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Starsector 0.97a is out! (02/02/24); New blog post: Simulator Enhancements (03/13/24)

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Author Topic: [0.97a] Ship/Weapon Pack 1.15.1  (Read 1108405 times)

peperoni_playboy

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Re: [0.8.1a] Ship/Weapon Pack 1.2.1
« Reply #150 on: June 11, 2017, 05:40:59 PM »

I'd fight a vortex with plasma boosters before I'd fight a mora.
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Hussar

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Re: [0.8.1a] Ship/Weapon Pack 1.2.1
« Reply #151 on: June 11, 2017, 05:45:21 PM »

Also, I can think of other ship systems that would make Vortex unique. Give it the Omen's EMP Arc's system for instance. With more power & range as it would befit a bigger ship.
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Deshara

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Re: [0.8.1a] Ship/Weapon Pack 1.2.1
« Reply #152 on: June 11, 2017, 06:02:35 PM »

There isn't a ship system it could use that would differentiate it from existing destroyer/cruiser carriers, aside from teleportation.  A teleport system lets it do interesting tactics that aren't otherwise possible for carriers, but this is something that only a human player can make use of.

If I ignored those new tactics and just made a basic AI that kept the carrier alive, then yes I guess it would "work" and wouldn't take forever to create.  But it would just be an annoying piece of *** that nobody wants to fight, and a waste of resources if you use it as anything but your flagship.  That's way too small of a niche.

Combine the teleport with the astral's system
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Dark.Revenant

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Re: [0.8.1a] Ship/Weapon Pack 1.2.1
« Reply #153 on: June 11, 2017, 06:12:17 PM »

The Time Accelerator Field system seems promising.  I'll try that out for the next release... Hopefully it doesn't fail tremendously.
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Thaago

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Re: [0.8.1a] Ship/Weapon Pack 1.2.1
« Reply #154 on: June 11, 2017, 06:25:06 PM »

The Time Accelerator Field system seems promising.  I'll try that out for the next release... Hopefully it doesn't fail tremendously.

^_^ me too! It could be cool.
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Dark.Revenant

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[0.8.1a] Ship/Weapon Pack 1.2.2
« Reply #155 on: June 12, 2017, 12:30:10 AM »

Turns out I needed to make an update anyway...

Download Ship/Weapon Pack 1.2.2
Download Mirror
(Requires LazyLib 2.2)
(Requires GraphicsLib 1.2.1)

- Supported by DynaSector 1.3.0 (Updated!) -

Git Repository

Edit SWP_OPTIONS.ini to enable or disable Ship/Weapon Pack features!



If you want to convert a save (from vanilla or an old version), use Save Transfer to keep your progress.

We also recommend Version Checker to notify you when an update is ready.

Having problems?  Visit the Mod Troubleshooting Guide!



Change Log
Version 1.2.2
- Vortex system changed to Time Acceleration Field
- Arcade compatibility with DynaSector 1.3.0
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Protonus

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Re: [0.8.1a] Ship/Weapon Pack 1.2.2
« Reply #156 on: June 12, 2017, 06:03:00 AM »

- Arcade compatibility with DynaSector 1.3.0

Been waiting for that arcade after a long while. ;D
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The cookies are a weird one, okay.

lili2000317

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Re: [0.8.1a] Ship/Weapon Pack 1.2.2
« Reply #157 on: June 13, 2017, 02:06:39 PM »

If I had defeated one of the IBB Fleet would those mod ships appear on the market or will the fleet appear again?
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Galwail

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Re: [0.8.1a] Ship/Weapon Pack 1.2.2
« Reply #158 on: June 13, 2017, 02:24:09 PM »

If I had defeated one of the IBB Fleet would those mod ships appear on the market or will the fleet appear again?

I have never seen mod ships on a market. But you can capture them.
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Sy

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Re: [0.8.1a] Ship/Weapon Pack 1.2.2
« Reply #159 on: June 13, 2017, 03:29:44 PM »

If I had defeated one of the IBB Fleet would those mod ships appear on the market or will the fleet appear again?
IBB bounty fleets appear only once, and their ships won't appear in markets at all outside of Scy's/Nexerelin's special Prism Freeport.

by default, they may only appear in that market once as well, and availability is tied to your IBB bounty progression, although both of these things can be changed in Nex's settings file.
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Mr. Nobody

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Re: [0.8.1a] Ship/Weapon Pack 1.2.2
« Reply #160 on: June 13, 2017, 04:07:43 PM »

by default, they may only appear in that market once as well
Appear once as in "if you miss the market update is lost forever" or "will rarely reappear in the list until you buy it"?
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Thaago

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Re: [0.8.1a] Ship/Weapon Pack 1.2.2
« Reply #161 on: June 13, 2017, 06:01:18 PM »

I had a chance to try out the Vortex: I like it. Interesting but not overpowered. And the visuals on the fighters look real good too. :)
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Sy

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Re: [0.8.1a] Ship/Weapon Pack 1.2.2
« Reply #162 on: June 13, 2017, 06:26:08 PM »

Appear once as in "if you miss the market update is lost forever" or "will rarely reappear in the list until you buy it"?
the latter. :]


I had a chance to try out the Vortex: I like it. Interesting but not overpowered. And the visuals on the fighters look real good too. :)
agreed! i'm having a lot of fun using one as my current flagship. haven't tested its behavior in AI hands since the change, but time acceleration seems much less risky than instant relocation followed by a long cooldown.
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Grimandevil

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Re: [0.8.1a] Ship/Weapon Pack 1.2.2
« Reply #163 on: June 14, 2017, 02:05:18 AM »

somehow, when i load with SWP i get this:
Spoiler
[close]
without SWP it displays normal.

active mods list:
Spoiler
[close]
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Dark.Revenant

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Re: [0.8.1a] Ship/Weapon Pack 1.2.2
« Reply #164 on: June 14, 2017, 02:41:50 AM »

I very much doubt it's related to SWP.
Spoiler
[close]
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