Fractal Softworks Forum

Please login or register.

Login with username, password and session length
Advanced search  

News:

Starsector 0.97a is out! (02/02/24); New blog post: Simulator Enhancements (03/13/24)

Pages: 1 [2]

Author Topic: Mod Request: No Shields  (Read 6547 times)

gruberscomplete

  • Captain
  • ****
  • Posts: 253
    • View Profile
Re: Mod Request: No Shields
« Reply #15 on: June 02, 2016, 03:11:39 PM »

It would also be cool for a mod to make fleets more random. Not Dynasector, because that isn't random enough:

  • All faction fleets contain 50% ships from its own faction and 50% ships from all other factions/mods
  • All ships have half the weapons that it's variant says it should have and half the weapons from other factions/mods
  • All markets contain a much larger variety of ships from all mods


UPDATE:
 why??? cuz the game is always the same. Every fleet is the same, all ships are the same, and all markets are the same, not to mention, empty.
« Last Edit: June 03, 2016, 10:35:07 AM by gruberscomplete »
Logged
Click here for FREE ships!               Plentysector               Robots With Souls

kazi

  • Admiral
  • *****
  • Posts: 714
    • View Profile
Re: Mod Request: No Shields
« Reply #16 on: June 02, 2016, 08:17:17 PM »

Logged

Histidine

  • Admiral
  • *****
  • Posts: 4661
    • View Profile
    • GitHub profile
Re: Mod Request: No Shields
« Reply #17 on: June 04, 2016, 01:55:40 AM »

  • All ships have 50% chance to use their normal sprite and 50% a procedurally generated sprite with each pixel having a random RGB value
Logged
Pages: 1 [2]