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News: New blog post: Pirate Bases, Raids, and Objectives (06/12/18); In-dev patch notes for Starsector 0.9a (06/01/18);Starsector 0.8.1a is out!
 
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Author Topic: [0.8.1a] Ship/Weapon Pack 1.7.1  (Read 109322 times)
alguLoD
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« Reply #210 on: January 01, 2018, 11:01:06 AM »

Speaking of which... Minor bug report: I suspect the "player_npc.faction" file is supposed to be more-or-less a copy of the "independent.faction" file, but if so you've forgotten to update it in the last couple of releases. The only differences I'm seeing are four Striker variants and a different rarity for the Condor.
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Dark.Revenant
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« Reply #211 on: January 01, 2018, 07:16:56 PM »

Thanks.
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Bunshichi Tawara
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« Reply #212 on: January 07, 2018, 03:50:10 AM »

I absolutely love your mod Dark Revenant. Defeating and using a Boss ship in my fleet makes me feel proper baller xD. If at all possible can you make more Boss variant of vanilla ships like the Prometheus i think it would look beastly considering the work you have already done Cheesy
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joebob1337
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« Reply #213 on: January 12, 2018, 06:26:53 AM »

Could you make a patch that lets us capture the new-ish redacted ships?
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May the fry be with you.
NightKev
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« Reply #214 on: January 12, 2018, 07:00:00 AM »

Boss variant of vanilla ships like the Prometheus
Actually I think there's a boss variant of that one already, though it might be added by a different mod...
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Midnight Kitsune
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« Reply #215 on: January 12, 2018, 10:12:31 AM »

Could you make a patch that lets us capture the new-ish redacted ships?
No
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Stop trying to balance the game around a few minmaxers...
Programming is like sex:
One mistake and you have to support it for the rest of your life.

Tired of having your game crash because of out of date mods? Then click here!
Get Version Checker today! Now with 90% less hassle! Simply toss it into your mod folder, activate the mod like a normal one and BINGO you will now be informed of any and all updates when you start SS campaign up!
Dark.Revenant
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« Reply #216 on: January 26, 2018, 10:09:39 PM »

Yay!  More content!




Download Ship/Weapon Pack 1.6.0
Download Mirror
(Requires LazyLib 2.2)
(Requires GraphicsLib 1.2.1)

- Supported by DynaSector 1.4.3 (Updated) -

Git Repository

Edit SWP_OPTIONS.ini to enable or disable Ship/Weapon Pack features!



If you want to convert a save (from vanilla or an old version), use Save Transfer to keep your progress.

We also recommend Version Checker to notify you when an update is ready.

Having problems?  Visit the Mod Troubleshooting Guide!



Change Log
Version 1.6.0
- Added Eos-class carrier
- New Lightning sprite
- Rebalanced Lightning-class phase bomber
- Improved Mini-Blaster sounds
- Adjusted Magnificent Seven
- Various minor bugs fixed
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Bastion.Systems
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« Reply #217 on: January 27, 2018, 06:05:57 AM »

Aww, a baby Astral.
« Last Edit: January 31, 2018, 01:38:05 PM by Bastion.Systems » Logged
Takion Kasukedo
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« Reply #218 on: January 27, 2018, 12:09:37 PM »

That...is a sexy carrier.
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The Embodiment of Defilement reigns over his part of the galaxy.

FEAR THE CASCADE.
A Random Jolteon
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« Reply #219 on: January 31, 2018, 08:23:38 AM »

Did you look at the Astral for inspiration on the Eos? Looks like the Astrals little sister.  Wink
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00lewnor
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« Reply #220 on: February 01, 2018, 12:42:16 PM »

Something I’ve just noticed; the vanilla militarised hegemony auxiliary buffalo has had the civilian hull mod replaced by the auxiliary mod, ship/weapon pack’s lions guard buffalo however still has the civilian hull mod. Intentional?
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gundrik
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« Reply #221 on: March 22, 2018, 11:04:58 AM »

Oh boy do I love that Radiant battlecarrier that was added recently to [REDACTED]. I was so mad when it wouldn't appear in derelicts after destroying 5 from a fleet of 200 ships that I added it with Console to my fleet. apparently the mod that lets you get those ships doesn't affect ships added by other mods, which of course kind of makes sense

keep up the good work
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Bastion.Systems
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« Reply #222 on: March 22, 2018, 11:12:39 AM »

Oh boy do I love that Radiant battlecarrier that was added recently to [REDACTED]. I was so mad when it wouldn't appear in derelicts after destroying 5 from a fleet of 200 ships that I added it with Console to my fleet. apparently the mod that lets you get those ships doesn't affect ships added by other mods, which of course kind of makes sense

You can make it recoverable by opening "Starsector\mods\Ship and Weapon Pack\data\hulls\ship_data.csv"
and deleting the "UNBOARDABLE" tag under the "hints" row.
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Extraperlo
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« Reply #223 on: March 30, 2018, 08:23:53 PM »

Did anyone beat all the IBB ships ? I could only won the yamato one...  Cry
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Sy
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« Reply #224 on: March 31, 2018, 02:22:40 AM »

Did anyone beat all the IBB ships ? I could only won the yamato one...  Cry
welcome to the forum!

many people have beaten all IBBs, but they are intended to be challenging even for experienced players.

their difficulty, as with all battles, also depends a lot on how powerful your own fleet is when you face them. you probably don't want to go after each IBB right away as soon as you see the mission posted somewhere.
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