Though I too will miss the lone fighter wings accompanying carrierless fleets. Maybe there could be some cruddy frigate that's basically a hanger on engines? Maybe make it a Shepard MK.II? Strip the drones (and maybe a weapon slot) and add Ill-Advised Modifications and Converted Hanger.
Oh, hey, forgot to respond here as well! Hmm. Well, my one weakness is ships with ill-advised modifications, so... maybe?
How about consuming some resources (metals/supplies/heavy equipments, etc...) or supply cost per fighter replacement/model instead of ordinance point?
Well, ordnance points more or less represent that. We don't really want to start counting ammo for shots fired and consuming resources for all that, do we? Fighters, with this overhaul, fall into the same category as weapons as far as maintenance goes.
...actually, i just realized that i only ever use it to scout for enemy carriers hiding at the edges of the map. fighters not being able to carry out the order wouldn't have stopped me from using "recon", but carriers having to stay closer to the battle, due to fighter range limitations, might.
Hah, nice
Carriers aren't receiving any sort of OP boost then, right? With a full compliment of stronger fighter wings and every weapon slot filled, the Mora would have pretty much zero left over OP for hullmods/vents/caps, aye?
They did get a bit of a boost, actually. I think the rough formula is "20 OP per fighter bay should add up to about 2/3rds of the carrier's OP", at least that's what they're balanced to right now.
Don't remove the Terminator Drone from the Tempest and especially don't replace it with the HEF - too many ships have that hullmod already! The drone is super unique and does a great job taking some heat off the Tempest.
It's certainly effective, but it's not very fun to use and it's always felt awkward to me in terms of how other AI deals with it.
EDIT: Oh, one other thing, in one of the screenshots it appears that Daggers no longer fire Reapers - is this true? What do they fire now?
@ Dri, appers to be Hammers.
Yep, Hammers. Reapers were way too good, everything just disappeared.
It seems the hullmod is less potent than I thought, thank you for the explanation Alex... But I still personally do not like the idea on the conceptual level, how this fighter will distract PD in a manner that is unique to it and is not player facing at all without reading the codex. In my opinion it would make much more sense as a ship system with a visualization.
It's not quite unique to it, at least one other fighter (the Warthog) has it. I do see what you're saying, though... but on the other hand, it kind of makes sense for it to be confined to certain fighters, as it wouldn't be very useful for ships.
It's explicitly mentioned in the fighter wing tooltip in the refit screen, and explained in fighter descriptions, so no need to dig quite so deep as the Codex. I could definitely see a system working out nicely here, though, with a strong visual indicator - something like an orange glow centered on the fighter, perhaps, that turns on when it's under fire. But it's one of those things that might not actually look good in practice - the whole scene is already pretty chaotic, and adding more visuals to it might not be clarifying. Or it might be. Will see if I get a chance to try it out; what's there now works and so I'm not super inclined to mess with it.