Must say I'm continually pleased by everything I see coming out of these blogs. I hope everything pans out or at least leads to interesting new possibilities. I like the idea of running in after a Hegemony defense fleet saves me and rescuing some of the stranded crew.
I don't know about finding crew in debris fields, but maybe.
guess this means we can not have 0.7.3a sooner.
Yeah, it was always going to take a bit. I'm super excited about the new stuff - the ratio of, ah, immediate coolness to dev effort is pretty high - but it's all so interrelated.
Also, is that a dark star I see in the first pic? Or a jumpgate?.
It's a black hole. When alone or in a black hole binary, it also (usually) gets an accretion disk, but in a close trinary situation, there isn't one.
Cool new systems with two suns, a black hole, and a tiny planet --> would never happen in vanilla .
Huh?
Exciting salvage and "free stuff" at every planet!
I don't know about every planet, but let's say at "most systems".
Eventually leads up to outposts ... will we encounter outposts of other factions?
Do the outposts make factions stronger?
Ahh, not really prepared to talk about them. They're certainly the elephant in the room, though, as all this stuff is building up to them, isn't it.
"In Starsector, Derelict salvages you"= WIN
Debris fields are a great idea to help ease early game supply/money woes! I also love that exploration can have you running into unique enemies/defenses/whatever else! Procedural generation can work, but only if you've got enough unique content to seed it with, yeah. Repeating the same 5-10 chunks of content across 100 star systems is hopefully not the route you intend to take for exploration...
Yeah, that's very much the plan. There's a pretty long list of "things you can find" I've got somewhere; will see how far along it I manage to get. Kind of a question of spending time on content here vs time on more related features, but the content here is very important and arguably part of the feature. Like, it's hard to get away with an "exploration" feature if it's stubbed out with only a few things you can find. The "specials" really help mix things up, though - the same "derelict probe" can have at the moment something like 4 or 5 different things going on, I think. Or nothing at all.
An FTL: Faster than Light total conversion is looking more and more possible with the addition of a salvage system! Custom wrecks simulating random events and randomly generated sectors... hohoho.
Hmm. That does sound kind of neat! Traveling through some randomly generated systems/constellations, entirely dependent on salvage to progress.
Nothing motivates me to buckle down on modding like knowing more about how you're going to break whatever I work on with the next update .
Yeah, I do apologize about breaking things, though
Just totally unavoidable.
This is really good; having more stuff to do than cruise around looking for fights with other fleets and trade is compelling, especially salvage.
Hopefully, yeah. With the caveat that it's not all in place yet, I'm optimistic about how especially the new early game is shaping up. Start with some scavenging, build up to salvage, but fight automated defenses in the process, too. It just seems like it'll be a muuuch smoother curve, and one that can be taken at the player's discretion, as well. You can spend more time scavenging, decide which fights with defenses to pick, etc. And it feels like it'll be more varied! Will have to see how it pans out, though. The best laid plans and all that.
I have nothing useful to add other than the more I read, the more excited I get!!!
Same here!