Fractal Softworks Forum

Please login or register.

Login with username, password and session length
Pages: 1 ... 36 37 [38] 39 40 ... 85

Author Topic: [0.97a] Ship/Weapon Pack 1.15.1  (Read 1120897 times)

Wyvern

  • Admiral
  • *****
  • Posts: 3803
    • View Profile
Re: [0.9.1a] Ship/Weapon Pack 1.10.4
« Reply #555 on: September 19, 2019, 11:30:11 AM »

Yeah, multi-module ships retreating cause issues; as I recall, this is a vanilla bug and not something that's easy for modders to work around.

It is, however, relatively straightforward for a player to work around - install the latest (in-dev) version of Console Commands; one of the available commands will simply end combat regardless of this bug.
Logged
Wyvern is 100% correct about the math.

Sinosauropteryx

  • Captain
  • ****
  • Posts: 262
    • View Profile
Re: [0.9.1a] Ship/Weapon Pack 1.10.4
« Reply #556 on: September 19, 2019, 04:05:16 PM »

I see, well Console Commands will have to do for now. Thanks for the suggestion.
Logged

Tackywheat1

  • Commander
  • ***
  • Posts: 190
  • Paragon is Perfection
    • View Profile
Re: [0.9.1a] Ship/Weapon Pack 1.10.4
« Reply #557 on: September 19, 2019, 08:19:23 PM »

Unrelated: Love the Cathedral, don't know what all the talk about it being underpowered is based on. The thing is a monster!

I agree now that I 100%'d the mission that featured it
(still can't win the redacted mission)
Does the solar class play like a weaker paragon with some fighter bays or as a high tech legion that happens to have 4 large energies?
Logged

MesoTroniK

  • Admiral
  • *****
  • Posts: 1731
  • I am going to destroy your ships
    • View Profile
Re: [0.9.1a] Ship/Weapon Pack 1.10.4
« Reply #558 on: September 19, 2019, 09:13:14 PM »

Think of it as a high-tech Legion turned up to 11.

Hrothgar

  • Captain
  • ****
  • Posts: 327
    • View Profile
Re: [0.9.1a] Ship/Weapon Pack 1.10.4
« Reply #559 on: September 20, 2019, 12:56:03 AM »

Solar should be remnant only. but overall, it's a high tech carrier-battleship hybrid. Legion is one too, but low-tech. They're not worst thing for you to face "False Omega/Nameless One Shudder".
Logged

TimeDiver

  • Captain
  • ****
  • Posts: 353
    • View Profile
Re: [0.9.1a] Ship/Weapon Pack 1.10.4
« Reply #560 on: September 20, 2019, 01:35:46 AM »

Solar should be remnant only. but overall, it's a high tech carrier-battleship hybrid. Legion is one too, but low-tech. They're not worst thing for you to face "False Omega/Nameless One Shudder".
95% sure that only shows up if you have the latest beta(s) of Seeker.
Logged

CheekyBreeky

  • Ensign
  • *
  • Posts: 4
    • View Profile
Re: [0.9.1a] Ship/Weapon Pack 1.10.4
« Reply #561 on: September 20, 2019, 07:23:56 AM »

Any way I can just use the new skins of faction ships? Without all the new weapons/ships.
Logged

Sarissofoi

  • Captain
  • ****
  • Posts: 405
    • View Profile
Re: [0.9.1a] Ship/Weapon Pack 1.10.4
« Reply #562 on: September 20, 2019, 11:49:19 AM »

Any way I can just use the new skins of faction ships? Without all the new weapons/ships.
Yes.
I have version with only paintjobs and conversions without weapons and wings(only Reliant MG included).
You can do it manually yourself.

korqi

  • Ensign
  • *
  • Posts: 17
    • View Profile
Re: [0.9.1a] Ship/Weapon Pack 1.10.4
« Reply #563 on: September 21, 2019, 11:29:59 AM »

Thanks for this great mod! I have a question regarding IBB bounties. During my several breakthroughs I've been getting those missions pretty inconsistently, for instance, during my last playthrough I finished bounty with that zeus paragon, However, after that lower 100k-200k bounties started to appear and I did not get some of the bounties, which were present in previous playthroughs at all. In fact, for some reason I am only able to get no more than 8-9 IBB bounties in single playthrough for some reason. Is there some easy way to activate those IBB bounties?
Logged

Tackywheat1

  • Commander
  • ***
  • Posts: 190
  • Paragon is Perfection
    • View Profile
Re: [0.9.1a] Ship/Weapon Pack 1.10.4
« Reply #564 on: September 21, 2019, 03:46:17 PM »

Will you ever add Cathedral (LP) considering cathedral is a luddic church ship
Logged

long_chin_man

  • Ensign
  • *
  • Posts: 7
  • HAVE YOU SEEN CHEF
    • View Profile
Re: [0.9.1a] Ship/Weapon Pack 1.10.4
« Reply #565 on: September 25, 2019, 06:35:34 AM »

starsector wouldnt be starsector if everything wasnt screen-recorded with shakey cameras
Logged

korqi

  • Ensign
  • *
  • Posts: 17
    • View Profile
Re: [0.9.1a] Ship/Weapon Pack 1.10.4
« Reply #566 on: September 25, 2019, 07:52:46 AM »

Can anybody pls help? I am not even able to get more than one IBB bounty mission in my current playthrough for some reason. Is there any console command or a setting that will activate all those bounties? By the way what does "famousbountystage" do in console commands? I set it to random number and it says that the bounty is set to corresponding IBB bounty fleet but  the fleet still do not spawn.
« Last Edit: September 25, 2019, 09:24:00 AM by korqi »
Logged

Hrothgar

  • Captain
  • ****
  • Posts: 327
    • View Profile
Re: [0.9.1a] Ship/Weapon Pack 1.10.4
« Reply #567 on: September 25, 2019, 10:18:37 AM »

You mean more than one ibb bounty on time or one bounty of certain guy (like one with Atos, Portos and Aramis Zeus, Nike and Ares)?
Logged

Shad

  • Commander
  • ***
  • Posts: 206
    • View Profile
Re: [0.9.1a] Ship/Weapon Pack 1.10.4
« Reply #568 on: September 25, 2019, 12:17:33 PM »

You mean more than one ibb bounty on time or one bounty of certain guy (like one with Atos, Portos and Aramis Zeus, Nike and Ares)?
Who is D'Artagnan then? The Sporeship?
Logged

korqi

  • Ensign
  • *
  • Posts: 17
    • View Profile
Re: [0.9.1a] Ship/Weapon Pack 1.10.4
« Reply #569 on: September 25, 2019, 12:48:51 PM »

You mean more than one ibb bounty on time or one bounty of certain guy (like one with Atos, Portos and Aramis Zeus, Nike and Ares)?
I could not get any IBB bounty other than the first one (80k bounty, guy with a green helmet). Than I did not get any IBB bounties for a while, after travelling and rushing into bars like a madman I finally got next one- 100K bounty but I already have high end fleet and the fun of defeating the fleet is gone. As I already mentioned IBB bounties have been spawning pretty inconsistently for me. During my 5-6 playthroughs some of the IBB fleets have not even spawned for me- interstellar Imperium  fleets for example. I do not know if it is caused by mod conflict, I use nexerelin and several other faction mods.
Logged
Pages: 1 ... 36 37 [38] 39 40 ... 85