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Starsector 0.95a is out! (03/26/21)

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Author Topic: [0.9.1a] Dassault-Mikoyan Engineering v.1.18a  (Read 560978 times)

S-2K

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Re: [0.9.1a] Dassault-Mikoyan Engineering v.1.18a
« Reply #1290 on: February 28, 2021, 09:39:58 AM »

Looks like you can't actually capture or make the dreadnought. When you spawn it in to your fleet, is it possible to have it spawn with the bow? Or some how attach it?

The Preceptor-Class Superdreadnoughts (forgive me if I mispelled the name, haven't played in a while) are not intended to be obtained. However, through some basic file editing, you can allow yourself to have a chance at salvaging their hulls, though there is some scuffery present which can cause crashes, so use them at your risk. I think this point has been repeated several times throughout this thread, though I can't be bothered to skim through it again due to a minor headache.

(In case Harmful Mechanic reads, I thoroughly enjoy your mod and can't wait to see what you have in store next!)
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S-2K

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Re: [0.9.1a] Dassault-Mikoyan Engineering v.1.18a
« Reply #1291 on: February 28, 2021, 09:42:12 AM »

Forgot to mention, the Preceptor spawning without it's main gun module is the result of a certain loadout which excludes that module. The Console Command mod should have a command for spawning ships with specific loadouts, but I forgot what it is.

I just now discovered the "modify message" command a few days after posting these messages. I'll learn how to use this forum eventually.
« Last Edit: March 01, 2021, 02:29:49 AM by S-2K »
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Harmful Mechanic

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Re: [0.9.1a] Dassault-Mikoyan Engineering v.1.18a
« Reply #1292 on: February 28, 2021, 11:02:05 AM »

Looks like you can't actually capture or make the dreadnought.
Nope! Like the Remnant Nexus, it's there solely for the player to fight.

When you spawn it in to your fleet, is it possible to have it spawn with the bow? Or some how attach it?
You're spawning the wrong variant with Console Commands. Again, like the Remnant Nexus, there's a damaged and a complete version. Use 'list variants' to get a complete list and find the version ('Standard') with the bow (the issue is that the damaged version is the earlier one alphabetically, and so it gets picked when you spawn just the hull without specifying a variant. Module ships; not always 100% user-friendly behind the scenes).

(In case Harmful Mechanic reads, I thoroughly enjoy your mod and can't wait to see what you have in store next!)
I've got an entire unreleased mod to finish up! I've been busy in quarantine. But this one is due for a big update full of love, too. I've been making good progress on both.
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Techpriest

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Re: [0.9.1a] Dassault-Mikoyan Engineering v.1.18a
« Reply #1293 on: March 13, 2021, 07:35:53 PM »

waiting to see cc hullmod

Harmful Mechanic

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Re: [0.9.1a] Dassault-Mikoyan Engineering v.1.18a
« Reply #1294 on: March 13, 2021, 09:56:54 PM »

Well, from the entry in your mod's long list of supported factions, you have. I don't typically play with CC enabled, so it's not something I see as urgent (as compared to other tasks), so it isn't a high priority for me.

If you'd like a dev version to test functionality, you're welcome to ask politely.
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Techpriest

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Re: [0.9.1a] Dassault-Mikoyan Engineering v.1.18a
« Reply #1295 on: March 14, 2021, 11:39:32 AM »

ok ty

stormbringer951

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Re: [0.9.1a] Dassault-Mikoyan Engineering v.1.18a
« Reply #1296 on: March 15, 2021, 10:16:27 AM »

Small issue: Astalon in Kostroma isn't given a storage submarket on system gen; I assume this is an oversight rather than intentional.
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Weapons Group Controls mod - deselect all weapon groups, hold-down hold-fire mode, toggle alternating/linked fire
Captain's Log - throw away your notepad: custom notes, ruins and salvageable reminders
Old Hyperion - for your dose of nostalgia
Adjustable Skill Thresholds - set fleet DP and fighter bay thresholds

Harmful Mechanic

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Re: [0.9.1a] Dassault-Mikoyan Engineering v.1.18a
« Reply #1297 on: March 15, 2021, 03:23:22 PM »

Yep, oversight; fixed that up, thanks.
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WWladCZ

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Re: [0.9.1a] Dassault-Mikoyan Engineering v.1.18a
« Reply #1298 on: March 18, 2021, 06:59:03 AM »

Hello I just wanna commend you on your work this mod is awesome. Especially the missiles and BB enemy faction which is tough to fight. Welcome addition for me. I have one question though are the BB weapon drops intentionally so low? I have been trying to battle some fleets and get my hands on some of their weapons but I am getting mostly DME weapons and maybe one or two BB small PD weapons. This is weird since I tend to try to take one at least two fleets at once so it is more challenging.  Only way I have got more was by scavenging their stations in systems with beacons.
« Last Edit: March 18, 2021, 01:46:14 PM by WWladCZ »
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Harmful Mechanic

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Re: [0.9.1a] Dassault-Mikoyan Engineering v.1.18a
« Reply #1299 on: March 18, 2021, 11:07:28 AM »

For now, yes, but I'm revising those weapon drops in the next version. They're never going to be common, but hopefully they'll be less frustrating.
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WWladCZ

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Re: [0.9.1a] Dassault-Mikoyan Engineering v.1.18a
« Reply #1300 on: March 18, 2021, 01:45:03 PM »

Good to hear thanks for the reply.
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SSSS.TIM MAN

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Re: [0.9.1a] Dassault-Mikoyan Engineering v.1.18a
« Reply #1301 on: March 21, 2021, 09:34:02 PM »

Hey, absolutely love your mod.

Question: I see a *huge* amount of Dards floating around in Indie markets, even in Open Market and not Military (my favorite form of PD so i dont mind), is this intended?

Cheers!
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Harmful Mechanic

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Re: [0.9.1a] Dassault-Mikoyan Engineering v.1.18a
« Reply #1302 on: March 22, 2021, 07:54:37 AM »

Hmm. It's not, really, and I should probably take a look at that find a way to limit it a bit. (The current build has nerfed the Dard, also; it was overdue and things play out much better now).
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SSSS.TIM MAN

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Re: [0.9.1a] Dassault-Mikoyan Engineering v.1.18a
« Reply #1303 on: March 22, 2021, 11:06:57 PM »

Also, just wondering, when are we gonna get a Large Hellrider Launcher? :P
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Harmful Mechanic

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Re: [0.9.1a] Dassault-Mikoyan Engineering v.1.18a
« Reply #1304 on: March 23, 2021, 01:27:08 AM »

When vanilla has a large Atropos launcher.
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