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Author Topic: Continue my mods!  (Read 3203 times)

Dark.Revenant

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Continue my mods!
« on: April 23, 2016, 10:10:46 PM »

Five of my mods are now public!  Those who wish to contribute can fork them and create pull requests.  Those interested in longer-term development should contact me on Skype (darkrevenantx) for direct write access.

Audio Plus

DynaSector

Ship/Weapon Pack

Starsector+

Underworld
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Cyan Leader

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Re: Continue my mods!
« Reply #1 on: April 26, 2016, 08:00:50 PM »

Is the improved AI and Skill Tree from SS+ part of any of the forks?
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Dark.Revenant

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Re: Continue my mods!
« Reply #2 on: April 27, 2016, 12:07:54 AM »

Nope, that's still part of SS+.
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Snrasha

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Re: Continue my mods!
« Reply #3 on: April 27, 2016, 06:31:26 AM »

I can update this mod when  starsector have update for compatibility, but, for continue(so upgrade with news contents), i cannot.


Sorry, but i have multiple reason(bad choice, 0 idea and same if i have good level on Java,  i am very too stupid.). After, if you think than i have level for continue a mod in your list, i can add you in my skype.  (My mod is in paused because i have not idea what upgrade, so i have availability)


Thank.

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I am pretty bad on english. So, sorry in advance.

Gladiator Society
Add battle options on Com Relay/ Framework for modders for add their own bounty.

Sanguinary Autonomist Defectors A fan-mod of Shadowyard.

xenoargh

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Re: Continue my mods!
« Reply #4 on: April 27, 2016, 10:33:36 AM »

Can we at least port the skill trees out, if we're feeling non-lazy?
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Please check out my SS projects :)
Xeno's Mod Pack

Dark.Revenant

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Re: Continue my mods!
« Reply #5 on: April 27, 2016, 09:31:02 PM »

It would be best to keep all vanilla changes (like skill tree) in the same mod.  They tend to blend together, conceptually.
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Histidine

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Re: Continue my mods!
« Reply #6 on: May 11, 2016, 09:05:22 PM »

Here's a list of files to edit to integrate a faction with DynaSector.
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