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Starsector 0.9.1a is out! (05/10/19); Blog post: Painting the Stars (02/07/20); Updated the Forum Rules and Guidelines (02/29/20)

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Author Topic: [0.9.1a] Ship/Weapon Pack 1.10.5  (Read 373359 times)

Seifer

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Re: [0.9a] Ship/Weapon Pack 1.10.0
« Reply #375 on: February 16, 2019, 10:36:34 AM »

Gosh Dark Revenant this is beautiful :) Does it still have its lightning skill though which raises flux ? xD I can't test because my pc is pretty unstable right now :P
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Dark.Revenant

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Re: [0.9a] Ship/Weapon Pack 1.10.0
« Reply #376 on: February 16, 2019, 12:10:49 PM »

8793 [Thread-4] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.RuntimeException: Fatal: ship_systems.csv is missing systems
java.lang.RuntimeException: Fatal: ship_systems.csv is missing systems
   at com.fs.starfarer.loading.SpecStore.├ľO0000(Unknown Source)
   at com.fs.starfarer.loading.SpecStore.while(Unknown Source)
   at com.fs.starfarer.loading.ResourceLoaderState.init(Unknown Source)
   at com.fs.state.AppDriver.begin(Unknown Source)
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
   at java.lang.Thread.run(Unknown Source)


Anyone else got this error? With version 1.9.1 everything working fine.

When updating mods, you should delete the old mod folder first before you put the new one in.

Gosh Dark Revenant this is beautiful :) Does it still have its lightning skill though which raises flux ? xD I can't test because my pc is pretty unstable right now :P

Long-ranged low tech Mine Strike.
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Seifer

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Re: [0.9a] Ship/Weapon Pack 1.10.0
« Reply #377 on: February 16, 2019, 12:23:21 PM »

Nice :D I'm excited to fight this beast !
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Drone_Fragger

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Re: [0.9a] Ship/Weapon Pack 1.10.0
« Reply #378 on: February 16, 2019, 05:52:31 PM »

Rip Lightning bomber, legitimately too OP for this world. Also kinda buggy.
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MesoTroniK

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Re: [0.9a] Ship/Weapon Pack 1.10.0
« Reply #379 on: February 16, 2019, 07:25:25 PM »

I remember this path as path when Cathedral has die.

From very situational but powerful in this situations ship become to absolutely useless in combat HP box.

Now for me it just as logistic ship.

You are delusional, the new Cathedral is still a very capable combat ship.

DrakonST

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Re: [0.9a] Ship/Weapon Pack 1.10.0
« Reply #380 on: February 16, 2019, 09:11:20 PM »

I remember this path as path when Cathedral has die.

From very situational but powerful in this situations ship become to absolutely useless in combat HP box.

Now for me it just as logistic ship.

You are delusional, the new Cathedral is still a very capable combat ship.
-_-

With cruiser-class ITU on modules? With 1000 flux/s for main battery? With useless main shield(flux and shield effectivity stats and also very slow shield)? With no any armor?  With stupid for AI system(damping field) for main battery module?

This ship just nothing for Onslaught(He just outrange new Cathedral and blow-up any trying to atack with strike craft). It no any chanse for Cathedral. But it have deployment cost as two Onslaughts!
« Last Edit: February 16, 2019, 09:12:52 PM by DrakonST »
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Dark.Revenant

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Re: [0.9a] Ship/Weapon Pack 1.10.0
« Reply #381 on: February 16, 2019, 09:31:44 PM »



Pictured: a poor, hapless onslaught.
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DrakonST

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Re: [0.9a] Ship/Weapon Pack 1.10.0
« Reply #382 on: February 16, 2019, 09:48:29 PM »

Onslaught in simulator not a enemy, he cant do anything.
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NightfallGemini

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Re: [0.9a] Ship/Weapon Pack 1.10.0
« Reply #383 on: February 16, 2019, 09:50:12 PM »

I remember this path as path when Cathedral has die.

From very situational but powerful in this situations ship become to absolutely useless in combat HP box.

Now for me it just as logistic ship.

You are delusional, the new Cathedral is still a very capable combat ship.
-_-

With cruiser-class ITU on modules? With 1000 flux/s for main battery? With useless main shield(flux and shield effectivity stats and also very slow shield)? With no any armor?  With stupid for AI system(damping field) for main battery module?

This ship just nothing for Onslaught(He just outrange new Cathedral and blow-up any trying to atack with strike craft). It no any chanse for Cathedral. But it have deployment cost as two Onslaughts!

Are you just theorycrafting that it sucks or have you given it a shot?
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DrakonST

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Re: [0.9a] Ship/Weapon Pack 1.10.0
« Reply #384 on: February 16, 2019, 10:08:48 PM »

I remember this path as path when Cathedral has die.

From very situational but powerful in this situations ship become to absolutely useless in combat HP box.

Now for me it just as logistic ship.

You are delusional, the new Cathedral is still a very capable combat ship.
-_-

With cruiser-class ITU on modules? With 1000 flux/s for main battery? With useless main shield(flux and shield effectivity stats and also very slow shield)? With no any armor?  With stupid for AI system(damping field) for main battery module?

This ship just nothing for Onslaught(He just outrange new Cathedral and blow-up any trying to atack with strike craft). It no any chanse for Cathedral. But it have deployment cost as two Onslaughts!

Are you just theorycrafting that it sucks or have you given it a shot?
At first give me Cathedral on simulator as opponent and i can blow up this.

On current moment very hard to testing this flying HP box because AI just running from this ship. But Victory or Paragon just annihilate basic variants.

But i definitely know that in comparison with the fire power of the previous Cathedral version new the pettiness is useless. New ship cant kill billions of Remnant frigates, destroyers and cruisers.
« Last Edit: February 16, 2019, 10:13:43 PM by DrakonST »
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Midnight Kitsune

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Re: [0.9a] Ship/Weapon Pack 1.10.0
« Reply #385 on: February 16, 2019, 10:58:22 PM »

Onslaught in simulator not a enemy, he cant do anything.
Try playing the game legit for once instead of "god modded" and maybe you will see that the ship is actually decent. Not all capital ships need to be OP as hell 
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Stop trying to balance the game around a few minmaxers...
Programming is like sex:
One mistake and you have to support it for the rest of your life.

Tired of having your game crash because of out of date mods? Then click here!
Spoiler
Get Version Checker today! Now with 90% less hassle! Simply toss it into your mod folder, activate the mod like a normal one and BINGO you will now be informed of any and all updates when you start SS campaign up!
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DrakonST

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Re: [0.9a] Ship/Weapon Pack 1.10.0
« Reply #386 on: February 16, 2019, 11:02:39 PM »

Onslaught in simulator not a enemy, he cant do anything.
Try playing the game legit for once instead of "god modded" and maybe you will see that the ship is actually decent. Not all capital ships need to be OP as hell  
I mean Onslaught variant on simulator a useless. This ship capable to do much more.

And on my game still no any changes. It full vanilla, except some mods.
« Last Edit: February 16, 2019, 11:04:17 PM by DrakonST »
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Drone_Fragger

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Re: [0.9a] Ship/Weapon Pack 1.10.0
« Reply #387 on: February 17, 2019, 05:04:33 AM »

Also, I'm not entirely convinced that the luddic path is using their [LP] ships that the pack adds. Not sure it's just that they're not selecting them or if they just don't have access to the blueprint or similar.
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Dark.Revenant

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Re: [0.9a] Ship/Weapon Pack 1.10.0
« Reply #388 on: February 17, 2019, 01:12:28 PM »

They spawn in my game.
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sqrt(-1)

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Re: [0.9a] Ship/Weapon Pack 1.10.0
« Reply #389 on: February 18, 2019, 02:04:36 AM »

It could be an extremely unlikely case of luck, but this mod seems to vastly increase the rare item drop rate.
The game has become way too easy because of this.

Did anyone else observe this?

PS.: Normal difficulty and no other content mods installed.
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