Starsector 0.97a is out! (02/02/24); New blog post: Simulator Enhancements (03/13/24)
There isn't a ship system it could use that would differentiate it from existing destroyer/cruiser carriers, aside from teleportation. A teleport system lets it do interesting tactics that aren't otherwise possible for carriers, but this is something that only a human player can make use of.If I ignored those new tactics and just made a basic AI that kept the carrier alive, then yes I guess it would "work" and wouldn't take forever to create. But it would just be an annoying piece of *** that nobody wants to fight, and a waste of resources if you use it as anything but your flagship. That's way too small of a niche.
I cant be blamed for what I said 5 minutes ago. I was a different person back then
The Time Accelerator Field system seems promising. I'll try that out for the next release... Hopefully it doesn't fail tremendously.
- Arcade compatibility with DynaSector 1.3.0
If I had defeated one of the IBB Fleet would those mod ships appear on the market or will the fleet appear again?
by default, they may only appear in that market once as well
Appear once as in "if you miss the market update is lost forever" or "will rarely reappear in the list until you buy it"?
I had a chance to try out the Vortex: I like it. Interesting but not overpowered. And the visuals on the fighters look real good too.