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News: New blog post: Raids, Bombardments, and Planetary Defenses (08/16/18); In-dev patch notes for Starsector 0.9a (06/01/18);Starsector 0.8.1a is out!
 
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Author Topic: [0.8.1a] Ship/Weapon Pack 1.7.2  (Read 114564 times)
OutOfApplesauce
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« Reply #105 on: May 21, 2017, 06:14:26 AM »

There's a bug in vanilla .80 that prevents a good chunk of mods from working. We're all waiting on .81 to fix this

I'm curious what the bug is and who else is having it.  This is the only time I've heard of said bug as the rest of the mods are slowly (but surely) updating.  Perhaps you should talk to the other mod devs and see what they're work around for it was?
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isaacssv552
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« Reply #106 on: May 21, 2017, 11:41:42 AM »

There's a bug in vanilla .80 that prevents a good chunk of mods from working. We're all waiting on .81 to fix this

I'm curious what the bug is and who else is having it.  This is the only time I've heard of said bug as the rest of the mods are slowly (but surely) updating.  Perhaps you should talk to the other mod devs and see what they're work around for it was?
I believe it only affects mods that use rulecmds and is already fixed in Alex's dev version, but don't quote me on that. IIRC there was some sort of classloader bug. I think Histidine was the one to discover it. Someone who makes mods using the relevant functionality could probably give more info.
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Dark.Revenant
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« Reply #107 on: June 04, 2017, 04:27:45 AM »

A trumped-up update.





Download Ship/Weapon Pack 1.2.0
Download Mirror
(Requires LazyLib 2.2 (Updated!))
(Requires GraphicsLib 1.2.0 (Updated!))

- Supported by DynaSector 1.2.0 (Not yet updated!) -

Git Repository

Edit SWP_OPTIONS.ini to enable or disable Ship/Weapon Pack features!



If you want to convert a save (from vanilla or an old version), use Save Transfer to keep your progress.

We also recommend Version Checker to notify you when an update is ready.

Having problems?  Visit the Mod Troubleshooting Guide!



Change Log
Version 1.2.0
- Updated to support Starsector 0.8.1a
- Adjusted various ship stats to meet new standards
- Reverted various Sunder changes
- Removed Sunder S
- Reverted tri-tachyon Brawler skin
- Removed Claw, Claymore, and Halberd wings (Lightning stays)
- Converted Assault Drone and Flak Drone to built-in fighter wings
- Albatross now has the Damper Field system
- Vortex flight deck count increased to 2 from 1
- Vortex built-in High Resolution Sensors swapped for Surveying Equipment
- Arachne now has Advanced Targeting Core built-in
- Arachne now has the Active Flare Launcher system
- Circe now has the Plasma Jets system
- Zenith now has the Fast Missile Racks system
- Zenith synergy mounts changed to missile mounts
- Zenith top speed increased to 50 from 40
- Nautilus now has the Phase Skimmer system
- Removed Expanded Flight Decks
- Renamed Logistical Conversation to Skeleton Crew, decreased OP cost significantly, halved minimum crew requirement
- Reworked Maximized Ordnance into Extreme Modifications; no effect on CR but makes the ship malfunction
- Chronos now has built-in ECM Package and Nav Relay
- Various balance tweaks transferred from Starsector+
- Significantly nerfed Recall Teleporter via cooldown and charge mechanic
- Nerfed Reserve Deployment via longer cooldown
- Updated sprites for Vanguard and Vindicator
- Archon is now high-tech style and has the Plasma Jets system (new sprite too)
- Added Luddic Path variants of the Nebula, Condor, and Wolf
- Added a couple Remnants portraits
- Added Shimmer-class Droneship Carrier
- Added Wall-class Drone
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Inventor Raccoon
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« Reply #108 on: June 04, 2017, 05:33:19 AM »

We're gonna build a wall, and make the independents pay for it. - Admiral R. Steward of the Domain Exploraria
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Hussar
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« Reply #109 on: June 04, 2017, 05:35:03 AM »

I'm so glad to see this updated! Huge thanks for your work!
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Sy
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« Reply #110 on: June 04, 2017, 09:04:29 AM »

new Archon looks amazing! O:

regarding the balance changes, is Reserve Deployment nerf necessary even after the 0.8.1a vanilla changes?
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Shyguy
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« Reply #111 on: June 04, 2017, 09:31:31 AM »

Rip Claymore and Halberd wings, you shall be missed.
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Sy
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« Reply #112 on: June 04, 2017, 09:51:39 AM »

Rip Claymore and Halberd wings, you shall be missed.
it's okay, we got Khopesh now!
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Bastion.Systems
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« Reply #113 on: June 04, 2017, 10:18:45 AM »

THE WALL

« Last Edit: June 05, 2017, 06:22:29 AM by Bastion.Systems » Logged
Shyguy
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« Reply #114 on: June 04, 2017, 12:47:01 PM »

it's okay, we got Khopesh now!

Khopesh feels like a lackluster version of the Claymore, at least those two made for good carrier escorts.
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2_Wycked
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« Reply #115 on: June 04, 2017, 05:05:04 PM »

Is there a specific reason this isn't compatible with SS+?
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AxleMC131
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« Reply #116 on: June 04, 2017, 05:10:39 PM »

Is there a specific reason this isn't compatible with SS+?

If I understood the discussions right, SS+ is being discontinued and its features adopted by other mods.
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"I ain't one to punch first, but if the mil' wants a piece of me tonight, then they're sure as hell gonna regret it in the morning!"
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Sy
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« Reply #117 on: June 05, 2017, 01:18:53 AM »

yeah, most features will be worked into other mods, and vanilla 0.8 fixed a lot of the things SS+ was meant to improve anyway:

SS+ will no longer be updated going forward.  The number of worthwhile features within it has dwindled, which can just be included in other mods.  Crew salaries and probably vengeance fleets will be gone altogether.  Nexerelin will likely take the officer death and battle map enhancements.  Dynasector will improve the named bounty system.  SWP will have the few remaining vanilla balance changes.
Nexerelin already has a vengeance mechanic of its own so I might take the SS+ one as well.
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PyroFuzz
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« Reply #118 on: June 05, 2017, 03:06:07 PM »

Those fourteenth battlegroup variants makes me want to make a fleet of them!
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:]
Death_Silence_66
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« Reply #119 on: June 05, 2017, 04:09:07 PM »

What's with the banana ship?
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