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Starsector 0.9.1a is out! (05/10/19); Updated the Forum Rules and Guidelines (02/29/20); Blog post: GIF Roundup (04/11/20)

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Author Topic: [0.9.1a] Combat Chatter v1.9.3 (update 2020-04-26)  (Read 162303 times)

Sticks

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Re: [0.9.1a] Combat Chatter v1.9.2d (update 2019-05-11)
« Reply #150 on: October 06, 2019, 03:19:29 PM »

I don't know if im missing something obvious (although knowing me, I just might be) But is there a way to see the enemy combat chatter? ive been looking around the mod-section and just can't seem to find any sort of answer.
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Recklessimpulse

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Re: [0.9.1a] Combat Chatter v1.9.2d (update 2019-05-11)
« Reply #151 on: October 06, 2019, 03:52:18 PM »

I don't think so.
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AzyWng

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Re: [0.9.1a] Combat Chatter v1.9.2d (update 2019-05-11)
« Reply #152 on: October 12, 2019, 04:29:43 PM »

Possibly even assigning a personality to an officer? (much mroe complicated)

Officers already have personalities assigned to them, depending on their gender, their combat personality (timid, cautious, steady, aggressive, or reckless), and a weighted number. All of this is determined by values assigned in the .json files for each personality.

I believe you can make your own personality files by copying a personality file, giving it the name of your choice, and then filling in all the information (gender, tags, talkativeness, etc.) Once you're done with that, then add the personality file to the "characters" spreadsheet (I think).

I don't know if it's possible to change an officer's personality, however.
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Valikdu

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Re: [0.9.1a] Combat Chatter v1.9.2d (update 2019-05-11)
« Reply #153 on: December 02, 2019, 03:08:41 AM »

Thanks for the mod!

P.S.: Sola is best girl
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My Dwarf Fortress Mod: DESOLATION 1.5
My Channel: V. S. Cosplay

Nym

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Re: [0.9.1a] Combat Chatter v1.9.2d (update 2019-05-11)
« Reply #154 on: December 22, 2019, 03:29:36 AM »

Very nice mod, specially in space where people are barely heard outside of communications.
It reminds me that I have a crew on a ship I dispatched on a unsuitable ship that's about to die and lets me recall them for retreat before they blow up.
Hard to notice in the middle of a mess that's a space combat with ships everywhere.

It also makes me remember that we desperately need a customization recruitment mod, but sometimes it's just fun to encounter a chance of random alien characters.
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Histidine

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Re: [0.9.1a] Combat Chatter v1.9.3 (update 2020-04-26)
« Reply #155 on: April 25, 2020, 06:52:12 PM »

Wow, has it been almost a year since the last update?

The new trial feature in this release is a message box that serves as an additional location to display (some) floater messages, including from ships out of player sight. Example:


If you find you dislike it, it can be turned off in chatterConfig.json.

Combat Chatter v1.9.3
Download

Changelog

* Some floater text is now also displayed in a message area on right
    * Can be disabled in config
* "Running" state dialog now used when ship is retreating
* Add FNV character collection compiled by AzyWng
* Add character: acecombat_torres
* Add config multiplier to make gender-specific characters more likely to be picked
* Mod requires LazyLib again
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seewen

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Re: [0.9.1a] Combat Chatter v1.9.3 (update 2020-04-26)
« Reply #156 on: Today at 03:32:11 AM »

Thanks for this mod ! It's really helpful.

But there's a small "bug" with it (or with "Version Checker"): Version Checker think that 1.9.2d is the latest version

(See attachment)
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Histidine

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Re: [0.9.1a] Combat Chatter v1.9.3 (update 2020-04-26)
« Reply #157 on: Today at 05:59:41 AM »

But there's a small "bug" with it (or with "Version Checker"): Version Checker think that 1.9.2d is the latest version
Oops, forgot to update the version file on website. Fixed, thanks!
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