changes a lot of things').

The best news, from my perspective, is that none of the DME flavored REDACTED fun I concepted out years ago have been made obsolete; it'll fit in just fine.
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SainnQ
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« Reply #168 on: April 24, 2017, 01:19:07 PM »

Damn that sucks
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Soren
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« Reply #169 on: April 24, 2017, 01:28:03 PM »

No? I stayed up late last night getting non-campaign stuff working. That means I can start adding new content right away, and once the campaign is unsnarled it'll be ready.

The speed of ORA's update should tell you what's possible, although most mods are going to be slower. It's really not too bad.
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SainnQ
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« Reply #170 on: April 24, 2017, 01:34:02 PM »

No? I stayed up late last night getting non-campaign stuff working. That means I can start adding new content right away, and once the campaign is unsnarled it'll be ready.

The speed of ORA's update should tell you what's possible, although most mods are going to be slower. It's really not too bad.

I only from MesoTronic apparently the .8 update borked Exigency pretty badly.
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Soren
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« Reply #171 on: April 24, 2017, 01:35:24 PM »

Everything breaks Exi. That's the flipside of scripting so heavily.

(This is an area where my own very minimal programming competence is a blessing in disguise.)
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Soren
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« Reply #172 on: April 26, 2017, 04:03:19 PM »

New content proceeds apace.


Mystère Multi-Role fighter wing, armed with Voltigeur tubes and a nose-mounted Shockbeam.
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SainnQ
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« Reply #173 on: April 26, 2017, 04:13:49 PM »

I don't recall Shockbeams being that good against shields good sir.

How will they deal with shielding?
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Soren
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« Reply #174 on: April 26, 2017, 04:21:01 PM »

Harsh language.
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SainnQ
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« Reply #175 on: April 28, 2017, 12:57:59 PM »

This is probably an absurd thing to ask.

But aside from using the Command Console mod, is there an easy method of plainly seeing all the weaponry DME offers to it's clientele?

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cjusa
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« Reply #176 on: April 28, 2017, 01:58:21 PM »

This is probably an absurd thing to ask.

But aside from using the Command Console mod, is there an easy method of plainly seeing all the weaponry DME offers to it's clientele?


Missions. They exist for a reason.
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Soren
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« Reply #177 on: April 28, 2017, 02:05:15 PM »

Yeah, missions, the data files, eventually I'll add more weapons to the OP.

In other news:

The Vesper Tactical Frigate, a fast-moving pulse skipjet design.
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AxleMC131
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« Reply #178 on: April 28, 2017, 02:32:15 PM »

In other news:

The Vesper Tactical Frigate, a fast-moving pulse skipjet design.

Ooh, pretty! Sleek! Has the same weapons arrangement as the Vapour and a very similar name and... Is this based on the DA Vapour by any chance?
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"I ain't one to punch first, but if the mil' wants a piece of me tonight, then they're sure as hell gonna regret it in the morning!"
- Johnson "Johnny" Parker
Soren
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« Reply #179 on: April 28, 2017, 06:01:11 PM »

It's a Wolf clone. Should handily address the lack of medium missile action, among other things.
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