Welp, I decided to post some thoughts and feelings about my experience with this (superb) mod, specifically some suggestions.
So, first of all, I think some ships could be made more unique, or just appealing to be used:
Spoiler
- The Beholder is just a waste of resources atm, since it is almost harmless, and super-mega-blaster exposed on the rear. making the drones able to turn helps a lot, and with built-in Hardened Shields (and extending them a bit), it becomes a neat lil' wall for enemies to face, to be combined with carriers or missile ships.
- I adore the Circe, simply because it looks so cool, but it's very underwhelming in it's effective loadout possibilities. I built-in Accelerated Shields and PDAI to it, so you can use the small mounts freely; they'll always be PD-able, and the shield, although small, becomes very versatile.
- For the Vindicator (S), I changed the guns dramatically: Gungnir now has a 5-shot magazine, that recharges almost as fast as it reloads, therefore sustained fire is the same, but the volley ability will exhaust your ammo. Also made it's sub-ammo have a small EMP effect, changed the built-in DTC for ITU because yes, brought it closer to the other variant OP-wise, gave it more flux dissipation (it should have more than the modified Vindi, since that one focuses on missiles), and increased the top speed, so it can keep up with battlecruisers at least.
- Axed the Vulture's PD drones, for Maneuvering Jets instead. Just feels more adequate for a fast cruiser. I did think of adding the drones as an in-built wing, but dropped it because that felt a bit too much.
- Gave the Legion and Onslaught built-in Blast Doors, and changed the Onslaught's TPC recharge rate to 4 seconds, 4 ammo per recharge. I know this mod doesn't touch them really, but now they're much more competitive and dangerous, while still feeling, well... low tech.
Maybe I changed more, but tbh I didn't write it down till now, so this is what I remember.
Second, modified some weapons, though not many, and not much.
Spoiler
- Made Phase Lances viable, I chose to make their damage/flux cost a 1/1 ratio, per the cost: aka, hits like a searing spear, but overheats you like one would, too. Could do the other way around, and lower their flux cost.
- Changed magazine recharging for the Autopulse and Ion Pulser, kinda the same way as with the TPC: Autopulse recharges 3 shots per 1.5s, Ion Pulser recharges 4 shots per 2s.
- Increased Vulcan range to 300. Now it's actually decent at PD.
I know most of these changes are to vanilla weapons, but I decided to put em here anyway.
One last bicker:
Why is the mini-blaster sfx so
low? They seem soundless in the heat of battle, that ticks me a bit.