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Author Topic: [0.97a] Ship/Weapon Pack 1.15.1  (Read 1122037 times)

TheWetFish

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Re: [0.8.1a] Ship/Weapon Pack 1.2.0
« Reply #135 on: June 10, 2017, 01:54:55 AM »

very minor

ssp_excelsior.ship
line 65
  "style": "EXCELSIOR",

should be
  "style": "HIGH_TECH",

Unless it's actually just that stylish
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AxleMC131

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Re: [0.8.1a] Ship/Weapon Pack 1.2.0
« Reply #136 on: June 10, 2017, 02:16:56 AM »

very minor

ssp_excelsior.ship
line 65
  "style": "EXCELSIOR",

should be
  "style": "HIGH_TECH",

Unless it's actually just that stylish

It's almost certainly a style (or else I believe it wouldn't work). Check by following:
Code
data > config > hull_styles.json
in the mod files, and chances are "EXCELSIOR" will be defined as a custom style.
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Dark.Revenant

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[0.8.1a] Ship/Weapon Pack 1.2.1
« Reply #137 on: June 11, 2017, 03:55:53 AM »

Nothing flashy, but it fixes a lot of minor things that add up to a pretty important whole.

Download Ship/Weapon Pack 1.2.1
Download Mirror
(Requires LazyLib 2.2)
(Requires GraphicsLib 1.2.1 (Updated!))

- Supported by DynaSector 1.2.0 (Not yet updated!) -

Git Repository

Edit SWP_OPTIONS.ini to enable or disable Ship/Weapon Pack features!



If you want to convert a save (from vanilla or an old version), use Save Transfer to keep your progress.

We also recommend Version Checker to notify you when an update is ready.

Having problems?  Visit the Mod Troubleshooting Guide!



Change Log
Version 1.2.1
- Overhauled IBB staging system under the hood; should resolve all bugs
- Fixed IBB retreating behavior and other bugs
- Miscellaneous IBB improvements
- Reverted changes to Reserve Deployment
- Improved various odds and ends
- Buffed Flux Disturber
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Hazard

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Re: [0.8.1a] Ship/Weapon Pack 1.2.1
« Reply #138 on: June 11, 2017, 05:03:13 AM »

This breaks saves, although maybe that should be obvious and I'm just dumb.

Anyway, thanks a lot and keep up the awesome work.
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Thaago

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Re: [0.8.1a] Ship/Weapon Pack 1.2.1
« Reply #139 on: June 11, 2017, 04:28:50 PM »

Just added this to spice things up. Vortex carriers are a lot of fun as a player ship, but hilariously suicidal as an AI ship - they love to jump in front of Hammerheads, leaving all their fighters behind and dying instantly. I should find a Timid officer and try that.
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Dark.Revenant

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Re: [0.8.1a] Ship/Weapon Pack 1.2.1
« Reply #140 on: June 11, 2017, 04:56:19 PM »

Adding a Timid officer won't save it.

My options are either to add an absolutely perfect carrier teleport AI (which will take a whole week of playtesting and refining - yes, a week; rewriting the IBB system was significantly easier) or scrap the ship altogether, so I'm going to scrap the ship.

Sorry for anyone who liked the Vortex.
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ANGRYABOUTELVES

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Re: [0.8.1a] Ship/Weapon Pack 1.2.1
« Reply #141 on: June 11, 2017, 05:02:01 PM »

Aww. :( I liked the Vortex, and they didn't die on me that often.

Whining aside, it's the only carrier high-tech has that's not the Astral. Maybe you could just replace the ship system?
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Dark.Revenant

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Re: [0.8.1a] Ship/Weapon Pack 1.2.1
« Reply #142 on: June 11, 2017, 05:10:28 PM »

There isn't a ship system it could use that would differentiate it from existing destroyer/cruiser carriers, aside from teleportation.  A teleport system lets it do interesting tactics that aren't otherwise possible for carriers, but this is something that only a human player can make use of.

If I ignored those new tactics and just made a basic AI that kept the carrier alive, then yes I guess it would "work" and wouldn't take forever to create.  But it would just be an annoying piece of *** that nobody wants to fight, and a waste of resources if you use it as anything but your flagship.  That's way too small of a niche.
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Thaago

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Re: [0.8.1a] Ship/Weapon Pack 1.2.1
« Reply #143 on: June 11, 2017, 05:12:27 PM »

Mm, pity. I can see that it would be a lot of work though.

I suppose you could give it the astral's ship system, or would that be overpowered?
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Dark.Revenant

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Re: [0.8.1a] Ship/Weapon Pack 1.2.1
« Reply #144 on: June 11, 2017, 05:16:22 PM »

It wouldn't be overpowered, but it would be boring.
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isaacssv552

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Re: [0.8.1a] Ship/Weapon Pack 1.2.1
« Reply #145 on: June 11, 2017, 05:17:10 PM »

Would giving it plasma boosters work? Is the issue specific to teleport systems or would another mobility system work?
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Dark.Revenant

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Re: [0.8.1a] Ship/Weapon Pack 1.2.1
« Reply #146 on: June 11, 2017, 05:22:35 PM »

Would you like to fight a fast, well-shielded carrier that has plasma boosters?
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Thaago

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Re: [0.8.1a] Ship/Weapon Pack 1.2.1
« Reply #147 on: June 11, 2017, 05:26:11 PM »

I think a mobility system would just make it annoying to fight - it would just be able to run away that much better. Lets see, what fighter ideas wouldn't take too much work that fits a high tech theme...

Would it be possible for it to have a ship system that increases it and its fighters time multiplier? And perhaps lower the Vortex's speed to compensate.

[Edit] Its shields aren't that strong, are they? The thing was folding pretty quick in the sim. Perhaps for a carrier
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Hussar

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Re: [0.8.1a] Ship/Weapon Pack 1.2.1
« Reply #148 on: June 11, 2017, 05:33:34 PM »

I would keep the vortex EVEN without any system. Vortex was always unique to me not because of teleportation but that for a long time it was the only high-tech light carrier available. Now there's Seraph from D&R mod, but it's not that unique as that's a converted destroyer.

Also in many mods and factions there are ships that are suicidal. So that unattended vortex is, is not it's faul and not a reason to get rid of it. You either don't use it in the first part of the battle, or anchor it to other ship that's not going to let it suicide charge.

So I can't really understand the decision for scrapping the ship (especially without providing a replacement). There are suicidal ships in almost every mod and faction - and a lot of them are carriers. Like a lot of times I have problems with DME carriers rushing and rubbing their omnishields with enemies no matter the type of captain I put behind the helm of one of them. And neither have teleportation.
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Thaago

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Re: [0.8.1a] Ship/Weapon Pack 1.2.1
« Reply #149 on: June 11, 2017, 05:37:22 PM »

Its such a pretty sprite I hope it stays too, but at present its the only carrier that can outrun even interceptors on its way in front of enemy guns ;).
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