it's Feb 2nd, c.207
i'm level 35 with 8 officers (lvl 12, 6, 6)
i have lvl10 skills in tech, lvl5 skills in lead, and lvl4 skills in combat (which i'm prioritizing now)
i'll hire officers if i can find another couple timid ones for piloting more mules (and potentially carriers)
i have an Eagle, a Gryphon, 2 Sunders, 2 Wolves, 1 Brawler, 1 Mule, and a new Afflictor
i have about 90 marines bought on the cheap
i have 80,000 credits
in storage at jangala are a dozen types of armaments i might find useful (lots of stuff)
i've loaded all my elites and am concentrating on getting everyone else levelled
I really haven't tried any more trade missions although i do have stockpiles of loot at Jangala
running around blowing up pirates, bountied fleets, and the occasional Tri-tachyon convoy
i avoid 'emergency burn' like the plague (lowers CR which boosts supply consumption. eeeks)
I have a Heron in jangala along with about 6 wings of thunders, and a mothballed hound. lol
I'm trying to keep my ship count really low to avoid getting slaughtered with the cost of supplies (trying to stockpile supply/fuel in storage when cheap/loot) so i'm saying "no" to drugs like fighters
whenever i see supplies going for less than 50cr i buy up as much as i can fit in cargo of my current fleet (or more if i'm willing to stockpile in storage)
I'm going to try to visit Eos Exodus for the first time
Eagle class cruiser (flagship) [loadout: hypervelocity drivers/tactical lasers/graviton beams/harpoons]
...cap0;ven15 advanced turret gyros, augmented engines, integrated point defense, integrated targeting
Gryphon class missile cruiser (cautious) [loadout: Salamanders MRMs and Pods/dual flak/dual lt mgs]
...cap0;ven7 advanced turret gyros, accelerated shields, augmented engines, extended shields, hardened sub
Sunder class destroyers (aggressive) [loadout: autopulse laser/gravitons/salamanders/dual lt mgs]
...cap0;ven12 advanced turrent gyros, acc. shields, aux. thrusters, extended shields, hard.subs, integ.targ.
2 wolves (both 'cautious') [phase lance/swarmers/LR PD lasers]
...cap0;ven13 advanced turret gyros, acc.shields, expanded missile racks, extended shields, hard.subs
brawler class frigate (steady) [thumpers/swarmers]
...cap7;ven8 acc.shields, aux.thrusters, extended shields, hard.subs
Mule class freighter (timid) [Ion Beam/salamanders/lt. dual mgs]
...cap0;ven6 acc. shields, adv.turret gyros, augmented engines, hard.subs
Afflictor class frigate (cautious) [2 tactical lasers/2 salamanders/LR IR laser in 360 degree slot]
...cap0;ven10 adv.optics, adv.turret gyros, augmented engines, aux.thrusters, blast doors, hard.subs, int.tgt.
all ships have one thing in common: Hardened Subsystems!
My usual tactic, now that i have the right officer temperaments sorted is just to go with the default AI and wing it. usually works really well
I'll think about using the afflictor as my flagship as equipped like goduranus suggests, and the mule maybe should have the pulse laser.