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Author Topic: [0.9.1a] Ship/Weapon Pack 1.12.3b  (Read 519881 times)

Dark.Revenant

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[0.9.1a] Ship/Weapon Pack 1.12.3b
« Reply #825 on: January 12, 2021, 02:19:54 AM »

Fixed a problem.

Download Ship/Weapon Pack 1.12.3b
Download Mirror
(Requires LazyLib 2.4f)
(Requires GraphicsLib 1.4.4)

- Supported by Nexerelin 0.9.7c -

Git Repository

Edit SWP_OPTIONS.ini to enable or disable Ship/Weapon Pack features!



We recommend Version Checker to notify you when an update is ready.

Having problems?  Visit the Mod Troubleshooting Guide!



Change Log
Version 1.12.3b
- Possible fix for yet another Cathedral bug

Version 1.12.3
- Added workaround for Luddic Path faction file to get the LP Enforcer to spawn
- Added support for more factions in Custom Battle
- Fixed a bizarre Starsector bug related to module-ships that would crash the game in certain situations
  * NPC Cathedrals will not respect the effect of D-mods on modules, as a result...
« Last Edit: January 16, 2021, 08:04:57 PM by Dark.Revenant »
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Icchan

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Re: [0.9.1a] Ship/Weapon Pack 1.12.3
« Reply #826 on: January 16, 2021, 09:21:51 AM »

FYI: version checker reports there's an update for SWP even after updating, it says: "1.12.3 vs 1.12.3b".
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Dark.Revenant

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Re: [0.9.1a] Ship/Weapon Pack 1.12.3b
« Reply #827 on: January 16, 2021, 08:05:26 PM »

You should go ahead and download from the link above, then.
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Hatter

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Re: [0.9.1a] Ship/Weapon Pack 1.12.3b
« Reply #828 on: February 05, 2021, 09:13:02 AM »

Is there any way to prevent Arcade's combo indicators from scaling in size as the combo increases? Looking at the files, it seems 'UnrealAnnouncer.java' handles the combo mechanic, but I can't find what's responsible for rendering the _X COMBO indicator.
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Great Leader

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Re: [0.9.1a] Ship/Weapon Pack 1.12.3b
« Reply #829 on: February 15, 2021, 07:00:28 PM »

I have been trying to edit OP for Cathedral's front, left right etc because the flux management was too poor for my loadout. However, they keep resetting to the original stat. Any reason for this?
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