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Author Topic: [0.9a] Ship/Weapon Pack 1.10.0  (Read 182016 times)

alguLoD

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Re: [0.8.1a] Ship/Weapon Pack 1.5.0
« Reply #210 on: January 01, 2018, 11:01:06 AM »

Speaking of which... Minor bug report: I suspect the "player_npc.faction" file is supposed to be more-or-less a copy of the "independent.faction" file, but if so you've forgotten to update it in the last couple of releases. The only differences I'm seeing are four Striker variants and a different rarity for the Condor.
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Dark.Revenant

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Re: [0.8.1a] Ship/Weapon Pack 1.5.0
« Reply #211 on: January 01, 2018, 07:16:56 PM »

Thanks.
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Bunshichi Tawara

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Re: [0.8.1a] Ship/Weapon Pack 1.5.0
« Reply #212 on: January 07, 2018, 03:50:10 AM »

I absolutely love your mod Dark Revenant. Defeating and using a Boss ship in my fleet makes me feel proper baller xD. If at all possible can you make more Boss variant of vanilla ships like the Prometheus i think it would look beastly considering the work you have already done :D
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joebob1337

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Re: [0.8.1a] Ship/Weapon Pack 1.5.0
« Reply #213 on: January 12, 2018, 06:26:53 AM »

Could you make a patch that lets us capture the new-ish redacted ships?
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NightKev

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Re: [0.8.1a] Ship/Weapon Pack 1.5.0
« Reply #214 on: January 12, 2018, 07:00:00 AM »

Boss variant of vanilla ships like the Prometheus
Actually I think there's a boss variant of that one already, though it might be added by a different mod...
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Midnight Kitsune

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Re: [0.8.1a] Ship/Weapon Pack 1.5.0
« Reply #215 on: January 12, 2018, 10:12:31 AM »

Could you make a patch that lets us capture the new-ish redacted ships?
No
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One mistake and you have to support it for the rest of your life.

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Dark.Revenant

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[0.8.1a] Ship/Weapon Pack 1.6.0
« Reply #216 on: January 26, 2018, 10:09:39 PM »

Yay!  More content!




Download Ship/Weapon Pack 1.6.0
Download Mirror
(Requires LazyLib 2.2)
(Requires GraphicsLib 1.2.1)

- Supported by DynaSector 1.4.3 (Updated) -

Git Repository

Edit SWP_OPTIONS.ini to enable or disable Ship/Weapon Pack features!



If you want to convert a save (from vanilla or an old version), use Save Transfer to keep your progress.

We also recommend Version Checker to notify you when an update is ready.

Having problems?  Visit the Mod Troubleshooting Guide!



Change Log
Version 1.6.0
- Added Eos-class carrier
- New Lightning sprite
- Rebalanced Lightning-class phase bomber
- Improved Mini-Blaster sounds
- Adjusted Magnificent Seven
- Various minor bugs fixed
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Bastion.Systems

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Re: [0.8.1a] Ship/Weapon Pack 1.6.0
« Reply #217 on: January 27, 2018, 06:05:57 AM »

Aww, a baby Astral.
« Last Edit: January 31, 2018, 01:38:05 PM by Bastion.Systems »
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Takion Kasukedo

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Re: [0.8.1a] Ship/Weapon Pack 1.6.0
« Reply #218 on: January 27, 2018, 12:09:37 PM »

That...is a sexy carrier.
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FEAR THE CASCADE.

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A Random Jolteon

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Re: [0.8.1a] Ship/Weapon Pack 1.6.0
« Reply #219 on: January 31, 2018, 08:23:38 AM »

Did you look at the Astral for inspiration on the Eos? Looks like the Astrals little sister.  ;)
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00lewnor

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Re: [0.8.1a] Ship/Weapon Pack 1.6.0
« Reply #220 on: February 01, 2018, 12:42:16 PM »

Something I’ve just noticed; the vanilla militarised hegemony auxiliary buffalo has had the civilian hull mod replaced by the auxiliary mod, ship/weapon pack’s lions guard buffalo however still has the civilian hull mod. Intentional?
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gun&drink

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Re: [0.8.1a] Ship/Weapon Pack 1.6.0
« Reply #221 on: March 22, 2018, 11:04:58 AM »

Oh boy do I love that Radiant battlecarrier that was added recently to [REDACTED]. I was so mad when it wouldn't appear in derelicts after destroying 5 from a fleet of 200 ships that I added it with Console to my fleet. apparently the mod that lets you get those ships doesn't affect ships added by other mods, which of course kind of makes sense

keep up the good work
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Bastion.Systems

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Re: [0.8.1a] Ship/Weapon Pack 1.6.0
« Reply #222 on: March 22, 2018, 11:12:39 AM »

Oh boy do I love that Radiant battlecarrier that was added recently to [REDACTED]. I was so mad when it wouldn't appear in derelicts after destroying 5 from a fleet of 200 ships that I added it with Console to my fleet. apparently the mod that lets you get those ships doesn't affect ships added by other mods, which of course kind of makes sense

You can make it recoverable by opening "Starsector\mods\Ship and Weapon Pack\data\hulls\ship_data.csv"
and deleting the "UNBOARDABLE" tag under the "hints" row.
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Extraperlo

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Re: [0.8.1a] Ship/Weapon Pack 1.6.0
« Reply #223 on: March 30, 2018, 08:23:53 PM »

Did anyone beat all the IBB ships ? I could only won the yamato one...  :'(
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Sy

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Re: [0.8.1a] Ship/Weapon Pack 1.6.0
« Reply #224 on: March 31, 2018, 02:22:40 AM »

Did anyone beat all the IBB ships ? I could only won the yamato one...  :'(
welcome to the forum!

many people have beaten all IBBs, but they are intended to be challenging even for experienced players.

their difficulty, as with all battles, also depends a lot on how powerful your own fleet is when you face them. you probably don't want to go after each IBB right away as soon as you see the mission posted somewhere.
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