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Author Topic: [0.97a] Ship/Weapon Pack 1.15.1  (Read 1108197 times)

Killjoymcpuppykicker

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Re: [0.9a] Ship/Weapon Pack 1.9.1
« Reply #360 on: January 17, 2019, 06:35:12 PM »

I was getting that same error earlier this month iirc. I hadn't been running the newest version of the base game.
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Dark.Revenant

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Re: [0.9a] Ship/Weapon Pack 1.9.1
« Reply #361 on: January 17, 2019, 07:56:34 PM »

I concur; that looks like a game version issue.
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MesoTroniK

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Re: [0.9a] Ship/Weapon Pack 1.9.1
« Reply #362 on: January 17, 2019, 08:07:15 PM »

Version Checker is your friend :)

Morathar

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Re: [0.9a] Ship/Weapon Pack 1.9.1
« Reply #363 on: January 17, 2019, 08:27:38 PM »

For what it's worth, this problem sounds an awful lot like one that was reported last month with Disassemble/Reassemble's Swift Burst Launcher (http://fractalsoftworks.com/forum/index.php?topic=12360.msg239946#msg239946). It apparently only happens on some computers, but after some trial and error the problem was supposedly fixed by adding:

Code
"splitSound":"hurricane_mirv_fire",

to the "behaviorSpec" section of the weapon's .proj file. Given the similarities between that bug report and this one, it might be worth trying the same approach here. (Assuming the game version is found to be up-to-date and the exception still occurs, of course...)
« Last Edit: January 17, 2019, 08:37:20 PM by Morathar »
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Toranet

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Re: [0.9a] Ship/Weapon Pack 1.9.1
« Reply #364 on: January 18, 2019, 02:13:01 AM »

 Yes it worked! Thanks alot!
 My game client and all mods are latest versions and nexelerin got version checker built in so it had to be what you said with some PC's
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NukesRfun21

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Re: [0.9a] Ship/Weapon Pack 1.9.1
« Reply #365 on: January 22, 2019, 04:00:44 PM »

100% Crash everytime when i try to trade in Prism Freeport with Nexerelin war mod. I normally play with a ton of mods but i deactivated all but Magic/Graphics/Lazy and Nexerelin which are up to date.
Log error:

455747 [Thread-10] INFO  sound.null  - Playing music with id [faction_generic_market_01_neutral_var01.ogg]
456028 [Thread-4] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.NoClassDefFoundError: data/scripts/campaign/intel/SWP_IBBIntel$FamousBountyStage
java.lang.NoClassDefFoundError: data/scripts/campaign/intel/SWP_IBBIntel$FamousBountyStage
   at exerelin.campaign.submarkets.PrismMarket.getBossShips(PrismMarket.java:416)
   at exerelin.campaign.submarkets.PrismMarket.addShips(PrismMarket.java:331)
   at exerelin.campaign.submarkets.PrismMarket.updateCargoPrePlayerInteraction(PrismMarket.java:122)
   at com.fs.starfarer.campaign.ui.o0OO.<init>(Unknown Source)
   at com.fs.starfarer.coreui.g.<init>(Unknown Source)
   at com.fs.starfarer.coreui.g.<init>(Unknown Source)
   at com.fs.starfarer.ui.newui.if$5.actionPerformed(Unknown Source)
   at com.fs.starfarer.ui.newui.if.setCurrentTab(Unknown Source)
   at com.fs.starfarer.ui.newui.if.setCurrentTab(Unknown Source)
   at com.fs.starfarer.ui.newui.U.showCoreInternal(Unknown Source)
   at com.fs.starfarer.ui.newui.U.showCore(Unknown Source)
   at com.fs.starfarer.api.impl.campaign.rulecmd.OpenCoreTab.execute(OpenCoreTab.java:40)
   at com.fs.starfarer.ui.newui.A.actionPerformed(Unknown Source)
   at com.fs.starfarer.ui.k.buttonPressed(Unknown Source)
   at com.fs.starfarer.ui.I.Ò00000(Unknown Source)
   at com.fs.starfarer.ui.I.processInput(Unknown Source)
   at com.fs.starfarer.ui.O0Oo.o00000(Unknown Source)
   at com.fs.starfarer.BaseGameState.traverse(Unknown Source)
   at com.fs.state.AppDriver.begin(Unknown Source)
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
   at java.lang.Thread.run(Unknown Source)
Caused by: java.lang.ClassNotFoundException: data.scripts.campaign.intel.SWP_IBBIntel$FamousBountyStage
   at java.net.URLClassLoader$1.run(Unknown Source)
   at java.net.URLClassLoader$1.run(Unknown Source)
   at java.security.AccessController.doPrivileged(Native Method)
   at java.net.URLClassLoader.findClass(Unknown Source)
   at java.lang.ClassLoader.loadClass(Unknown Source)
   at java.lang.ClassLoader.loadClass(Unknown Source)
   ... 22 more

Help?
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Histidine

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Re: [0.9a] Ship/Weapon Pack 1.9.1
« Reply #366 on: January 22, 2019, 04:39:39 PM »

Update your SWP.
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Spess Mahren

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Re: [0.9a] Ship/Weapon Pack 1.9.1
« Reply #367 on: January 22, 2019, 05:50:50 PM »

Could the ship system the striker and punisher use get a custom AI script to stop ships with that system from suicide headbutting everything? I remember DME having the problem and it was fixed and essentially it involved the AI using the maneuvering jets ai and falsely thinking it could go in reverse.
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Dark.Revenant

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[0.9a] Ship/Weapon Pack 1.10.0
« Reply #368 on: February 15, 2019, 10:43:02 PM »

Hello there!  Not save compatible.


Download Ship/Weapon Pack 1.10.0
Download Mirror
(Requires LazyLib 2.4b)
(Requires GraphicsLib 1.3.1) (Updated!)

- Supported by DynaSector 1.4.6 (Not yet compatible) -
- Supported by Nexerelin 0.9f2 (Updated!) -

Git Repository

Edit SWP_OPTIONS.ini to enable or disable Ship/Weapon Pack features!



If you want to convert a save (from vanilla or an old version), use Save Transfer (Not yet compatible) to keep your progress.

We also recommend Version Checker to notify you when an update is ready.

Having problems?  Visit the Mod Troubleshooting Guide!



Change Log
Version 1.10.0 (February 15, 2019)
- Entirely remade the Cathedral as a module-ship with a litany of campaign-level bonuses and a cost to match
- The Redeemer is now a completely different weapon (long range torpedo with pseudo-MIRV-like behavior)
- Removed Lightning-class Phase Bomber
- Cleaned up missions, added Stained Glass mission
- Circe shield efficiency buffed to 0.7 from 0.8
- Tweaked the Burst Jets AI
- Vesperon Combine whitelist
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Thaago

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Re: [0.9a] Ship/Weapon Pack 1.10.0
« Reply #369 on: February 15, 2019, 11:20:02 PM »

Very cool! I look forward to this thing murdering me serenely drifting through space.
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joppe_k

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Re: [0.9a] Ship/Weapon Pack 1.10.0
« Reply #370 on: February 16, 2019, 02:32:37 AM »

Wow! That looks awesome.

While looking through the ships on the first page, it also appears that the Vindicator, the Victory (and possibly a few other?) have gotten some sprite improvements. Is that correct?
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DrakonST

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Re: [0.9a] Ship/Weapon Pack 1.10.0
« Reply #371 on: February 16, 2019, 03:14:20 AM »

I remember this path as path when Cathedral has die.

From very situational but powerful in this situations ship become to absolutely useless in combat HP box.

Now for me it just as logistic ship.
« Last Edit: February 16, 2019, 03:15:53 AM by DrakonST »
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I a Russian. And i communicate with the help of Promt Translate. And I am a color-blind person.

MedwedxXx

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Re: [0.9a] Ship/Weapon Pack 1.10.0
« Reply #372 on: February 16, 2019, 04:19:28 AM »

8793 [Thread-4] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.RuntimeException: Fatal: ship_systems.csv is missing systems
java.lang.RuntimeException: Fatal: ship_systems.csv is missing systems
   at com.fs.starfarer.loading.SpecStore.ÖO0000(Unknown Source)
   at com.fs.starfarer.loading.SpecStore.while(Unknown Source)
   at com.fs.starfarer.loading.ResourceLoaderState.init(Unknown Source)
   at com.fs.state.AppDriver.begin(Unknown Source)
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
   at java.lang.Thread.run(Unknown Source)


Anyone else got this error? With version 1.9.1 everything working fine.
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FreedomFighter

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Re: [0.9a] Ship/Weapon Pack 1.10.0
« Reply #373 on: February 16, 2019, 05:18:18 AM »

Wow! That looks awesome.

While looking through the ships on the first page, it also appears that the Vindicator, the Victory (and possibly a few other?) have gotten some sprite improvements. Is that correct?

Seem like it. Modder like to improve and clean up their sprite over time when they're getting better at it. I'm wondering if Victory's built-in cannon got some sound change? It feels more oomph before back when I using it in SS 0.8.1.
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Seifer

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Re: [0.9a] Ship/Weapon Pack 1.10.0
« Reply #374 on: February 16, 2019, 10:36:34 AM »

Gosh Dark Revenant this is beautiful :) Does it still have its lightning skill though which raises flux ? xD I can't test because my pc is pretty unstable right now :P
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