Fractal Softworks Forum

Please login or register.

Login with username, password and session length
Advanced search  

News:

Starsector 0.97a is out! (02/02/24); New blog post: Simulator Enhancements (03/13/24)

Pages: 1 ... 12 13 [14] 15 16 ... 85

Author Topic: [0.97a] Ship/Weapon Pack 1.15.1  (Read 1108321 times)

Dark.Revenant

  • Admiral
  • *****
  • Posts: 2806
    • View Profile
    • Sc2Mafia
[0.8.1a] Ship/Weapon Pack 1.4.0
« Reply #195 on: October 01, 2017, 10:57:29 PM »

Breaks saves.  Adds a number of skins, thanks to King Alfonzo and MesoTroniK.  Also adds a new ship, the Striker and a skin for it (thanks, HELMUT and Tartiflette!)




Download Ship/Weapon Pack 1.4.0
Download Mirror
(Requires LazyLib 2.2)
(Requires GraphicsLib 1.2.1)

- Supported by DynaSector 1.4.0 (Updated!) -

Git Repository

Edit SWP_OPTIONS.ini to enable or disable Ship/Weapon Pack features!



If you want to convert a save (from vanilla or an old version), use Save Transfer to keep your progress.

We also recommend Version Checker to notify you when an update is ready.

Having problems?  Visit the Mod Troubleshooting Guide!



Change Log
Version 1.4.0
- Added Striker-class Light Destroyer
  * And Luddic Church skin
- Added Lion's Guard (LG) skins for Brawler, Buffalo, Conquest, Eagle, Hammerhead, Heron, and Vigilance
  * Built-in Solar Shielding
- Implemented Tyrador and Dassault-Mikoyan support for the Arcade
- Added Magnificent Seven mission
- Made Pope IBB 3rd-to-last rather than 2nd-to-last
- Made IBBs appear in mission offerings more often
- Minor fixes
- Heavy Ion Blaster now does 500 energy and 3000 EMP on impact with 4x 1000 EMP arcs (arcing damage effectively removed)
- Ion Torpedo now does 1000 fragmentation and 4500 EMP on impact with 4x 1500 EMP arcs (arcing damage effectively removed)
- Ion Torpedo now only does extra hard flux damage on a shield hit, not a hull hit
- IBB no longer requires faction reputation in Nexerelin
- Increased Lightning speed to 200 from 150
- Updated for II hull mods
- Updated for Diable hull mods
- Replaced Citadel enemy in Duel of the Century with Shadowyards' Shamash
« Last Edit: October 03, 2017, 11:02:11 AM by Dark.Revenant »
Logged

Schwartz

  • Admiral
  • *****
  • Posts: 1452
    • View Profile
Re: [0.8.1a] Ship/Weapon Pack 1.4.0
« Reply #196 on: October 02, 2017, 12:31:04 PM »

I demand that the new lineup will be dubbed 'Cherry Cream Pop'.
Logged

Dark.Revenant

  • Admiral
  • *****
  • Posts: 2806
    • View Profile
    • Sc2Mafia
Re: [0.8.1a] Ship/Weapon Pack 1.4.0
« Reply #197 on: October 03, 2017, 11:08:19 AM »

FYI: Download links are pulled because the 7z archives are broken beyond repair unless you're using 7zip.exe, which is not an option for many of you.  Same goes for Templars/Imperium.

I'm at work so I can't offer an ETA for a fix beyond "within a day or two".
Logged

dk1332

  • Commander
  • ***
  • Posts: 197
    • View Profile
Re: [0.8.1a] Ship/Weapon Pack 1.4.0
« Reply #198 on: October 03, 2017, 03:59:02 PM »

Is it just me or the Damaged and the LP condors aren't spawning?
Logged

ThatSwoleGuy

  • Ensign
  • *
  • Posts: 7
    • View Profile
Re: [0.8.1a] Ship/Weapon Pack 1.4.0
« Reply #199 on: October 03, 2017, 08:44:46 PM »

The links work for some of us idk why you would pull them :c
Logged

yamadaeclipse

  • Ensign
  • *
  • Posts: 4
    • View Profile
Re: [0.8.1a] Ship/Weapon Pack 1.4.0
« Reply #200 on: October 03, 2017, 08:48:03 PM »

https://bitbucket.org/modmafia/ship-weapon-pack/downloads/Ship%20and%20Weapon%20Pack%201.4.0.7z
thats the link  i got checking the pagecode
and then i got this
fatal: ship/weapon pack is incompatible with the linon's guard
dis the log

32555 [Thread-4] INFO  com.fs.graphics.TextureLoader  - Cleaned buffer for texture graphics/shadow_weapons/material/ms_trishula_hp_material.png (using cast)
32651 [Thread-4] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.RuntimeException: Ship/Weapon Pack is incompatible with The Lion's Guard by King Alfonzo
java.lang.RuntimeException: Ship/Weapon Pack is incompatible with The Lion's Guard by King Alfonzo
   at data.scripts.SWPModPlugin.onApplicationLoad(SWPModPlugin.java:140)
   at com.fs.starfarer.loading.ResourceLoaderState.init(Unknown Source)
   at com.fs.state.AppDriver.begin(Unknown Source)
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
   at java.lang.Thread.run(Unknown Source)
Logged

MesoTroniK

  • Admiral
  • *****
  • Posts: 1731
  • I am going to destroy your ships
    • View Profile
Re: [0.8.1a] Ship/Weapon Pack 1.4.0
« Reply #201 on: October 03, 2017, 08:56:02 PM »

The recent update of Ship/Weapon Pack integrated the Lion's Guard ships into it. So it is now incompatible with the stand alone version of that mod, as stated in the error message.

King Alfonzo

  • Admiral
  • *****
  • Posts: 679
  • -- D O C T O R --
    • View Profile
Re: [0.8.1a] Ship/Weapon Pack 1.4.0
« Reply #202 on: October 03, 2017, 09:20:06 PM »

The recent update of Ship/Weapon Pack integrated the Lion's Guard ships into it. So it is now incompatible with the stand alone version of that mod, as stated in the error message.

Yeah, I took down my mod officially when it was integrated into this one. The original still exists, but that's more for new modders than actual use.

Dark.Revenant

  • Admiral
  • *****
  • Posts: 2806
    • View Profile
    • Sc2Mafia
[0.8.1a] Ship/Weapon Pack 1.4.1
« Reply #203 on: October 04, 2017, 12:19:50 AM »

Fixed the archive, improved Burst Jets AI for retreat scenarios, and increased Striker OP significantly.

Download Ship/Weapon Pack 1.4.1
Download Mirror
(Requires LazyLib 2.2)
(Requires GraphicsLib 1.2.1)

- Supported by DynaSector 1.4.0 -

Git Repository

Edit SWP_OPTIONS.ini to enable or disable Ship/Weapon Pack features!



If you want to convert a save (from vanilla or an old version), use Save Transfer to keep your progress.

We also recommend Version Checker to notify you when an update is ready.

Having problems?  Visit the Mod Troubleshooting Guide!



Change Log
Version 1.4.1
- Increased Striker OP to 85 from 75
- AI improvements
Logged

00lewnor

  • Lieutenant
  • **
  • Posts: 95
    • View Profile
Re: [0.8.1a] Ship/Weapon Pack 1.4.1
« Reply #204 on: October 04, 2017, 02:59:05 AM »

Any plans for a Striker (P) and/or a Striker (LP) skin?
Logged

Dark.Revenant

  • Admiral
  • *****
  • Posts: 2806
    • View Profile
    • Sc2Mafia
[0.8.1a] Ship/Weapon Pack 1.5.0
« Reply #205 on: December 01, 2017, 09:57:46 PM »

Yay!  More content!






Download Ship/Weapon Pack 1.5.0
Download Mirror
(Requires LazyLib 2.2)
(Requires GraphicsLib 1.2.1)

- Supported by DynaSector 1.4.1 (Updated) -

Git Repository

Edit SWP_OPTIONS.ini to enable or disable Ship/Weapon Pack features!



If you want to convert a save (from vanilla or an old version), use Save Transfer to keep your progress.

We also recommend Version Checker to notify you when an update is ready.

Having problems?  Visit the Mod Troubleshooting Guide!



Change Log
Version 1.5.0 (December 1, 2017)
- Added Radiant-class Droneship Battlecarrier
- Added Hexblade Heavy Fighter
- Added Mini-Blaster
- Added mission "No Witness"
- Updated Gungnir sound
« Last Edit: December 02, 2017, 01:14:19 AM by Dark.Revenant »
Logged

Cyan Leader

  • Admiral
  • *****
  • Posts: 718
    • View Profile
Re: [0.8.1a] Ship/Weapon Pack 1.5.0
« Reply #206 on: December 02, 2017, 04:02:42 AM »

Wow, that battle carrier is one of the best ships I've seen from the community in years, well done.
Logged

Inventor Raccoon

  • Captain
  • ****
  • Posts: 451
  • Digging through trash for a hydroflux catalyst
    • View Profile
Re: [0.8.1a] Ship/Weapon Pack 1.5.0
« Reply #207 on: December 02, 2017, 06:22:46 AM »

Oh yeah thanks DR this is just what I needed for round 3 of the tournament  :'(
Logged

Bastion.Systems

  • Captain
  • ****
  • Posts: 412
  • Special Circumstances LCU
    • View Profile
Re: [0.8.1a] Ship/Weapon Pack 1.5.0
« Reply #208 on: December 05, 2017, 01:55:50 PM »

I am in love with Lasher's big brother. Such a solid ship. Very nice looking also.
Logged

Althaea

  • Lieutenant
  • **
  • Posts: 80
    • View Profile
Re: [0.8.1a] Ship/Weapon Pack 1.5.0
« Reply #209 on: January 01, 2018, 11:01:06 AM »

Speaking of which... Minor bug report: I suspect the "player_npc.faction" file is supposed to be more-or-less a copy of the "independent.faction" file, but if so you've forgotten to update it in the last couple of releases. The only differences I'm seeing are four Striker variants and a different rarity for the Condor.
Logged
Pages: 1 ... 12 13 [14] 15 16 ... 85