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Starsector 0.9.1a is out! (05/10/19); Blog post: Painting the Stars (02/07/20); Updated the Forum Rules and Guidelines (02/29/20)

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Author Topic: [0.9.1a] Ship/Weapon Pack 1.10.5  (Read 369402 times)

HELMUT

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Re: [0.8.1a] Ship/Weapon Pack 1.7.2
« Reply #285 on: October 24, 2018, 04:34:26 AM »

The sprite was just old, sometimes we try to rework some of the old stuff to bring it up to the current standard. Other ships sprites will also be reworked for a future release (Punisher, Excelsior, maybe Vanguard again).
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Reedyboyrampage

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Re: [0.8.1a] Ship/Weapon Pack 1.7.2
« Reply #286 on: November 20, 2018, 12:52:10 PM »

Hey guys, love the work you all have done, Starsector doesn't feel complete without this mod for me. Is there any news on when we might see an update? I'm sure there's plenty of work to be done but I just wanted to check in. Thanks in advance.
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Mealstrom

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Re: [0.8.1a] Ship/Weapon Pack 1.7.2
« Reply #287 on: November 20, 2018, 02:23:35 PM »

my guess is it will be updated but not this year
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Evito

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Re: [0.8.1a] Ship/Weapon Pack 1.7.2
« Reply #288 on: November 30, 2018, 01:11:19 AM »

Same goes for me, or rather the ships and weapons i view as integral part. I don't much care for the other features but considering i can just toggle the IBB which i don't like off completely that is a nonissue.

The pack fixes the Major holes in the three tech lineup, carriers for high tech for example or the battleship for midline and a functional destroyer for low tech.
Guess i'll have to learn how to rip these particulars out of the packs myself and hope they work without other work.
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Dark.Revenant

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Re: [0.8.1a] Ship/Weapon Pack 1.7.2
« Reply #289 on: December 03, 2018, 12:43:00 AM »

Well, IBB was just one of many things.  I'm actually *nearly* to the point where I could release without IBB support.  It has legitimately taken this long to get everything up to full 0.9 quality.
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Ranik

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Re: [0.8.1a] Ship/Weapon Pack 1.7.2
« Reply #290 on: December 03, 2018, 11:30:49 AM »

Well, IBB was just one of many things.  I'm actually *nearly* to the point where I could release without IBB support.  It has legitimately taken this long to get everything up to full 0.9 quality.

I'd say go for it. It's always easier to get a stop-gap release out with the ship/weapon content out and that way you can relieve pressure for the more difficult to redesign components. That way you have less people asking when it'll be ready and you can  think to yourself. It's partially out, that'll do for the time being...... not like I have an ulterior motive.......  ;D
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Mealstrom

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Re: [0.8.1a] Ship/Weapon Pack 1.7.2
« Reply #291 on: December 03, 2018, 12:34:28 PM »

why would IBB be dropped?!?! Thats my favorite part about this mod since these ships are so unique! Cmon don't drop IBB :(

I would rather have this mod release later with IBB than sooner without it!

Now what could be done is make those ships spawn randomly and rarely in pirate fleets. I would honestly prefer that over IBB because the pirate fleets should have warlords that own some rare exotic ships and not just tin cans that get blown up because of how bad they are. The fact that most pirate ships are either red and brown would make the crazy colorful modded ships stand out and actually attract attention in fights. Some ships like the luddic onslaughts and other variants of ships should spawn in respective fleets since it would make more sense :3
« Last Edit: December 03, 2018, 12:40:38 PM by Mealstrom »
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Torch

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Re: [0.8.1a] Ship/Weapon Pack 1.7.2
« Reply #292 on: December 03, 2018, 12:48:17 PM »

I had forgotten that most of these ships and weapons weren't vanilla until it came time to update my mod list for 0.9, the Hecate was my favorite frigate to use

The bounties were one of the best things about this mod, collecting a unique beholder was my #1 goal that seemed so incredibly tough to attain
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Bastion.Systems

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Re: [0.8.1a] Ship/Weapon Pack 1.7.2
« Reply #293 on: December 03, 2018, 06:08:36 PM »

As a counterpoint, I don't care about IBB. I usually disable it through config. Just the SWP ships would be more than fine with me.
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Cyan Leader

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Re: [0.8.1a] Ship/Weapon Pack 1.7.2
« Reply #294 on: December 04, 2018, 06:37:17 AM »

Some of the images in the OP aren't working.
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joppe_k

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Re: [0.8.1a] Ship/Weapon Pack 1.7.2
« Reply #295 on: December 04, 2018, 08:32:11 AM »

Like Bastion above, I'm not bothered if the IBBs were to be excluded in a first 0.9 compatible release. I mean, the IBBs are nice, but I use SWP primarily for the great variety (and quality!) of ships and weapons that it provides. Personal favorite is probably the Vindicator. Slow and ponderous, but the double Gungnir on the Vindicator (S) is just delicious! :D
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frozentoes

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Re: [0.8.1a] Ship/Weapon Pack 1.7.2
« Reply #296 on: December 04, 2018, 09:08:47 AM »

Well, IBB was just one of many things.  I'm actually *nearly* to the point where I could release without IBB support.  It has legitimately taken this long to get everything up to full 0.9 quality.

I mean, you'd start getting feedback on the non IBB stuff this way. And it would give you a nice intermediate goal.
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Sy

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Re: [0.8.1a] Ship/Weapon Pack 1.7.2
« Reply #297 on: December 04, 2018, 10:02:01 AM »

Like Bastion above, I'm not bothered if the IBBs were to be excluded in a first 0.9 compatible release. I mean, the IBBs are nice, but I use SWP primarily for the great variety (and quality!) of ships and weapons that it provides.
same for me. i appreciate the IBBs, but the main thing of this mod for me are the common ships and weapons that fill gaps in the vanilla lineup, like Vindicator, Archer, Eos, Heavy Ion Blaster, Aegis, etc.
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Bastion.Systems

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Re: [0.8.1a] Ship/Weapon Pack 1.7.2
« Reply #299 on: December 04, 2018, 11:46:08 AM »

Oh wow.
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