Starsector 0.97a is out! (02/02/24); New blog post: Simulator Enhancements (03/13/24)
Just finished last IBB mission. Wow, what a ride. In my case the hardest bounty was not the last one though, it was El Psi. Had to hit and retreat with Odysseys until most of his fleet was gone, then finished him off. And Hot Potato was ridiculously fun!
Quote from: furl on September 12, 2019, 04:51:04 PMJust finished last IBB mission. Wow, what a ride. In my case the hardest bounty was not the last one though, it was El Psi. Had to hit and retreat with Odysseys until most of his fleet was gone, then finished him off. And Hot Potato was ridiculously fun!El Psi is widely accepted as the hardest bounty (to do without major losses) due to the ability of the ship to melt your captitals in seconds. The final bounty by contrast is just "regular" (though stronger) capitals.
Quote from: Shad on September 13, 2019, 03:42:18 PMQuote from: furl on September 12, 2019, 04:51:04 PMJust finished last IBB mission. Wow, what a ride. In my case the hardest bounty was not the last one though, it was El Psi. Had to hit and retreat with Odysseys until most of his fleet was gone, then finished him off. And Hot Potato was ridiculously fun!El Psi is widely accepted as the hardest bounty (to do without major losses) due to the ability of the ship to melt your captitals in seconds. The final bounty by contrast is just "regular" (though stronger) capitals.What........ I beat el psi on 1k battlesize while only losing 2 ships.... an Eos and a shrike.. and my fleet was only around 15 ships large
Quote from: Tackywheat1 on September 13, 2019, 05:45:25 PMQuote from: Shad on September 13, 2019, 03:42:18 PMQuote from: furl on September 12, 2019, 04:51:04 PMJust finished last IBB mission. Wow, what a ride. In my case the hardest bounty was not the last one though, it was El Psi. Had to hit and retreat with Odysseys until most of his fleet was gone, then finished him off. And Hot Potato was ridiculously fun!El Psi is widely accepted as the hardest bounty (to do without major losses) due to the ability of the ship to melt your captitals in seconds. The final bounty by contrast is just "regular" (though stronger) capitals.What........ I beat el psi on 1k battlesize while only losing 2 ships.... an Eos and a shrike.. and my fleet was only around 15 ships largeBigger battlesize is easier as:1. IBB unique ships spawn over the regular deployment limits.2. It's easier to focus firepower with more ships.
Hi, I love this mod. I have a bug to report. Under some circumstances, Walls get extreme range.https://youtu.be/906-BiTx620As you can see from the video, the Wall's HVD has about 3000 range in the first test. I brought in a Conquest to compare, its HVDs are the normal 1600 with ITU. (Or slightly more with officer)Then in the second test (1:30), I started with the Conquest and brought in the Wall as reinforcement. The Wall's range appears to be normal. It seems the Wall starting combat on the field gives it extreme range, but if it comes in from the bottom of the screen it has normal range. The same thing occurs if I join an ongoing battle (it gets extreme range) vs start a battle (normal range).
@Sinosauropteryx: Sorry about the trouble. The extreme ranges in the spore fight are something I need to fix. Ruthless sector doubles the range of all domain drones in a way that is only intended for fights against their faction, and causes the spore bounty fight to be far more difficult than it should be. The range increase can be changed by editing rangeMultForAutomatedDefenses in RUTHLESS_SECTOR_OPTIONS.ini. A far better solution is in the works, so I'll be removing the range bonus soon.
The range increase can be changed by editing rangeMultForAutomatedDefenses in RUTHLESS_SECTOR_OPTIONS.ini.
Retreating with a Cathedral apparently does not trigger it as "retreated," maybe the modules are still considered on the battlefield? The bay modules' fighters stick around, and if the enemy retreats with its last Cathedral there is no way to end the battle outside of a full retreat. If I full retreat after deploying a Cathedral, I'm soft locked. (I've also got Nex and Ruthless Sector running, I don't know if they could be the cause.)