Various tournament-inspired balance changes are afoot this time. Beholders are the bane of my existence.
Breaks saves.
Change LogVersion 1.12.1- Renamed Revenant to Nightwalker
- Chronos DP decreased to 35 from 40
- Tweaked Time Accelerator; is now a shorter charge-based system
- Beholder DP increased to 11 from 10
- Beholder Ray Drones now have a hullmod called Ray Core instead of Terminator Core and IPDAI
* 3x damage to missiles, up from 2.5x
* 2x damage to fighters, same as before
* Tactical Laser can target missiles, ignores flares, and perfectly tracks the target, same as before
* Tactical Laser turns 2x faster, same as before
* Takes no engine damage, same as before
* 2/3x damage to shields, down from 1x
* Range now matches the mothership, up/down from a flat +300
- Increased delay between Hornet MRM shots in a burst to 0.5 from 0.3 (but not the total time between bursts)
- Increased Hornet MRM damage to 400 from 375
- Updated missile AI to permit Scutum's Attraction Array
- Partisan replace time increased to 12 from 10 seconds
- Fixed version file HTTPS redirect
- Fixed a bizarre edge-case bug relating to Sabot SRMs
- The Cathedral's modules' hull sizes are changed to frigate-tier after the battle starts
* This is a dirty hack to improve macro-level AI behavior around the Cathedral
* This will not affect the behavior of most hullmods, but anything with an every-frame calculation might behave strangely if it depends on the module's hull size
- The Cathedral's shield and collision radius now dynamically shrinks to account for modules that are blown off