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Starsector 0.9.1a is out! (05/10/19); Blog post: Skills and Story Points (07/08/19)

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Author Topic: [0.9.1a] prv Starworks v11.1 (2019-10-03) - Latest: Phase ships & new systems.  (Read 31351 times)

giggily

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prav, it looks to me like your normal maps don't have any inversion. from what i can tell graphicslib needs xyz to all be inverted, and if it does then yours may not be working as intended
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prav

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I'll look into it. Not like I've been using consistent settings there anyway.
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123nick

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Beam fatigue from making the standard Ljungeld, and I felt that spinal burst beams had been done, done again and then done a third time. I'm actually pretty fond of this version and how violent it feels when you land a dozen blasts on a high flux target.

Speaking of the Conq Ryak, I think I overbuffed it. Some combination of 1,2 shield efficiency, free aux thrusters, and 1200 dissipation should probably go. The turret was probably healthy on the other hand.

you have a point there ,tbh. regardless, it is very nice now with the burst of projectiles. maybe if the projectiles had a bit more of a stronger looking aesthetic or came out more precisely? like TPC projectiles, maybe?
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