i liked logistics more than the fleet limit tbh
it was kind of the whole point of the leadership tree. i can see why it was removed but it was the only real benefit leadership gave unfortunately.
Logistics made sense, but it made Fleet Logistics must-have. 20 Logistics to 100 Logistics was a gigantic leap of power. Technology had some must-have skills too, namely the +OP skills and Navigation (which gave burn speed back then). Combat was all-or-nothing. If you did not max multiple skills, it was useless. If you did, you gained an absurd amount of power. (Compare enemy fleet commanders with Combat 9 instead of Combat 10, Combat 10 was much, much stronger than Combat 9, bigger than Combat 9 got over no Combat.)
I guess the numbers could be tweaked so that Fleet Logistics gave a small boost to a high base when maxed, instead of gigantic boost to a small base.
As someone who could not stand piloting unskilled ships, I always took Combat and Technology first. I would get bored with glacially slow ships without those skills. After I maxed those two attributes, then I would go for Leadership. By then, if it was 0.6-0.62, I would need to fight Hegemony System Defense Fleets very soon to gain levels, and the only way to do it with so few Logistics was soloing or chain-flagships. 0.65 had commodity runs.
The exception was in 0.54, when skills first appeared and you could auto-resolve any and every fight. Back then, the best XP grinder was the auto-resolve character. Max Leadership (Fleet Logistics) and Technology (OP skills and Navigation), cram as many big ships as you can, and auto-resolve every fight, even Hegemony System Defense Fleets. If you lost, no problem, reload the game; still much faster than actually fighting. It was mind-numbingly boring and defeated the point of the game - fighting, but it was the fastest way to gain XP by far, short of cheating. It was the only way to get 10-10-10 is a semi-reasonable time back then. After that, then you can mess around with more skills and kill things manually.
Currently, the most useful Leadership skill is Advanced Tactics. 3 CP is not enough for every fight unless you solo fleets (even then, marking enemies with Avoid is very convenient). The best benefit is Special Ops. That helps make boarding more profitable than shopping, and you do not need to bring a liner and several hundred marines to board a battleship. Getting Special Ops also means +5 CP, more than enough to do what I want.
I suppose Command Experience is okay for training an excess of elites to sell and speed up money grinding.
Of course, Leadership skills pale compared to Combat and Technology now.
I suppose Fleet Logistics could be changed to extend the hard cap, if the hard cap remained. +1 ship per point above the baseline of 25 ships.