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Author Topic: [0.97a] Ship/Weapon Pack 1.15.1  (Read 1108265 times)

Orikson

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Re: [0.7.2a] Ship/Weapon Pack 1.1.1
« Reply #75 on: December 12, 2016, 03:03:26 PM »

Hey man, im getting the following error

Error Compliling [data.scripts.world.SectorGen]

"Cannot determine simple type name "Askonia"

Any insight?  tx

What's your list of mods?
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martinw

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Re: [0.7.2a] Ship/Weapon Pack 1.1.1
« Reply #76 on: December 13, 2016, 06:59:50 AM »

Managed to fix it, uninstalled and re-installed the game.

Even with all mods deactivated the error would still pop up.

Strange thing, now I run the exact same mods again and its all fine.
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Orikson

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Re: [0.7.2a] Ship/Weapon Pack 1.1.1
« Reply #77 on: December 13, 2016, 07:24:17 AM »

Managed to fix it, uninstalled and re-installed the game.

Even with all mods deactivated the error would still pop up.

Strange thing, now I run the exact same mods again and its all fine.


Might have been a one time thing.

Should you have any problem and can't get a quick response, try reading this thread: http://fractalsoftworks.com/forum/index.php?topic=11462.0

It contains stuff that can help you when it comes to mods.
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"A story teller and a trader. Tell me your tales and I'll tell you no lies."

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RyokenMK

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Re: [0.7.2a] Ship/Weapon Pack 1.1.1
« Reply #78 on: December 19, 2016, 03:59:18 PM »

So I definitely have the Ships/Weapons Pack installed, all of the ships and weapons are available. But in Nexerlin I'm not having IBB bounties spawn. Why is this?
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Mini S

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Re: [0.7.2a] Ship/Weapon Pack 1.1.1
« Reply #79 on: January 05, 2017, 10:11:44 AM »

Hi i have a bit off an issue here when i try to run this mod the game crashes even when i only select Ship/Weapon Pack 1.1.1, LazyLib 2.1 and ZZ GraphicsLib 1.0.2 (the mods names from the launcher).
Is there any other requirement?
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MesoTroniK

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Re: [0.7.2a] Ship/Weapon Pack 1.1.1
« Reply #80 on: January 05, 2017, 02:05:36 PM »

What is the crash error specifically?

Mini S

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Re: [0.7.2a] Ship/Weapon Pack 1.1.1
« Reply #81 on: January 06, 2017, 10:00:20 AM »

The game starts to load then when it is time to go to the Main Menu ti crashes and a pop up says:

Starsector 0.7.2a-RC3
Fatal: null
Check starsector.log for more info

The log file is to big to up load 33979 KB(give me your mail if you want the full log) so here is what i think you want:

java.lang.OutOfMemoryError
   at sun.misc.Unsafe.allocateMemory(Native Method)
   at java.nio.DirectByteBuffer.<init>(Unknown Source)
   at java.nio.ByteBuffer.allocateDirect(Unknown Source)
   at org.lwjgl.BufferUtils.createByteBuffer(BufferUtils.java:60)
   at com.fs.graphics.TextureLoader.super(Unknown Source)
   at com.fs.graphics.TextureLoader.super(Unknown Source)
   at com.fs.graphics.TextureLoader.super(Unknown Source)
   at com.fs.graphics.TextureLoader.super(Unknown Source)
   at com.fs.graphics.null.super(Unknown Source)
   at com.fs.starfarer.settings.StarfarerSettings$1.loadTexture(Unknown Source)
   at org.dark.shaders.ShaderModPlugin.onApplicationLoad(ShaderModPlugin.java:102)
   at com.fs.starfarer.loading.ResourceLoaderState.init(Unknown Source)
   at com.fs.state.AppDriver.begin(Unknown Source)
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
   at java.lang.Thread.run(Unknown Source)
« Last Edit: January 06, 2017, 10:10:24 AM by Mini S »
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Orikson

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Re: [0.7.2a] Ship/Weapon Pack 1.1.1
« Reply #82 on: January 06, 2017, 10:11:08 AM »

The game starts to load then when it is time to go to the Main Menu ti crashes and a pop up says:

Starsector 0.7.2a-RC3
Fatal: null
Check starsector.log for more info

On the Log i think what you want is:

java.lang.OutOfMemoryError
   at sun.misc.Unsafe.allocateMemory(Native Method)
   at java.nio.DirectByteBuffer.<init>(Unknown Source)
   at java.nio.ByteBuffer.allocateDirect(Unknown Source)
   at org.lwjgl.BufferUtils.createByteBuffer(BufferUtils.java:60)
   at com.fs.graphics.TextureLoader.super(Unknown Source)
   at com.fs.graphics.TextureLoader.super(Unknown Source)
   at com.fs.graphics.TextureLoader.super(Unknown Source)
   at com.fs.graphics.TextureLoader.super(Unknown Source)
   at com.fs.graphics.null.super(Unknown Source)
   at com.fs.starfarer.settings.StarfarerSettings$1.loadTexture(Unknown Source)
   at org.dark.shaders.ShaderModPlugin.onApplicationLoad(ShaderModPlugin.java:102)
   at com.fs.starfarer.loading.ResourceLoaderState.init(Unknown Source)
   at com.fs.state.AppDriver.begin(Unknown Source)
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
   at java.lang.Thread.run(Unknown Source)

It's not a problem with the mod as far as I can tell.

The problem here I think is that you're out of memory to run Starsector with mods.

Read and watch the video in this thread: http://fractalsoftworks.com/forum/index.php?topic=8726

It should help. If not, list your mods or counter check them against this thread: http://fractalsoftworks.com/forum/index.php?topic=11462.0

See whether there's any conflicting mods or not.
« Last Edit: January 06, 2017, 10:13:09 AM by Orikson »
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Dark.Revenant

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[0.7.2a] Ship/Weapon Pack 1.1.2
« Reply #83 on: January 08, 2017, 01:43:48 AM »

Minor update with minor changes.

Download Ship/Weapon Pack 1.1.2
Download Mirror
(Requires LazyLib 2.1)
(Requires GraphicsLib 1.0.3 (Updated!))

- Supported by DynaSector 1.0.5 (Updated!) -

Git Repository

Edit SWP_OPTIONS.ini to enable or disable Ship/Weapon Pack features!



If you want to convert a save (from vanilla or an old version), use Save Transfer to keep your progress.

We also recommend Version Checker to notify you when an update is ready.

Having problems?  Visit the Mod Troubleshooting Guide!



Change Log
Version 1.1.2
- Lightning Gun nerfed (slightly less damage, now has charges that regenerate)
- Updated Light Phase Lance sound
- Updated ship and weapon prices
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Histidine

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Re: [0.7.2a] Ship/Weapon Pack 1.1.2
« Reply #84 on: January 31, 2017, 09:47:32 PM »

For those noticing the blank IBB portraits, replace Ship and Weapon Pack/data/world/factions/famous_bounty.faction with the following (relevant part highlighted):
Spoiler

{
    id:"famous_bounty",
    "color":[255,204,0,255],
    "displayName":"wanted",
    "displayNameWithArticle":"the wanted",
    "displayNameLong":"wanted",
    "displayNameLongWithArticle":"the wanted",
    "entityNamePrefix":"wanted",
    "logo":"graphics/factions/neutral.png",
   "crest":"graphics/factions/crest_neutral.png",
    "showInIntelTab":false,
    "shipNamePrefix":"ISS",
    "shipNameSources":{
        "BRITISH_NAVY":1,
        "ROMAN":1,
        "GREEK":1,
        "EGYPTIAN":1,
        "PERSIAN":1,
        "PIRATES":1,
        "AZTEC":1,
        "BEASTS":1,
        "NORSE":1,
        "CELTIC":1,
        "LUDDIC_PATH":1,
        "ABRAHAMIC":1,
        "CHURCH":1,
        "JAPANESE":1,
        "SPACE":1,
        "MERCANTILE":1,
        "GENERAL":1,
        "REVOLUTIONARY":1,
        "LUDDIC_CHURCH":1,
    },
    "names":{
        "modern":1,
        "old english":1,
        "fringe":1,
        "myth":1,
        "future":1,
        "world":1,
        "luddic":1,
    },
    "illegalCommodities":[
        "drugs",
        "organs",
    ],
    "portraits":{
        "standard_male":[
            "graphics/swp/portraits/ibb_butler.png",
            "graphics/swp/portraits/ibb_corbin.png",
            "graphics/swp/portraits/ibb_major.png",
            "graphics/swp/portraits/ibb_midnight.png",
            "graphics/swp/portraits/ibb_tipper.png"
        ],
        "standard_female":[
            "graphics/swp/portraits/ibb_gazer.png",
            "graphics/swp/portraits/ibb_lacroix.png",
            "graphics/swp/portraits/ibb_megas.png",
            "graphics/swp/portraits/ibb_meredith.png",
            "graphics/swp/portraits/ibb_nanao.png",
            "graphics/swp/portraits/ibb_rex.png",
            "graphics/swp/portraits/ibb_ryx.png",
            "graphics/swp/portraits/ibb_terror.png"
        ]
    },

    "custom":{
        "exemptFromFoodShortages":true,
        "noPatrols":true,
        "ignoreTradeWithEnemiesForReputation":true,
        "postsNoBounties":true,
        "engageWhenEvenStrength":true,
        "offersCommissions":false,
        "engagesInHostilities":false,
    },
    "doctrine":{
        # ship distribution
        "interceptors":5,
        "fighters":5,
        "bombers":5,
        "small":7,
        "fast":5,
        "medium":10,
        "large":5,
        "capital":1,

        # as fraction of combat ships of same size
        "escortSmallFraction":1,
        "escortMediumFraction":1,

        "combatFreighterProbability":0.5,

        "minPointsForCombatCapital":20,
        "minPointsForLargeCarrier":20,

        "smallCarrierProbability":0.25,
        "mediumCarrierProbability":0.25,
        "largeCarrierProbability":0.25,

        # officers
        "officersPerPoint":0.25,
        "officerLevelPerPoint":0.2,
        "officerLevelBase":5,
        "officerLevelVariance":0.25,
    },
    "traits":{
        "admiral":{
        },
        "captain":{
            "timid":0,
            "cautious":0,
            "steady":10,
            "aggressive":3,
        },
    },
},
[close]
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Takion Kasukedo

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Re: [0.7.2a] Ship/Weapon Pack 1.1.2
« Reply #85 on: January 31, 2017, 10:44:24 PM »

I see, thank you for the info, Histidine
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aZmoDen

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Re: [0.7.2a] Ship/Weapon Pack 1.1.2
« Reply #86 on: February 04, 2017, 08:22:13 PM »

Hello, firstly id like to say thank you for your mod!
Secondly id like to ask how you change the cargoexpansion amounts?
I have tried editing the /data/scripts/hullmods/SWP_cargoexpansion.java and changing the bonus0-3 but that achieves nothing in game.
Am i missing anything?
Thanks for your time,
az.
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Midnight Kitsune

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Re: [0.7.2a] Ship/Weapon Pack 1.1.2
« Reply #87 on: February 04, 2017, 11:23:30 PM »

Hello, firstly id like to say thank you for your mod!
Secondly id like to ask how you change the cargoexpansion amounts?
I have tried editing the /data/scripts/hullmods/SWP_cargoexpansion.java and changing the bonus0-3 but that achieves nothing in game.
Am i missing anything?
Thanks for your time,
az.
You need an IDE like Netbeans to decomplie the mod before you can make changes. If you changed stuff in the "src" folder, that win't work. That is just the already uncompiled, but not used, scripts
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aZmoDen

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Re: [0.7.2a] Ship/Weapon Pack 1.1.2
« Reply #88 on: February 05, 2017, 12:18:27 AM »

Ah right, thank you for your help! i shall get netbeaning!
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Dark.Revenant

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Re: rare or missing item?
« Reply #89 on: February 06, 2017, 12:47:38 AM »

howdy! i'm a year (ingame) into my session and hornet missiles are rare as hell, likewise flamethrowers. But, i haven't spotted an inferno MIRV. is that normal to be so rare as to not even realize there's a medium swarmer style weapon ingame?

Are you using Dynasector?
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