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Starsector 0.9.1a is out! (05/10/19); Updated the Forum Rules and Guidelines (02/29/20); Blog post: GIF Roundup (04/11/20)

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Author Topic: [0.9.1a] Dassault-Mikoyan Engineering v.1.18a  (Read 429178 times)

Viking8008

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Re: [0.9.1a] Dassault-Mikoyan Engineering v.1.18a
« Reply #1110 on: March 23, 2020, 01:31:17 AM »

Yeah but we have Kadur mod with that super ship and I feel very fun using it. Soooooo ...
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Harmful Mechanic

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Re: [0.9.1a] Dassault-Mikoyan Engineering v.1.18a
« Reply #1111 on: March 23, 2020, 07:31:55 AM »

Soooooo ...

... make peace with Console Commands for all your excessively-large, incredibly-slow, all-the-unique-weapons-are-on-modules-so-you-can't-fire-them-manually funtimes needs.
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Viking8008

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Re: [0.9.1a] Dassault-Mikoyan Engineering v.1.18a
« Reply #1112 on: March 23, 2020, 09:42:01 AM »

Soooooo ...

... make peace with Console Commands for all your excessively-large, incredibly-slow, all-the-unique-weapons-are-on-modules-so-you-can't-fire-them-manually funtimes needs.

Sounds rude :D
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AxleMC131

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Re: [0.9.1a] Dassault-Mikoyan Engineering v.1.18a
« Reply #1113 on: March 23, 2020, 09:44:21 PM »

Sounds rude :D

It's called "passive aggressive" I think. And you'll get that reaction a lot from mod authors who care about their mod's balance when you ask for things like this.  :D
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Harmful Mechanic

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Re: [0.9.1a] Dassault-Mikoyan Engineering v.1.18a
« Reply #1114 on: March 23, 2020, 09:56:43 PM »

I typically go in for aggressive-aggressive, but the issue here is that it's fine if people think jumbo superships are fun to fly; I don't, and since it's my labor (and meeting my standards of 'player-usable' on this would require a good chunk of work) and I'm doing this for free, I get to apportion it where I like. Console Commands will deliver all the ponderous joy such a player could hope for; it's just not fun I designed for.

i do think it might be interesting to design a super-capital that's fun for a player to fly and relatively balanced one of these days. It just wouldn't look very much like this one.
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rashiakas

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Re: [0.9.1a] Dassault-Mikoyan Engineering v.1.18a
« Reply #1115 on: March 24, 2020, 10:45:31 AM »



i do think it might be interesting to design a super-capital that's fun for a player to fly and relatively balanced one of these days.

Oh yes, please. Would love to see a fun to fly capital!
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ROFLtheWAFL

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Re: [0.9.1a] Dassault-Mikoyan Engineering v.1.18a
« Reply #1116 on: March 24, 2020, 10:58:02 AM »


Oh yes, please. Would love to see a fun to fly capital!

The Bladewood is pretty fun, once you can get it built. With the right character skills and weapons/squadrons, you can face down just about anything short of a true super-cap and win.
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Fatman_D

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Re: [0.9.1a] Dassault-Mikoyan Engineering v.1.18a
« Reply #1117 on: March 25, 2020, 02:41:18 PM »

Any plan on setting up factions' traits for the diplomacy profile?
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Harmful Mechanic

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Re: [0.9.1a] Dassault-Mikoyan Engineering v.1.18a
« Reply #1118 on: March 25, 2020, 05:00:14 PM »

Yep, it's taken care of in the dev version.
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Fatman_D

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Re: [0.9.1a] Dassault-Mikoyan Engineering v.1.18a
« Reply #1119 on: March 26, 2020, 09:38:25 AM »

Nice! Looking forward to it.
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Stuffwriter

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Re: [0.9.1a] Dassault-Mikoyan Engineering v.1.18a
« Reply #1120 on: April 05, 2020, 08:54:29 PM »

I've been thinking about thinking about looking into maybe making a mod of my own. Maybe.

I know you drew most of the sprites for this mod in illustrator (they look fantastic btw).

Would you recommend that to someone just starting... or is photoshop a better bet? And is there a chance you could send me one of your illustrator files so I can see how you did it?

Thanks
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Harmful Mechanic

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Re: [0.9.1a] Dassault-Mikoyan Engineering v.1.18a
« Reply #1121 on: April 05, 2020, 09:24:50 PM »

Photoshop is going to produce results more like the base game (David paints the vanilla sprites in Photoshop) and be a lot more intuitive. Illustrator is fiddly, unintuitive, and produces... well, it's distinctive, let's go with that. If you know it and love it, use it, but don't learn it for Starsector.

I don't share my files, but I'd be happy to trade tips if you decide to go that route. A lot of it is just fooling around until I saw something I liked, a lot of styles, layering gradients, and symbol palette trickery.
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mora

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Re: [0.9.1a] Dassault-Mikoyan Engineering v.1.18a
« Reply #1122 on: April 13, 2020, 05:41:32 AM »

I have a question regarding weapons, the Assault Rail Accelerator weapon is only available through the sixthbureau_bp tag which seems to be unobtainable by legitimate means. So currently, to get this weapon, you would have to keep destroying every single Sixth Bureau fleet you see. Or would raiding planets with the Sixth Bureau HQ industry give you their blueprints?
The Hybrid Repeater is in a similar situation however DME knows it so I assume it is available through raiding.
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Harmful Mechanic

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Re: [0.9.1a] Dassault-Mikoyan Engineering v.1.18a
« Reply #1123 on: April 13, 2020, 08:35:20 AM »

Right now, yeah, it's likely just going to be salvage. One of the things I'm working on for later is alternate ways to get access either to the weapons or to their blueprints.
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Fatman_D

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Re: [0.9.1a] Dassault-Mikoyan Engineering v.1.18a
« Reply #1124 on: April 13, 2020, 05:16:21 PM »

Some utility ship (Chamois Class, Mouflon Class etc) will be selected with the first click of the "All" button in the deployment window, which is somewhat annoying.
Maybe classify them as logistic ships would help?
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