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Starsector 0.97a is out! (02/02/24); New blog post: Simulator Enhancements (03/13/24)

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Author Topic: SPAZ 2 single player hitting May 19th, 2016. At last.  (Read 18559 times)

Spoorthuzad

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Re: SPAZ 2 single player hitting May 19th, 2016. At last.
« Reply #15 on: May 22, 2016, 04:33:18 AM »

I'm actually kinda glad that the devs did something different instead of just going the safe route. But that is my opinion.
If you guys want a more Spaz1 feeling though there are plenty of mods that enhance the first game.
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Cyan Leader

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Re: SPAZ 2 single player hitting May 19th, 2016. At last.
« Reply #16 on: May 23, 2016, 07:29:15 PM »

Are there really? The only one I really tried was the Fight for Universe one, which seemed the most complete, and the extra ships weren't even used by the AI. Maybe I've grown spoiled by SS but the game doesn't really seem to have that many mods.
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braven25

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Re: SPAZ 2 single player hitting May 19th, 2016. At last.
« Reply #17 on: May 24, 2016, 09:05:47 AM »

I'm actually kinda glad that the devs did something different instead of just going the safe route. But that is my opinion.
If you guys want a more Spaz1 feeling though there are plenty of mods that enhance the first game.

Sadly they is only couple worth while rest don't really do enough to be worthwhile
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TaLaR

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Re: SPAZ 2 single player hitting May 19th, 2016. At last.
« Reply #18 on: May 25, 2016, 12:51:14 AM »

It's still EA, so late game might be subject to change, but currently it is fairly lackluster.

Spoiler
There is one zombie alpha, which is strong enough to reliably beat any AI captains, he just takes sectors one by one. The rest of zombies either follow him, defend stations or are idling in zombie territory.
Killing zombies only costs them only a small respawn delay, every captain that died to them becomes a zombie.
Trying to take back territory from them becomes impossible as soon as their territory is reduced to small enough size to be saturated with respawning zombies.

... But you don't really need to fight zombies as whole. Just level your ship sufficiently and go straight for their Capital (zombies can't catch you, they are slower than full burn movement). Beat last boss encounters and that's it, strategic map state doesn't matter.
[close]
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braven25

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Re: SPAZ 2 single player hitting May 19th, 2016. At last.
« Reply #19 on: May 25, 2016, 10:23:51 AM »

It's still EA, so late game might be subject to change, but currently it is fairly lackluster.

Spoiler
There is one zombie alpha, which is strong enough to reliably beat any AI captains, he just takes sectors one by one. The rest of zombies either follow him, defend stations or are idling in zombie territory.
Killing zombies only costs them only a small respawn delay, every captain that died to them becomes a zombie.
Trying to take back territory from them becomes impossible as soon as their territory is reduced to small enough size to be saturated with respawning zombies.

... But you don't really need to fight zombies as whole. Just level your ship sufficiently and go straight for their Capital (zombies can't catch you, they are slower than full burn movement). Beat last boss encounters and that's it, strategic map state doesn't matter.
[close]

that to me just seem broken as your essentially skipping half the game, prob should be system in place to prevent that skipping
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Sabaton

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Re: SPAZ 2 single player hitting May 19th, 2016. At last.
« Reply #20 on: May 31, 2016, 11:31:28 AM »

That's a good description, thanks. Personally, I'm waiting until the bugs are squashed and the polishing is done.

Most of the negative reviews  on steam fall into 2 cathegories: the controls suck or it's nothing like spaz 1.

Frankly, I applaud their initiative, they pulled their boxers up and tried something new when they could have just stuck to the formula and rake in the cash of a dedicated fan base.

They one thing about trying something different, but when you stick number 2 on end of title, people are expecting sequel where the game is more or less the same but better.

But sadly Spaz no has nothing in common with it original except for the name and the zombie theme, they prob got better reviews if they called it Rebel Galaxy vs Zombies lol


Imagine how you feel if Starsector 2 came out and it was a fps with over simplified mechanics, as that's essentially what SPAZ has done

Yeah, you're right. Innovate too much and you alienate the fan base and create something of its own. Don't innovate and you become stale and are accused of being Call of duty. It isn't easy to be a game dev.

It's still EA, so late game might be subject to change, but currently it is fairly lackluster.

Spoiler
There is one zombie alpha, which is strong enough to reliably beat any AI captains, he just takes sectors one by one. The rest of zombies either follow him, defend stations or are idling in zombie territory.
Killing zombies only costs them only a small respawn delay, every captain that died to them becomes a zombie.
Trying to take back territory from them becomes impossible as soon as their territory is reduced to small enough size to be saturated with respawning zombies.

... But you don't really need to fight zombies as whole. Just level your ship sufficiently and go straight for their Capital (zombies can't catch you, they are slower than full burn movement). Beat last boss encounters and that's it, strategic map state doesn't matter.
[close]

LMAO, that's funny. Reminds me of how you could beat Two Worlds in the first 3 minutes and trigger the end cut scene. I was right to wait on this one.
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xenoargh

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Re: SPAZ 2 single player hitting May 19th, 2016. At last.
« Reply #21 on: November 10, 2017, 10:51:01 AM »

Just wanted to say that I've played the final Retail version.

I'm afraid that I feel the game is less than the sum of its parts (which is ironic, given that it's a game about building spacecraft out of bits and pieces of other spacecraft). 

Certain aspects of the combat gameplay were tuned really poorly, in particular the "Synergy" system, which doesn't actually improve part performance enough to justify losing slots that could be devoted to more weaponry.  The math just never works out; the only thing where this isn't true is with engines, where Synergy actually does work as advertised, but even there, I found that simply saving up Scrap to buy faster engines was the path to efficiency.

The escort-fighter concepts are really, really, really broken, too; there's exactly one "right answer"; the rest of the fighters felt like they were just there to give players easy opponents.  Even in the campaign, where the number of Command Points is pretty limited and level-grinding got really painful, I found that it was easy to get to the point where my escorts could kill most things, including AI capital ships, without much help, once I figured out which ship / weapon combo to use.

Basically, it's not terrible, but it's not "Mount and Blade in Space" as many people said in their Steam reviews.  Or maybe it is; I've tended to forget just how broken the balance of the core M&B was, before mods got it fixed up and made it less about just getting enough Huscarls, lol. 

But in the end, it feels like a game where a balance pass or three would be really beneficial, but it's been in development so long that I expect Minmax will want to move on pretty quickly; it had to have been pretty resource-draining to produce.
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Drokkath

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Re: SPAZ 2 single player hitting May 19th, 2016. At last.
« Reply #22 on: November 10, 2017, 07:39:10 PM »

I've never given the second game a try. I've only played SPAZ 1 to the very end of its storyline. It also put me too in the path of finding Starsector.

As for SPAZ 1, memories of playing it are hazy because of being sick IRL at the time. In short; I played it to its storyline end, gave a few other similar games a try until finding SS to be my cup of tea as far as top-down space game genres go.

I highly prefer freedom of movement and choices in a game over almost all other games in general. There's an astronomical reason why I don't usually play SS as a 4x strategy game and instead resort to being a nomadic wandering hermit with only one commando ship that has powerful fleet exterminating capabilities. Reduces my headache I get when trying to play something strategically for too long and increases my sense of feeling joy due to burdens of being a leader of a fleet are removed except being a leader of only one ship. The same reason why Kirk doesn't want to be an admiral.
« Last Edit: November 10, 2017, 08:01:52 PM by Drokkath »
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Bastion.Systems

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Re: SPAZ 2 single player hitting May 19th, 2016. At last.
« Reply #23 on: November 13, 2017, 03:20:21 AM »

SPAZ2:

+Cool dynamic campaign map
+Unique other pilots
+Loads of tooltips everywhere
+AAA voice acting
+Menus and controls are intuitive

-3D was a mistake, it looks horrid, like some early 2000 titles
-Not fan of the Borderlands-style setting/art style
-Combat is mindless and boring (no wonder they let you automate it entirely)
-modular ships, while a cool concept it is not executed all that well
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Midnight Kitsune

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Re: SPAZ 2 single player hitting May 19th, 2016. At last.
« Reply #24 on: November 13, 2017, 05:43:02 AM »

SPAZ2:

+Cool dynamic campaign map
+Unique other pilots
+Loads of tooltips everywhere
+AAA voice acting
+Menus and controls are intuitive

-3D was a mistake, it looks horrid, like some early 2000 titles
-Not fan of the Borderlands-style setting/art style
-Combat is mindless and boring (no wonder they let you automate it entirely)
-modular ships, while a cool concept it is not executed all that well
Agreed on all of these points. And that the amount of builds that you can make in the later game are very limited due to how OP synergies are and how they are needed to really be effective and move at all
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